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 Post subject: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 1:53 pm 
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Make a card named Omnipyre.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 1:56 pm 
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Omnipyre |
Enchantment
~ comes into play with a fire counter on it.
At the beginning of your upkeep, ~ deals X damage to each creature and player, where X is the number of fire counters on it.
Whenever a creature dealt damage by ~ dies, put a fire counter on ~


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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 2:01 pm 
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Omnipyre |
Creature - Elemental {R}
Trample, Haste
At the beginning of each end step, each player sacrifices a creature.
5/1

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 2:04 pm 
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Omnipyre
Enchantment
During each player's upkeep, that player sacrifices a permanent. If that player does, put a charge counter on Omnipyre, then Omnipyre deals damage to target player equal to the number of charge counters on Omnipyre.
"Burn it all!"

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 2:09 pm 
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Omnipyre - XRR
Sorcery
Multikicker - 1
When you cast ~, copy it for each time it was kicked. You may choose new targets for each copy.
~ deals X damage to target creature or player. Flip a coin. If it comes up heads, copy ~ at the beginning of your next upkeep. You may choose a new target for the copy.


Last edited by Lilan on Thu Oct 03, 2013 2:23 pm, edited 2 times in total.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 2:13 pm 
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Omnipyre
Enchantment
When Omnipyre enters the battlefield put a blaze counter on each land. For as long as a land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you for each blaze counter on it." (The lands continue to burn after Omnipyre has left the battlefield.)

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 2:57 pm 
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Omnipyre
Sorcery
Exile all cards from all graveyards, then [cardname] deals X damage to each creature and each player, where X is the number of cards exiled this way.

A common side effect of Rakdos funeral pyres is the need for additional funerals.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 3:02 pm 
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Omnipyre

Sorcery
Exile all creature cards from graveyards. Omnipyre deals damage to each creature and player equal to the number of cards exiled this way.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 3:10 pm 
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Omnipyre |
Sorcery
~ deals damage to each other player equal to the number of cards he or she owns that are not outside the game.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 3:15 pm 
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Omnipyre
Creature - Elemental
: ~ deals damage to each other creature equal to the number of cards in exile.
If a card would be sent to the graveyard, exile it instead.
4/3

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 4:50 pm 
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Omnipyre. 7RRR
Enchantment
When Omnipyre enters the battlefield, it does 1 damage to each creature.
Whenever a source would deal damage, it deals infinite damage instead.


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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 4:56 pm 
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Omnipyre
Sorcery
Kicker
Deal 3 damage to all creatures target player controls.
If ~ was kicked, instead deal 6 damage to target player
and all creature target player controls.


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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 5:01 pm 
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Omnipyre -
Enchantment - Aura
Enchant creature
At the beginning of enchanted creature's controller's upkeep, Omnipyre deals 4 damage to enchanted creature.
At the beginning of your upkeep, you may return Omnipyre from your graveyard to the battlefield attached to target creature. Otherwise, Omnipyre deals 4 damage to you.

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Last edited by Ogre on Thu Oct 03, 2013 6:08 pm, edited 1 time in total.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 5:07 pm 
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Omnipyre
Enchantment

: Discard a card. Each opponent discards a card that shares a card type with your discarded card. If they cannot, they discard a card at random.


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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 5:27 pm 
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This is a test:

Omnipyre
Sorcery
~ deals 4 damage to everything.
"There is only one solution. Fire."

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 11:13 pm 
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24 hours contests that go for longer than 24 hours are the best!

Omnipyre |
Enchantment Artifact
Sacrifice a permanent: Put a blaze counter on Omnipyre.
At the beginning of each player's upkeep, Omnipyre deals X damage to that player, where X is the number of blaze counters on it.

Edit: Whup, just saw Azure's. Ah well.
Edit 2: And Ko's.

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Last edited by Imidazoline on Thu Oct 03, 2013 11:15 pm, edited 1 time in total.

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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 11:15 pm 
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Imidazoline wrote:

Edit: Whup, just saw Azure's. Ah well.


I like yours a lot more


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 Post subject: Re: 24hour contest: fire
PostPosted: Thu Oct 03, 2013 11:16 pm 
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Ko wrote:
Imidazoline wrote:

Edit: Whup, just saw Azure's. Ah well.


I like yours a lot more
Awwwww.

Yours is pretty good too. Hooray for literal interpretations of pyres!

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 Post subject: Re: 24hour contest: fire
PostPosted: Sat Oct 05, 2013 1:06 am 
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Omnipyre
Enchantment (M)
At the beginning of your upkeep, you may cast any and all red instant or sorcery cards in any and all graveyards without paying their mana costs.

"It's a shame that the pyromancers do not study the alchemical components of their art. So much untapped potential. . ."
- The Musings of Professorcerer Kipnisc Saljion


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 Post subject: Re: 24hour contest: fire
PostPosted: Sat Oct 05, 2013 1:06 am 
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36 hour contest is good too


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