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PostPosted: Sun Jan 19, 2014 5:32 pm 
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P1P1 Thoughtseize for $$

P1P3 Fleecemane Lion
Just ended up in white accidentally. I did know mid pack1 that heroic was pretty open (lots of red enablers passed)

Would you run Wg? Wgu? WU?

white playables
1 yoked ox
2 hopeful eidolon
1 favored hoplite
1 phalanx leader
1 cavalry pegasus
2 leonine snarecaster
1 setassan battle priest
2 [c]scholar of atheros
2 [c]wingsteed rider[/c]
2 setassan griffon


2 god's willing
1 battlewise valor
1 last breath
2 chosen by heliod
1 ray of dissolution
1 vanquish the foul

green playables
1 fleecemane lion
1 leafcrown dryad
1 chronicler of heros
1 [c]nessian courser/c
1 [c]vulpine goliath[/c]

2 warrior's lesson
1 shredding winds


blue playables
1 vaporkin
1 battlewise hoplite
2 omen speaker
1 crackling triton
1 voyage's end
1 fate foretold

fixing
1 traveler's amulet
1 nylea's presence

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"Everything looks good when your opponent passes 4 turns in a row" -- rstnme
"Something that does not look good when your opponent does nothing is not a thing" -- me


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PostPosted: Sun Jan 19, 2014 7:00 pm 
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Probably Wg
You have too much early WW costs to go three color, I think.

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PostPosted: Mon Jan 20, 2014 12:43 pm 
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2 hopeful eidolon
1 favored hoplite
1 phalanx leader
1 cavalry pegasus
2 leonine snarecaster
1 fleecemane lion
1 leafcrown dryad
2 wingsteed rider
1 chronicler of heroes
1 nessian courser
1 setessan griffin

2 warrior's lesson
2 god's willing
1 battlewise valor
1 last breath
2 chosen by heliod
1 ray of dissolution

10 plains, 7 Forests

You need the Lion, Chronicler, Courser, and the two Lessons. The only blue card I'd really like to play is the Hoplite, but it's not worth it. I'm not even sure about the Griffin, but there are no early drops worth playing over it. You might go to 16 lands, but you need to get to four quickly, so I think it's better to go with 17.

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PostPosted: Mon Jan 20, 2014 3:33 pm 
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That is exactly what I built. I did think it was a real decision between battle wise+voyages+vaporkin+2 fixing cards and the 5 worst white cards. In then I thought the deck was good enough to not risk a third color. Also not ordeals for the vaporkin.

I went 2-1. With 5 blowout game wins. I lost game 2 and 3 to a solid UB control in match 2. That was still a close match, considering I mulled to 5 in game 2 and game 3 went to turn 5 after time.

The griffon(s) are essential late game tools. I lost game 2/match 2 because he killed both griffons and both wing steed riders. I think I misplayed these games a little, under estimating his late game removal. I used the gods willing too early to force some damage in early. But I got stalled by returned phalanx pretty badly. I should also say he was mana screwed game 1 and did nothing.

Pod was won by the somewhat better WU heroic deck. He had spear and more bestow guys.

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"Something that does not look good when your opponent does nothing is not a thing" -- me


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