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PostPosted: Mon Sep 23, 2013 1:47 am 
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As I said in the temp forums, we need to make this place feel lived in, so that means open contests which get marked late! This one is one the rather cheesy subject of homebuilding.

Criteria - Make a card representing a group of people building a new home/civilisation/colony.

You have until friday. Go!


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PostPosted: Mon Sep 23, 2013 1:52 am 
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Worked to Death --
Sorcery
Sacrifice three creatures that share at least one creature type.
Search your library for a land card and put it onto the battlefield tapped. Shuffle your library.
"Meh, it'll do."


(okay, the card isn't that good, but I couldn't resist the idea)

~SE++

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PostPosted: Mon Sep 23, 2013 2:19 am 
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Okay, making these I realized in addition to all of the top down worlds I already hoped for Magic to go to, American Western World just plopped itself way at the top of the list. Cowboys, Settlers, Injuns (Not Native Americans or American Indians, Injuns), Outlaws. It would be awesome.

Manifest Destiny
Sorcery
Search your library for a basic land card, and put it onto the battlefield tapped. Then, if you control fewer creatures than each opponent you may search your library for a basic land card and put it onto the battlefield tapped.
Shuffle your library.
Go West my son.


Frontier Justice
Instant
If a creature you control died this turn, destroy target creature.
That's how we handle things in these parts.

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Last edited by KunouNoHana on Mon Sep 23, 2013 7:01 pm, edited 1 time in total.

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PostPosted: Mon Sep 23, 2013 2:27 am 
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Peakstamping Factory
Artifact — Fortification (R)
Sacrifice a land, : Put a token copy of fortified land onto the battlefield.
Fortify


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PostPosted: Mon Sep 23, 2013 8:28 am 
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World Engine
Artifact

At the beginning of your upkeep, put a taint counter on target land you control. That land gains ": Add one mana of any color to your mana pool. You lose 1 life." and loses all other abilities.

To a Phyrexian, diversity is heresy and other life merely fodder for the Great Work.

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ego-sig


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PostPosted: Mon Sep 23, 2013 9:15 am 
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Only What You Can Carry
Sorcery
Put three 1/1 red human creature tokens with haste onto the battlefield. If a creature you control deals combat damage to a player this turn, gain control of target land they control.
When everything fell apart, they picked up the pieces.

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Ephemeron

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PostPosted: Mon Sep 23, 2013 9:32 am 
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Barn Raising :4: :gw:
Sorcery
Convoke
Search your library for up to two land cards and put them into play. Shuffle your library.
"Here we raise heart and hand, to tame this lush and wild land." - Kithkin Chant

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Sep 23, 2013 9:37 am 
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Lioneye's Watch
Legendary Land
Whenever a nontoken creature comes into play under your control, add to your mana pool.
Lioneye's Watch isn't much, but it's ours.


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PostPosted: Mon Sep 23, 2013 9:48 am 
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Ko wrote:
Lioneye's Watch
Legendary Land
Whenever a nontoken creature comes into play under your control, add to your mana pool.
Lioneye's Watch isn't much, but it's ours.
I like this.


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PostPosted: Mon Sep 23, 2013 11:17 am 
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Rockhewn Tunnels
Land
:t: : Add :r: to your mana pool.
Homestead: Goblins- If you control five or more Goblin creatures, then Rockhewn Tunnels gains " :t: : Add :r: :r: to your mana pool."


Undersea Village
Land
:t: : Add :u: to your mana pool.
Homestead: Merfolk- If you control five or more Merfolk creatures, then Undersea Village gains " :t: : Add :u: :u: to your mana pool."


Elfhome Sapling
Land
:t: : Add :g: to your mana pool.
Homestead: Elves- If you control five or more Elf creatures, then Elfhome Sapling gains " :t: : Add :g: :g: to your mana pool."


Mired Cemetery
Land
:t: : Add :b: to your mana pool.
Homestead: Zombies- If you control five or more Zombie creatures, then Mired Cemetery gains " :t: : Add :b: :b: to your mana pool."


Crossroads Hamlet
Land
:t: : Add :w: to your mana pool.
Homestead: Humans- If you control five or more Human creatures, then Crossroads Hamlet gains " :t: : Add :w: :w: to your mana pool."


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PostPosted: Mon Sep 23, 2013 11:38 am 
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Regroup, Rebuild --
Sorcery (U)

For each color among creatures you control, search your library for a basic land card, reveal it, then put it onto the battlefield tapped.

The survivors of the Knuil Wars saw terrible destruction, but they built the most profitable tomorrow.

==xx==

Yay! Almost domain!

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My Cube | My Designs | My Art
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PostPosted: Mon Sep 23, 2013 2:22 pm 
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KunouNoHana wrote:
Frontier Justice
Instant
If an artifact creature you control died this turn, destroy target creature.
SENTRY DAHWN!

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PostPosted: Mon Sep 23, 2013 2:55 pm 
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Uprisal :1: :r: :w:
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you may either deal 2 damage to target creature or player, or gain 5 life.


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PostPosted: Mon Sep 23, 2013 3:47 pm 
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Location: Yavimaya
Homestead
Land

: Add to your mana pool.
: Add two mana in any combination of colors to your mana pool. Activate this ability only if you control three or more Citizens.

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PostPosted: Mon Sep 23, 2013 5:13 pm 
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Denwarp Theives
Creature - Human Rogue
Swampwalk
Whenever ~ deals combat damage to a player, put a swamp land token onto the battlefield under that player's control.
When ~ dies, draw a card for each swamp token not under your control.
1/1
The best burglar is the one that leaves something behind.

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Ambiguity, a role-playing contest
List of Chopped Champions

Previous seasons of Chopped:


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PostPosted: Mon Sep 23, 2013 6:48 pm 
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Settle :1: :w: :g:
Sorcery
Put a 1/1 human citizen token onto the battlefield. Then if you control 3 or more creatures, search your library for a basic plains card and put it onto the battlefield tapped. Then, if you control 5 or more land, gain 7 life.

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PostPosted: Mon Sep 23, 2013 7:53 pm 
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Goblin Renovator :2: :r:
Creature - Goblin
When Goblin Renovator comes into play, you gain control of target Basic Land that target opponent controls.
When Goblin Renovator leaves the battlefield, return the card to its original owner tapped.
1/2
Taking it over was easy, breaking it down to Goblin standards was the hard part. ~ Unknown Goblin


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PostPosted: Mon Sep 23, 2013 8:27 pm 
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Displace |
Sorcery
Gain control of target land an opponent controls. That player puts three 1/1 red human creature tokens onto the battlefield.
Why build a home when someone has already done it for you?

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Quisque comodeus est


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PostPosted: Mon Sep 23, 2013 10:23 pm 
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Embark
:2: :u: :r: :g:
Sorcery
If you cast Embark from your hand, exile it and up to seven target artifacts, creatures, and/or lands you own, then restart the game leaving those cards and all exiled cards named Embark in exile. At the beginning of the first upkeep, shuffle your hand into your library and put the exiled cards not named Embark into your hand.
Strike the earth!

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The Accursed, a standalone young adult fantasy adventure.
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PostPosted: Tue Sep 24, 2013 10:20 pm 
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Lumber Yard
Land
Lumber Yard enters the battlefield tapped and doesn't untap during your untap phase.
Whenever a land enters the battlefield, untap Lumber Yard.
: add to your mana pool.


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