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PostPosted: Wed Oct 02, 2013 12:46 am 
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Journey of the Jaguar
Sorcery (R)
The next Cat that enters the battlefield fights target creature.
At the beginning of your next upkeep, summon a 2/1 Black Cat.


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PostPosted: Wed Oct 02, 2013 6:56 pm 
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Journey into Madness

Sorcery (U)
Draw two cards, then discard two cards at random.
Recollect (Exile this spell as it resolves. At the beginning of your next upkeep, you may cast this card from exile by paying its Recollect cost. If you don't, put it into its owner's graveyard.)

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PostPosted: Wed Oct 02, 2013 7:17 pm 
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Madness of the Warchief
Enchantment
At the beginning of your upkeep, exile a card at random from your hand. If you can't, sacrifice Madness of the Warchief.
Creatures you control get +1/-1 for each card exiled with Madness of the Warchief.


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PostPosted: Thu Oct 03, 2013 11:30 am 
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Gruul Warchief
Creature — Cyclops Warrior (U)
: Target creature gets +1/+1 until end of turn. Then, if that creature's power is five or greater, it fights another target creature.
2/2


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PostPosted: Thu Oct 03, 2013 12:18 pm 
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Warchief Succession
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+0 and can't be blocked by creatures that share a creature type with it.
Whenever enchanted creature dies, return Warchief Succession to the battlefield attached to a creature that dealt combat damage to enchanted creature this turn.
He raised the bloody crown over his head. It was heavier than he'd thought it would be.

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Ephemeron

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PostPosted: Thu Oct 03, 2013 3:46 pm 
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Succession of Scavengers

Enchantment (R)
Whenever a creature you control dies, you may return another creature card with power less than that creature's from your graveyard to the battlefield.
The bigger they are, the more food they provide when they fall.

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PostPosted: Fri Oct 04, 2013 10:27 am 
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Location: Warsaw, Poland
Scavenger Hunt -
Enchantment
Whenever a player draws an artifact card, he or she may reveal it. If he or she does, Scavenger Hunt deals 2 damage to each other player.

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PostPosted: Fri Oct 04, 2013 11:10 am 
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Scavenge the Grave
Instant
Exile X creature cards from target opponent's graveyard. Return target creature card with a converted mana cost equal to X in your graveyard to the battlefield.

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PostPosted: Fri Oct 04, 2013 4:48 pm 
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Grave Expression
Enchantment (U)
Whenever you become the target of a spell or ability, each opponent loses one life.

"I am not amused."
- Klongg, the Jawless

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Existential Hero: Train Without Rails


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PostPosted: Fri Oct 04, 2013 5:22 pm 
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Express Delivery

Sorcery (C)
Put the fourth and fifth cards from the top of your library into your hand.

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PostPosted: Fri Oct 04, 2013 7:58 pm 
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Special Delivery
Sorcery (U)
Exile target nonland permanent with 2 time counters. It gains suspend.

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PostPosted: Sat Oct 05, 2013 3:30 pm 
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Deliver the Goods

Enchantment -- Aura (C)
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature deals combat damage to a player, sacrifice Deliver the Goods. If you do, draw two cards.

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PostPosted: Sat Oct 05, 2013 4:28 pm 
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Goody Goody. 5B
Sorcery
Exile target creature with three Sweety counters on it.
At the beginning of each end step, remove a Sweety counter from it. When the last is removed, put it into its owner's graveyard and you gain life equal to 3 plus its toughness.


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PostPosted: Sat Oct 05, 2013 8:08 pm 
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Location: Warsaw, Poland
Good Night -
Sorcery
Tap X target creatures. You gain 2 life for each creature tapped this way.
"So many lovely dreams... Mind if I take a few?"

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PostPosted: Sun Oct 06, 2013 5:09 pm 
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Charm of Night's Reach
Sorcery
Choose one—Target player discards his or her hand; or cast target nonland card in a graveyard without paying its mana cost; or all creatures get -2/-2 until end of turn and whenever a creature dies this turn, you gain 2 life.
The hands that grasped his shoulders seemed endless and the cool lips of a mask pressed against his ear.


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PostPosted: Sun Oct 06, 2013 7:09 pm 
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Snake Charmer
Creature - Crocodile Shaman (U)
: Choose one: gain control of target snake; or untap target snake; or target snake gains haste until end of turn.

2/2

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PostPosted: Sun Oct 06, 2013 7:24 pm 
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Fall into the Snake Pit

Sorcery (C)
Put three 1/1 green Snake creature tokens onto the battlefield. Target creature gets -1/-1 until the end of turn for each Snake creature you control.

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PostPosted: Sun Oct 06, 2013 7:25 pm 
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Miraculous Snakeskin
Enchantment — Aura
Enchant creature
: The next time enchanted creature would die this turn, you may exile it instead. If you do, put a creature card from your hand onto the battlefield and attach Miraculous Snakeskin to that creature.


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PostPosted: Sun Oct 06, 2013 8:02 pm 
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Work Miracles

Sorcery (U)
Search your library for a card, then shuffle your library and put that card on top.

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PostPosted: Sun Oct 06, 2013 9:22 pm 
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Giant Formian Worker
Creature - Insect
A deck may have any number of cards named Giant Formian Worker.
When Giant Formian Worker deals combat damage to a player, search your library for a card named Giant Formian Worker and put it onto the battlefield. Shuffle your library afterwards.
2/1

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