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PostPosted: Mon Mar 03, 2014 11:21 pm 
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Was my birthday on Sunday. Had an awesome party all weekend long. Everyone gets. +1 circumstantial bonus to their very next roll because the DM is in a good mood.

I'll make an IC post sometime tomorrow. I have homework to do tonight.

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PostPosted: Tue Mar 04, 2014 9:17 pm 
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Rstnme, your nature check is good, but you need to be closer to the hull breach to seal the hole. I'll need an anthletics check for you to swim across the submerged cargo hold.

True_believer, same thing if you intend to follow him to use make whole.

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PostPosted: Tue Mar 04, 2014 9:23 pm 
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@shock; your prayers fall on deaf ears, not because you failed to reach them (well, in Ioun's case you did), but actually because your prayers are being blocked. You can sense this block. You've entered a godless place where even the might of Deities can't reach.

Though, the waves do seem to subside a little after your prayer to mellora, but it mayhave been your imagination.

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PostPosted: Tue Mar 04, 2014 10:10 pm 
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rstnme rolled 1d20+17 and got a total of 29:
12


I'll be real surprised if I don't make this... that's 15 skill in addition to the 2 bonus. Here goes...

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PostPosted: Tue Mar 04, 2014 11:22 pm 
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You're good. More than good.

Make an appropriate IC post detailing you swimming over and plugging that hole with your spell.

Feel free to make yourself look badass in the process. Your rolls merit the flare.

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PostPosted: Wed Mar 05, 2014 12:15 am 
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Is my character and another player's character (Thibor or Agamennon) within sight or earshot of each other?

Also going to make a check on knowledge of general effects that can block divine influence:

Arcana:
Shockwave07 rolled 1d20+16 and got a total of 31:
15


Religion:
Shockwave07 rolled 1d20+14 and got a total of 34:
20

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PostPosted: Wed Mar 05, 2014 12:17 am 
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With rolls like these wondering if I should have become a Cleric of Melora! Second Natural 20!

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PostPosted: Wed Mar 05, 2014 5:44 am 
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Zinger2099 wrote:
True_believer, same thing if you intend to follow him to use make whole.


By normal rules, the ritual wouldnt work, since the object does not fit a 10 ft cube, but it will work here?


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PostPosted: Wed Mar 05, 2014 10:13 am 
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Zinger2099 wrote:
True_believer, same thing if you intend to follow him to use make whole.


By normal rules, the ritual wouldnt work, since the object does not fit a 10 ft cube, but it will work here?

It will work here only because you are creatively combining the effects of male whole with graydon's spell.

What's the prep time for the ritual and does it require a check of some kind?

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PostPosted: Wed Mar 05, 2014 11:10 am 
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Just a heads up I can hold that plant thing as long as I am concentrating but I can't do much else. We should make sure sailors are keeping the ship away from the whirlpool while I try to keep the ship from sinking.

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PostPosted: Wed Mar 05, 2014 11:38 am 
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Make whole


If the cost is too high, it will not be possible to use it. There is also the problem of floating to use it near the hole. Maybe initiate the ritual somewhere relatively safe and then move there to use it.


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PostPosted: Wed Mar 05, 2014 7:41 pm 
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rstnme wrote:
Just a heads up I can hold that plant thing as long as I am concentrating but I can't do much else. We should make sure sailors are keeping the ship away from the whirlpool while I try to keep the ship from sinking.

It's winter's grip that can be sustained, not nature's abundance, unless I'm mistaken. So you don't need to concentrate at all, but it only lasts for the rest of the encounter.

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PostPosted: Wed Mar 05, 2014 7:43 pm 
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Make whole


If the cost is too high, it will not be possible to use it. There is also the problem of floating to use it near the hole. Maybe initiate the ritual somewhere relatively safe and then move there to use it.

I'll let you prepare it somewhere safe and then swim over and complete it if you want.

I'll set the component cost at 100gp worth of Alchemical Reagents, because Graydon's spell provided most of the work, you're just strengthening it to make it last.

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PostPosted: Thu Mar 06, 2014 10:28 am 
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Can we know how close we are of closing this challenge?


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PostPosted: Thu Mar 06, 2014 10:31 am 
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Can we know how close we are of closing this challenge?

Nope. That's not how I roll. :V

Kills your suspension of disbelief if I say "only 3 more successes before 2 more failures and you win" or something like that. :teach:

You're more than halfway there.

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PostPosted: Thu Mar 06, 2014 10:40 am 
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Quinn rolls CHA check to rally sailors:

Zinger2099 rolled 1d20+9 and got a total of 26:
17


Quinn rolls Athletics check to pull rigging (+2 power bonus, +2 aid bonus from sailors):

Zinger2099 rolled 1d20+13 and got a total of 15:
2

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PostPosted: Thu Mar 06, 2014 10:43 am 
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Garren if you make an athletics check right now to help pull the rigging, you will receive an additional +4 bonus from the help of Quinn and the Sailors.

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PostPosted: Thu Mar 06, 2014 10:44 am 
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@Shock, there isn't much that can hold back the might of the gods. Either you've entered a plane that falls beyond their reach or a creature or ritual that is equal level to them is preventing their influence.

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PostPosted: Thu Mar 06, 2014 11:01 am 
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If I don't need to focus on keeping the patch sustained, I'll go up and help with the sail.

rstnme rolled 1d20+15 and got a total of 20:
5

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PostPosted: Thu Mar 06, 2014 11:36 am 
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Athletics check to help with the rigging and sail.

Garren_Windspear rolled 1d20+11 and got a total of 24:
13

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