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PostPosted: Wed Jan 22, 2014 12:45 am 
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Hunter's Prowess - 4g
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."


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PostPosted: Wed Jan 22, 2014 12:47 am 
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This card is awesome. Green devotion has a new weapon.


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PostPosted: Wed Jan 22, 2014 12:55 am 
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I was very unimpressed with this card until I read "...that many cards". Now I love it, even if it ends up being terrible.

Go home, Enlarge.

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PostPosted: Wed Jan 22, 2014 1:13 am 
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I thought Hunter's Insight was a cool card, so I guess this is awesome by default.

I wonder what a common "Hunter's ____" card would look like.

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PostPosted: Wed Jan 22, 2014 9:12 am 
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Kinda wish this was an instant.

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PostPosted: Wed Jan 22, 2014 10:21 am 
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Does really awesome stuff, but the mana cost and not being an instant really hurts it.

Edit: Maybe it will be good in EDH?

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PostPosted: Wed Jan 22, 2014 10:59 am 
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Instant + trample is probably too much with the card draw.

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PostPosted: Wed Jan 22, 2014 11:04 am 
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Zenbitz wrote:
Instant + trample is probably too much with the card draw.


fixed...Surprise draw a minimum of 4 cards while dealing a minimum of 4 damage in an environment with Heroic triggers for only 5 mana...way too much.

This could be nasty after Polukranos, World Eater becomes monstrous...

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