OK - so, since it's bound to come up - what is charging? I see I get +2 to speed when charging, and that I can charge an enemy when I drop someone else...
Is it just a "i say I'm charging" or, I assume there's more to it than that...
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move. Movement During a Charge You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.) If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. You can’t take a 5-foot step in the same round as a charge. If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn. Attacking on a Charge After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn. A charging character gets a +2 bonus on the Strength check made to bull rush an opponent. Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge. Lances and Charge Attacks A lance deals double damage if employed by a mounted character in a charge. Weapons Readied against a Charge Spears, tridents, and certain other piercing weapons deal double damage when readied (set) and used against a charging character.
Joined: Oct 30, 2013 Posts: 7305 Location: England
Hate to waste your rules search there Neo but that's the 3.5 edition charge rules. 4th ed simplified the process somewhat.
As a standard action you may move up to your speed and make either a basic melee attack or a bullrush attack. You get a +1 bonus to this attack roll but must move at least 2 squares and each square of movement must bring you closer to your opponent.
And yes because it's a 'Standard Action' you can still use your move action first to move up to six squares, then charge an additional six squares. Those Goblins ain't gonna know what hit them.
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Welcome! I'm Garren and I'll be your designated villain for the evening.
Oh, wait, I did. Yeah, I set rstnme up a battlemap but you might have better insights for him to help get him started on using them since you set me up with one.
Joined: Sep 22, 2013 Posts: 11309 Location: Asleep at the wheel
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Suggestion: Give a little more info in the IC thread so we don't have to hunt back and forth to know whose up and what's going on. It's just a suggestion, but from what I've seen of other DM's games on here, it helps a lot. BH did a really good job with his cut / paste info at the beginning of his posts if you want a good example of how to do it.
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