Joined: Sep 23, 2013 Posts: 6317 Location: New York
Aregano's spell explodes in the pile of loot, turning the gear of Nolan's previous party into shrapnel. A single goblin is struck by the explosion, while the rest narrowly avoid its force... only to find themselves suddenly trapped in flames.
_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear
They killed Spartacus! They will pay for that. Nolan mutters to himself when he sees the armor of his halfling friend, then he continues while he steels himself for the fight. Avandra, give me strength to punish the unfaithful!
Actions
Nolan delays his turn until after the Blue Goblins 1.
Joined: Oct 30, 2013 Posts: 7305 Location: England
Lucian frowns as both Tovar and Aregano take cover behind his tree; too many people in too close proximity. Pushing past the pair he moves over and takes cover behind a tree directly opposite and awaits the coming enemies.
Actions
Move: Move to P-19 Standard: Ready Action Action: Misdirected Mark Trigger: An enemy moves within range of the attack (10 squares) Attack: 5 vs Reflex Damage: 9 damage and Tovar marks the target until the end of my next turn.
Marked: Creature takes a -2 penalty on attacks rolls when making an attack that does not include Tovar as a target.
Spoiler
Misdirected Mark At-Will + Arcane, Implement Standard Action + Range 10 Target: 1 Creature in range. Attack: +3 vs Reflex Hit: 1d8+3 damage and the target is marked by an ally within 5 squares until the end of my next turn.
_________________
Welcome! I'm Garren and I'll be your designated villain for the evening.
Joined: Sep 23, 2013 Posts: 6317 Location: New York
The goblin sniper in the eastern tower fires at Tovar, just barely missing the barbarian even though he's covered almost entirely by the trunk of a massive tree. Seconds later, the goblins Aregano targeted earlier scream and burst into flame, falling as charred lumps onto the snow. The Ice Warrior's eyes widen, and he bellows something in gobbledygook, what sounds like an order for the goblins to charge. He aims his maul in the direction of you heroes, and the remaining frost goblins dart forward, screaming in rage. Lucian's spell goes off as the goblins advance--but nothing happens. The four goblins go on either side of the trunk, hoping to come at the barbarian from either side.
Meanwhile, Flint leans out from behind a trunk, and flings one of his daggers at the crossbow goblin in the western tower. It slips easily into the goblins back, out of the reach of its hands. A steady trickle of blood leaks out of its wound.
_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear
As the goblins approach Tovar, he bursts into action.
OOC
Readied action against Gob in N16 Move: Move to M17 Standard: Ready Action Readied Action: Devastating Strike Trigger: Enemy comes into range of attack Attack: 27 Damage: 5+2 (7 total)
I'm going to assume that the crit killed him and do my next actions as well.
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against.
Move: Move to N14 Free action attack against goblin N15 Attack (Str vs AC): 25 Damage: 7
And, my next free action:
Swift Charge As your foe falls, you rush toward your next victim. Encounter Primal Free Action Personal Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.
Charge to K14, attack Gob at K15 Attack (Str vs AC): 24 Damage: 13
Joined: Sep 23, 2013 Posts: 6317 Location: New York
Nolan's attack narrowly misses the blue goblin. It squeaks in terror, eyes rolling in its head, looking for some method of escape.
The lone Ice Warrior bellows something in the cavern. You hear several echoing voices answer, followed by the shriek of a dragon. The warrior hefts his maul and strides toward the center of the battlefield.
_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear
Aregano's eyebrows squish upward as he marvels at Tovar's massacre. He raises his orb and aims it at the remaining one and fires off a swarm of whirling colors and clouds.
Then without waiting to see what happens to the doomed goblin, he hustles his bulk across the way to take a more protected position.
Spoiler
Standard: Casts Beguiling Strands on goblin at K16 Move: moves to R18
Attack roll vs Will
thaen rolled 1d20+3 and got a total of 10:
Damage (psychic): 3, and push the target up to 3 squares. Does not push.
Spoiler
BEGUILING STRANDS At-Will + Arcane, Charm, Enchantment, Implement, Psychic Standard Action + Close blast 5 Target: Each enemy in the blast Attack: +3 vs Will Hit: 3 psychic damage, and you push the target up to 3 squares. Push: When you push a creature, each square you move it must place it farther away from you. You must have line of effect to any square you push a creature into. You can choose to move the target fewer squares or not to move it at all. You can't move the target vertically. Forced movement does not provoke opportunity attacks or other opportunity actions. Forced movement isn't hindered by difficult terrain. Forced movement doesn't count against a target's ability to move on its turn. A target's speed is irrelevant to the distance you move it. Close: A close attack creates an area of effect, usually a blast or a burst. A close attack affects certain targets within its area of effect, which has a certain size. A close attack's area of effect defines the attack's origin square, which is the attack's starting point. A close burst uses your space as its origin square. A close blast uses a square within your space as its origin square. For a target to be affected by a close atack, there must be line of effect from the origin square to the target. When you make a close attack, you make a separate attack roll against each target in the area of effect, but you make a single damage roll that affects all the targets. A Large or larger crature hit by a close attack is affected only once by the attack, even if multiple squares of the creature's space are in the area of effect. Description: A strand of scintillating colors and gleaming lights clouds your enemies' minds and forces them to move away.
Joined: Sep 23, 2013 Posts: 6317 Location: New York
This particularly goblin seems more resilient than the others... or extremely lucky. Aregano's attack misses, its magical energies sparkling against the frozen trunks. Meanwhile, the crossbow goblin in the western tower takes aim at Tovar's back. However, as its Flint-placed dagger wound continues to bleed him out, the goblin winces in pain, and the bolt flies harmlessly into the trees.
_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear
Joined: Sep 22, 2013 Posts: 11309 Location: Asleep at the wheel
Preferred Pronoun Set: SE / squinty / squints
Being close enough to attack, Libi eyes her prey and strikes out with her poisoned dagger.
Spoiler
Attack [Poisoned Dagger] (+2 for combat advantage):
squinty_eyes rolled 1d20+9 and got a total of 20:
Damage: (base dagger damage)
squinty_eyes rolled 1d4+4 and got a total of 6:
(ungol dust damage)
squinty_eyes rolled 3d8+3 and got a total of 22:
(sneak attack damage)
squinty_eyes rolled 2d6 and got a total of 7:
(weapon finesse damage)
squinty_eyes rolled 1d8 and got a total of 8:
(assassin's strike damage)
squinty_eyes rolled 1d10 and got a total of 2:
Total: 45 damage total to the goblin.
Spoiler
Poisoned Dagger At-Will - Martial, Weapon Standard Action - Melee weapon Requirement: You must use this power with a dagger. Target: One creature Attack: Dexterity vs. AC Hit: 1 [W] + Dexterity modifier damage. If you deliver an assassin poison with this attack, the target takes a -4 penalty to its first saving throw, if any, against the poison's effect. Level 21: 2[W] + Dexterity modifier damage. Effect: If the dagger has an assassin poison on it that is normally delivered on a hit, you can deliver that poison to the target even if the attack misses.
Ungol Dust Assassin Poison Power (Consumable. Acid, Implement, Poison): Standard Action. Effect: You make the following attack. Ranged 5 Target: One creature Attack: Dexterity vs· Reflex Hit: 3d8 + Dexterity modifier poison damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 5 acid damage (save ends). Special: If the OM allows it, a creature reduced to 0 hit points by this poison is not killed, but is instead knocked unconscious until the end of the encounter, and it is permanently and visibly scarred. Power (Consumable): Standard Action. You place the ungol dust in a closed container, such as a chest or a jewelry box. Make the attack above against the first creature to open the container within the next hour.
Sneak Attack Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Weapon Finesse You can use Dexterity instead of Strength for your melee basic attacks. In addition, once per turn you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.
Assassin's Strike Encounter - Martial No Action - Personal Trigger: You hit a creature within 5 squares of you with an attack using a weapon. Target: The creature you hit Effect: The target takes 1d10 extra damage from the triggering attack. If the target is helpless; this damage is maximized, Level 3: 2d10 extra damage. level 7: 3d10 extra damage. Level 13: 4d10 extra damage. Level 17: 5d10 extra damage. Level 23: 6d10 extra damage. Level 27: 7d10 extra damage. Special: Nothing but a short or an extended rest can allow you to regain the use of this power.
Joined: Oct 30, 2013 Posts: 7305 Location: England
Lucian leans against the tree to his left watching the carnage unfold as Tovar and Aregano devastate the goblins numbers. He smiles and waves to catch the warriors attention before calling out "I do hope you put up more of a challenge then your friends. At this point boredom is proving a greater foe than you are."
Action
Standard: Vicious Mockery on Warrior at N9 Attack: 15 vs Will Damage: 6 and the target takes a -2 penalty to attack rolls until the end of my next turn
Spoiler
Vicious Mockery At-Will + Arcane, Implement, Charm, Psychic Standard Action + Range 10 Target: 1 Creature in range. Attack: +3 vs Will Hit: 1d6+3 psychic damage and the target takes a -2 penalty to attack rolls until the end of my next turn.
_________________
Welcome! I'm Garren and I'll be your designated villain for the evening.
Last edited by Garren_Windspear on Wed Feb 19, 2014 5:41 pm, edited 1 time in total.
Joined: Sep 23, 2013 Posts: 6317 Location: New York
Libi sneaks up on the goblin in the tower, and eviscerates him in a single attack. The goblin's screams are enough to shake some snow from the cave entrance's lip, and then the goblin's corpse falls to the tower's wooden floor, its effluvia steaming. The Ice Warrior darts his gaze to the left and spots the assassin, giving Lucian a moment of distraction to successfully attack the warrior's psyche. The warrior bellows in fury and pain, and appears momentarily dazed.
Flint darts forward and flings his final dagger at the goblin lithely avoiding Nolan and Tovar's attacks, the blade sliding easily into the goblin's heart. On the western tower, the final crossbow goblin blanches, but finally fire home, hitting Tovar in the bicep. The goblin backs up, glancing at the rock wall an arm length away from him, possibly pondering escape...
_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear
Tovar laughs as he wipes the blood from his arm. Is that the best you can do he screams as he runs forward.
OOC
Move: Move to M10 Standard: Devastating Strike against Warrior (N9) To Hit (Str vs AC): 14 Damage: 10+7 Total Damage = 17
Devastating Strike Requirement: You must be wielding a melee weapon in two hands. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d8 + Strength modifier damage. Level 11: 1[W] + 2d8 + Strength modifier damage. Level 21: 2[W] + 3d8 + Strength modifier damage. Effect: Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.
Beast, you are hindering my strike! Step back! Nolan yells at Tovar.
Actions
Move: Nolan moves to K11.
Standard: Nolan attacks Ice Warrior with Lance of Faith, choosing Tovar to receive the attack bonus.
- AttacK: Vs Ref
True_Believer rolled 1d20+4 and got a total of 23:
- Damage:
True_Believer rolled 1d8+3 and got a total of 8:
Lance of Faith
Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Joined: Sep 23, 2013 Posts: 6317 Location: New York
Nolan's yell seems to damage the warrior, while bolstering Tovar's confidence... and yet, the ice warrior strolls over and connects a heavy blow to Tovar's torso with his maul. A webbing of frost suddenly coats the party's barbarian, and his movements become sluggish.
_________________
"In all fairness that probably is a sight that would make you stop and reevaluate your life choices." ~ Garren_Windspear
Aregano hustles through the trees, keeping out of view of the remaining sniper in the tower. He finally catches sight of the ice warrior, and hurls a makeshift bottle of acid at him.
Spoiler
Move: moves to U13 Action: throws Alchemist's Acid
Attack vs Reflex (-2 for long range, already added in below)
thaen rolled 1d20+2 and got a total of 11:
Damage (half on miss, 5 ongoing on hit, save ends)
thaen rolled 1d10 and got a total of 9:
Spoiler
ALCHEMIST'S ACID Alchemical Item (level 1) Power (acid) Consumable (Standard Action) Attack: +4 vs Reflex; Ranged 5/10 Hit: 1d10 acid damage and ongoing 5 acid damage (save ends) Miss: half damage and no ongoing acid damage Ongoing Damage: You take the specified damage at the start of your turn. Each round at the end of your turn, make a saving throw against ongoing damage. If you succeed, you stop taking the ongoing damage. If effects deal ongoing damage of different types, you take damage from each effect every round. You make a separate saving throw against each damage type. If effects deal ongoing damage of the same type, or if the damage has no type, only the higher number applies. Saving Throw: At the end of your turn, you make a saving throw against each effect on you thta a save can end. Roll a d20, with one of the following results: - Lower than 10: Failure. The effect continues. - 10 or higher: Success. The effect ends. Whenever you make a saving throw, you choose which effect to roll against first, which effect to roll against second, and so on. A saving throw normally doesn't include modifiers; it's just a d20 roll. Some powers, feats, or racial traits might modify a saving throw.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum