Spot on, squid. I didn't blow the bubbles with card mechanics in mind, however. Building on how these could work mechanically speaking, the humans who deify these elves/goblins could take steps to emulate their gods. So you'd have humans who wear the
horns of a basilisk to emulate the elven ears. Meanwhile humans who deify the goblins might harvest the bony plates of
mountain turtles,
fire beasts, or
lesser elementals and wear them to emulate the goblin's carapace. In the case of the fire beasts and lesser elementals, the skulls serve as ceremonial helms resembling a goblin's head.
Since this is the thread for drifting ideas, I leave the fine details to whomever would want to work with these sort of elves/goblins. The carapace was inspired by the Akki, while the coloration comes from some of the
Zendikar goblinsSome more loose ideas, ideally for a single world in which the above for elves and goblins is true:
Wilderness between cities and towns is filled with
strange creatures depending on which continent one is visiting or
happens to inhabit.
Allies and mercenaries serve as highway patrol for shipments of goods and services between the cities/towns.
Projectile mana weapons, similar to the bamsticks, are commonplace weapons among the populace that don't practice magic for whatever reason (financial, religious, practical).
Cultures that use iron age weapons use the vocal chord muscles of drakes to give them a miniature electromagnetic pulse effect that allows them to interfere with the projectile mana weapons' firing capability.
Lots of quirky human tribes, nations etc, tying into the idea of peoples that deify elves and goblins. The goblin worshippers are Redcaps (named for the color of the elemental/firebeast skulls they wear) while the elf worshippers are Thallids (a name given based on ritualistic scaring that these humans undergo as part of their faith. They go into a hydra's hollow and battle a hydra. Those that survive have their wounds filled with thallid bulbs that give the survivors a brutish, half human half fungus appearance due to a fantasy version of epidermodysplasia verruciformis).
A white tribe of humans that practice cannibalism as part of their worship rituals. The evil are burned at the stake at high noon. They believe that death by immolation sends the guilty soul on to Trevarth's Cathedral for jugment. At evening the body is eaten by Trevarth's faithful; the evil soul in the flesh takes refuge in the faithful's seed (sperm) or soil (egg) for rebirth into the world, redeemed according to the Trevarthi scriptures. The Trevarthi are, otherwise, a well-learned and very tolerant people. They believe that all the gods are peoples' way of interpreting Trevarthi scripture.
The Old Way is an outdated form of Trevarthi ritual. The windowless chapels remind the faithful of the darkness that Trevarth navigated to sow the seeds that gave rise to the world. Some say Trevarth led his brother dragons through the darkness to create rhe world. Modern scripture ignores this bit: it's all Trevarth, at the end of the day. Priests of the Old Way speak of the Old Plains. Supposedly they lead their followers to these Plains durng the rituals. People who pass these chapels have often spoke of the sudden silence that seemed to fall on the services.
The New Way promotes the spread of Trevarthi scripture, as well as the wealth of learning and knowledge that Trevarthi monks accumulated over the years. This knowledge is bartered--in the form of applying it to help others--for goods and services. The New Way does not abide greed, nor hoarding; this is punished by immolation at the stake and cannibalism of the guilty.
The Modular and Affinity mechanics could reemerge in this world (from the old Mirrodin block). Artificers seeking to mimic the bizarre forms of growth and development found in the rainforests (and other forests) give rise to stuff like
Arcbound Ravager and
Broodstar, with the counter transfer being similar to the idea of the new predator consuming the old, lesser one. The ones with genes that would be least fit for reproduction. The artifact creatures least fit to deal with the world's threats would be consumed and their "nutrients" harnessed by the stronger, better artifact creatures.
That went on for longer than I intended.