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 Post subject: Re: Hoard of Notions
PostPosted: Mon Jul 29, 2024 6:36 pm 
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Alara's Rejoining

Enchantment (M)
At the beginning of your upkeep, search your library for a basic land card that doesn't share a type with another basic land you control, put it onto the battlefield, then shuffle. Then if there are five or more land types among basic lands you control, sacrifice Alara's Rejoining and create a Fusion Elemental token. (It's a 8/8 Elemental creature.)

The new technology of creating a token of an existing card, a la Ral and the Implicit Maze, is pretty cool! I think the key is to have the cards you choose be relatively simple so the environment and gameplay doesn't get too convoluted. In this case, a vanilla 8/8 token doesn't add much mental tax, but making the token a specific card instead of a generic one adds some fun flavor.

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 Post subject: Re: Hoard of Notions
PostPosted: Tue Jul 30, 2024 10:59 pm 
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I always think it's funny in a piece of media where a character gets swallowed by a giant beast of some kind and they find a lot of random crap in its stomach, like a TV or a Volkswagen Beetle.

Gullethoard Wurm

Creature -- Wurm (M)
Trample
When Gullethoard Wurm dies, create three Clue tokens, three Food tokens, and three Treasure tokens.
Its vast stomach also acts as cemetery, larder, and vault.
9/9

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 Post subject: Re: Hoard of Notions
PostPosted: Tue Jul 30, 2024 11:05 pm 
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Libe wrote:
Alara's Rejoining

Enchantment (M)
At the beginning of your upkeep, search your library for a basic land card that doesn't share a type with another basic land you control, put it onto the battlefield, then shuffle. Then if there are five or more land types among basic lands you control, sacrifice Alara's Rejoining and create a Fusion Elemental token. (It's a 8/8 Elemental creature.)

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Hoard of Notions
PostPosted: Tue Jul 30, 2024 11:18 pm 
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Libe wrote:
I always think it's funny in a piece of media where a character gets swallowed by a giant beast of some kind and they find a lot of random crap in its stomach, like a TV or a Volkswagen Beetle.

Gullethoard Wurm

Creature -- Wurm (M)
Trample
When Gullethoard Wurm dies, create three Clue tokens, three Food tokens, and three Treasure tokens.
Its vast stomach also acts as cemetery, larder, and vault.
9/9

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 Post subject: Re: Hoard of Notions
PostPosted: Wed Jul 31, 2024 7:23 pm 
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TPmanW wrote:
Libe wrote:
Alara's Rejoining

Enchantment (M)
At the beginning of your upkeep, search your library for a basic land card that doesn't share a type with another basic land you control, put it onto the battlefield, then shuffle. Then if there are five or more land types among basic lands you control, sacrifice Alara's Rejoining and create a Fusion Elemental token. (It's a 8/8 Elemental creature.)

Yes, that's a card I made.

Libe wrote:
I always think it's funny in a piece of media where a character gets swallowed by a giant beast of some kind and they find a lot of random crap in its stomach, like a TV or a Volkswagen Beetle.

Gullethoard Wurm

Creature -- Wurm (M)
Trample
When Gullethoard Wurm dies, create three Clue tokens, three Food tokens, and three Treasure tokens.
Its vast stomach also acts as cemetery, larder, and vault.
9/9

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If you kill that one, you get a 1/1 Human token too.

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 Post subject: Re: Hoard of Notions
PostPosted: Wed Jul 31, 2024 9:08 pm 
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Libe wrote:
TPmanW wrote:
Libe wrote:
Alara's Rejoining

Enchantment (M)
At the beginning of your upkeep, search your library for a basic land card that doesn't share a type with another basic land you control, put it onto the battlefield, then shuffle. Then if there are five or more land types among basic lands you control, sacrifice Alara's Rejoining and create a Fusion Elemental token. (It's a 8/8 Elemental creature.)

Yes, that's a card I made.
You didn't see this here. I posted it elsewhere. :incognito:

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Hoard of Notions
PostPosted: Wed Jul 31, 2024 9:39 pm 
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it would be a Human Pirate token

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 Post subject: Re: Hoard of Notions
PostPosted: Wed Jul 31, 2024 9:58 pm 
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Go away! Didn't you read the "No Solicitors" sign!?

Banging Down the Door

Enchantment (R)
At the beginning of your upkeep, put a siege counter on Banging Down the Door. Then target opponent may pay for each siege counter on it. If they don't, sacrifice Banging Down the Door and create five 2/2 black Zombie creature tokens.
Death can be delayed but never beaten.

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 Post subject: Re: Hoard of Notions
PostPosted: Thu Aug 08, 2024 9:08 pm 
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I really enjoy Modern Horizons sets. As a longtime player and designer, I really appreciate the returning mechanics, callbacks to older sets, and higher complexity that these sets bring. I'm a Vorthos/Melvin at heart. So for fun, I've been designing cards for my own Modern Horizons set. My average design is kind of Modern Horizon-y to begin with, so why not?

I'm going to share quite a few of these cards, starting with a kitty cat!

Champion of the Pride

Creature -- Cat Soldier (R)
When this creature enters, you gain X life.
Whenever you gain life, you may put that many +1/+1 counters on this creature. Do this only once each turn.
"When the pride prospers, we all prosper."
—Jazal Goldmane

2/2

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 Post subject: Re: Hoard of Notions
PostPosted: Fri Aug 09, 2024 8:40 pm 
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I assigned each color pair a fairly broad archetype that I could design a variety of different cards for. Blue/Green has a proliferate theme, but I wanted most of the cards to still make sense and play well in a vacuum. Here's some of what I got.

Oculus Observer

Creature -- Phyrexian Homunculus (C)
This creature enters with an eye counter on it.
Whenever this creature dies, draw a card for each eye counter on it.
What it sees, Jin-Gitaxias knows.
2/2

Guided Growth

Sorcery (C)
Search your library for a basic land card, put it onto the battlefield, then shuffle. Proliferate.
"You can't stop things from growing, but you can instruct them how to grow."
—Oviya Pashiri, sage lifecrafter


Netcaster

Creature -- Merfolk Pirate (C)
Netcaster enters with two net counters on it.
, Remove a net counter from Netcaster: Tap target creature.
"Ironic? I don't know about that, but I know that it's fun."
2/1

Swift Sedation

Instant (C)
Replicate
Tap target creature and put a stun counter on it.
“Gigapes are highly endangered. If the worst happens and you can’t pacify it harmlessly, you let it rip you limb from limb."
—Ven Diorlus, menagerie keeper


Serum Repository

Artifact (C)
At the beginning of your upkeep, put a serum counter on Serum Repository.
, , Sacrifice Serum Repository: Draw three cards. This ability costs less to activate for each serum counter on Serum Repository.

Nivix Stormdrake

Artifact Creature -- Drake (U)
Flying
Nivix Stormdrake enters with a +1/+1 counter on it.
Whenever you cast an instant or sorcery spell, proliferate. This ability triggers only once each turn.
"The chassis is complete. Now we just need to wait for the next passing thunderstorm."
—Zataz, Izzet clockwork artificer

1/1

Return to Roots

Sorcery (U)
Choose two. You may choose the same mode more than once.
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate.
• Exile target player's graveyard.

Divert Energy

Instant (U)
Counter target spell. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"Your spell is going to do a lot of good. Just not in the way you expected."

Cyclical Emergence

Enchantment (U)
When Cyclical Emergence enters, create two 1/1 blue and green Insect creature tokens with flying.
At the beginning of your upkeep, put a brood counter on Cyclical Emergence. Then if it has three or more brood counters on it, remove them and create two 1/1 blue and green Insect creature tokens with flying.

Uncontrolled Experiment

Creature -- Ooze (R)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control without a +1/+1 counter on it. If you can't, proliferate.
"Splicing procedures worked as intended. Containment procedures, less so."
—Yolov, Simic bioengineer

2/2

Note: For a while, some of my cards will be using wording current as of Bloomburrow and others will be using slightly older language. It depends on when I created the card render; I refuse to go back and alter every old render whenever WoTC figures out a better way to word something.

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 Post subject: Re: Hoard of Notions
PostPosted: Mon Aug 12, 2024 6:04 pm 
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Black/red has a suicide aggro theme, and features a returning mechanic of Phyrexian mana.

Kuldotha Fanatic
:p:
Artifact Creature – Goblin Warrior (C)
( :p: can be paid with or 2 life.)
Kuldotha Fanatic gets +1/+1 as long as your life total is 10 or less.
Many goblins eagerly accepted Urabrask's offer of compleation and the spikey bits that came with it.
2/1

Pulsehunter Bat

Creature – Phyrexian Bat (C)
Flying
: Pulsehunter Bat gets +1/+1 until end of turn. Activate this ability only once each turn.
When the black sun rises, so do they.
1/1

Cut the Thread

Instant (C)
This spell costs less to cast if your life total is 10 or less.
Destroy target creature. You gain 2 life.
“All lives are bound together in a web of infinite complexity. You cannot cut one thread without sending ripples down the others.”
--Shallesh the Ever-Weaver


Scourge Bolt

Instant (C)
( can be paid with or 2 life.)
Scourge Bolt deals 4 damage to target creature or planeswalker.
]The Furnace Layer doesn't have weather, but it does get angry.

Vellum Scrivener

Creature – Phyrexian Cleric (C)
When Vellum Scrivener enters, you draw a card and lose 1 life.
"You have just enough skin for the The Phyrexian Scriptures, Vol. III, chapter 17. One of my favorites."
2/2

Reprocessor Maw

Creature – Phyrexian Wurm (C)
When Reprocessor Maw enters the battlefield, you may sacrifice any number of other creatures. You gain 4 life for each creature sacrificed in this way.
In New Phyrexia, everyone has their place.
6/5

Voice of the Praetors

Creature – Phyrexian Cleric (U)
When Voice of the Praetors enters, each opponent loses X life, where X is your devotion to Phyrexia. You gain life equal to the life lost this way. (Each :p: in the mana costs of permanents you control counts toward your devotion to Phyrexia.)
2/4

Blood Blade

Instant (U)
Destroy target creature.
“All swords are double-edged; sometimes you just can’t see the other side at first.”
—Keis of the Cursed Edge


Black Market Fence

Creature – Cat Rogue (U)
When Black Market Fence enters, choose one or more —
• Create a Treasure token. You lose 1 life.
• Draw a card. You lose 2 life.
• Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life.
3/2

Hedonistic Vampire

Creature – Vampire Noble (U)
Whenever you gain life during your turn, put a +1/+1 counter on Hedonistic Vampire. This ability triggers only once each turn.
Whenever you lose life during your turn, put a +1/+1 counter on Hedonistic Vampire. This ability triggers only once each turn.
2/2

Mephidross Leech

Creature – Phyrexian Leech (R)
Spells you cast cost more to cast.
Whenever you cast a spell, each opponent loses 2 life.
It sucks the warm life out of Mirrodin, leaving behind only perfection.
5/4

Dreamseizer

Creature – Faerie Rogue (R)
Flying
When this creature deals combat damage to a player, you may sacrifice it and pay 2 life. If you do, look at that player’s hand and choose a card from it. The player discards that card.
Residents of Lorwyn rarely remember their dreams.
1/1

Infernal Convict

Creature – Demon Rogue (M)
Flying, trample
Whenever you commit a crime, surveil 2.
Escape – , Pay 6 life, Exile six other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Some crimes even demons can't overlook.
6/6

Pilgrim of Pain
:p:
Creature – Phyrexian Warlock (R)
(:p: can be paid with or 2 life.)
At the beginning of your second main phase, exile the top X cards of your library, where X is the amount of life you've lost this turn. Choose one of them. Until the end of turn, you may play that card.
3/2

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 Post subject: Re: Hoard of Notions
PostPosted: Thu Aug 15, 2024 9:47 pm 
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Black/green is all about -- you guessed it -- the graveyard! It's a played-out theme, I know, but it's broad enough to allow a lot of room to play and to give it overlap with other mechanics.

Fungal Creeper

Creature – Fungus (C)
When Fungal Creeper enters, you may search your library for any number of cards named ~, put them into your graveyard, then shuffle.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)
1/1

Stitcher’s Discovery

Sorcery (C)
As an additional cost to cast this spell, exile three creature cards from your graveyard.
Draw three cards.
Cycling
When you cycle Stitcher’s Discovery, mill three cards.

Krunstraz Vanguard

Creature – Insect Warrior (C)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
"We are many. Many is strong."
3/1

Sewer Slitherer

Creature – Snake (C)
Deathtouch
When Sewer Slitherer enters, mill three cards.
Below the streets of Nephalia, it found a home with perfectly-shaped passageways and all the rats it can eat.
1/1

Blooming Florasaur

Creature – Plant Dinosaur (C)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Retrace (You may cast this card from your graveyard by discarding a land card as an additional cost to cast it.)
6/4

Bogtopus

Creature – Octopus (C)
When Bogtopus enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Its tentacles sweep below the muck, dredging up forgotten treasures or tasty treats.
3/4

Ichorid Spawn

Creature – Horror (U)
You may cast this spell from your graveyard.
Haste
Ichorid Spawn enters with a finality counter on it.
"Participation in the cycle of life and death isn't always mandatory."
—Cabal Patriarch

3/1

Mortuary Thrull

Creature – Thrull (U)
Deathtouch
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)
When you scavenge Mortuary Thrull, put a deathtouch counter on the targeted creature.
1/3

Savage Forcemage

Creature – Elf Shaman (U)
Creatures you control that entered this turn get +2/+2.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/3

Dragged into Shadows

Instant (U)
Undergrowth — Mill X cards. When you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
"Walk quickly now and don't stop, even if you feel a tug at your sleeve."
—Grandmother Baga


Dessicated Anurid

Creature – Zombie Frog Beast (U)
When this creature enters, mill four cards.
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
It dines on the endless banquet of insects lured in by its stench.
4/4

Relentless Pursuit

Sorcery (U)
Choose one —
• Return target creature card from your graveyard to your hand.
• Reveal a creature card from your hand. When you do, ~ deals damage equal to that card's power to target creature or planeswalker.
Entwine

Fungal Goliath

Creature – Fungus (R)
Undergrowth – Fungal Goliath enters with a +1/+1 counter on it for each creature card in your graveyard.
When Fungal Goliath dies, you may exile two creature cards from your graveyard. If you do, return Fungal Goliath to the battlefield tapped.
0/0

The Headless Hunt

Enchantment – Saga (R)
[I, II] Each player sacrifices a creature.
[III] Create The Dusk Rider, a legendary 4/4 black Zombie creature token with "Whenever this attacks, exile a creature card from a graveyard. If you do, you may have this become a copy of that creature until end of turn."

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 Post subject: Re: Hoard of Notions
PostPosted: Mon Aug 19, 2024 7:29 pm 
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White/Green -- now there's a color pair that really knows how to make tokens!

Fruitwalla

Creature – Lizard Plant (C)
When Fruitwalla enters, create a Food token.
or Sacrifice a Food: Fruitwalla gets +2/+2 until end of turn. Activate only once each turn.
"If scared, it sheds its tail and runs. Good thing, since the tail is the tastiest part."
—Ayara, caravan guide

2/2

Joyful Cloudgoat

Creature – Goat (C)
Flying
Whenever you create a token, Joyful Cloudgoat gets +1/+1 until end of turn.
After winter passes and their heavy coats are shed, cloudgoats spend the spring tracing carefree spirals in the sky.
2/2

Bear Down

Sorcery (C)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 2/2 green Bear creature token.
There are worse fates, but none grizzlier.

Enough For Everyone

Sorcery (C)
Create a Food token, then create a token that's a copy of a token you control.
“It’s impossible to frown with a mouth full of my cooking.”
—Ms. Bumbleflower


Consuming Cottage

Creature – Horror (C)
As an additional cost to cast this spell, you may sacrifice any number of tokens. This spell costs less to cast for each token sacrificed this way.
Trample
It has a sweet tooth for people with sweet tooths.
7/6

Ntatsu Huntress

Creature – Human Warrior (C)
Ntatsu Huntress has first strike as long as you've created a token this turn.
"Zhalfir's been gone a long time. I'm glad to see you all haven't gotten rusty."
–Teferi

2/1

Myrcall

Sorcery (C)
Create your choice of a Gold Myr, Silver Myr, Leaden Myr, Iron Myr, or Copper Myr token. [](They’re 1/1 Myr artifact creatures that to add one mana of a color.) [/i]
The myr thought of themselves as the last remnants of what Mirrodin once was.

Glorious Phyresis

Enchantment – Aura (U)
Enchant creature
Enchanted creature loses all abilities and can't attack or block.
At the beginning of your upkeep, put a compleation counter on Glorious Phyresis. Then if it has three or more compleation counters on it, exile enchanted creature and create a 3/3 colorless Phyrexian Golem artifact creature token.

Den Guardian

Creature – Wolf (U)
Flash
When Den Guardian enters, tokens you control gain hexproof and indestructible until end of turn.
"We are all given but one life to share."
—Heruj, Selesnya hierophant

3/3

Zoologist’s Path

Enchantment – Class (R)
If you would create one or more tokens, instead create those tokens plus an additional 1/1 green Snake creature token.
Level 2 – Instead create an additional 2/2 green Wolf creature token.
Level 3 – Instead create an additional 3/3 green Elephant creature token.

Kell’s Ridge Responder

Creature – Bird Cleric (R)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
2/1

Expedition Provisioner

Creature – Kor Scout (R)
Whenever another creature you control enters, choose one that hasn’t been chosen this turn —
• Create a Food token.
• Create a Treasure token.
• Create a Clue token.
Sacrifice three tokens: Put a +1/+1 counter on each creature you control.
3/3

Magebane Tyrant

Creature – Dinosaur (M)
Trample
Creature spells you control can't be countered.
Whenever a creature spell you control is countered by a spell or ability an opponent controls, you may reveal ~ from your hand. If you do, create a 3/3 green Dinosaur creature token.
6/6

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 Post subject: Re: Hoard of Notions
PostPosted: Mon Nov 11, 2024 5:19 pm 
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Just like an Unstoppable Slasher, I keep coming back. Unless you put a counter on me and then kill me -- please don't do that.

Born Anew

Instant (U)
Exile target creature. Its controller may search their library for a creature card with the same mana value as the exiled card but a different name, put it onto the battlefield, then shuffle.
"Can a person truly change? Yes, but sometimes it takes an outside push."
—Jalira, Master Polymorphist


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 Post subject: Re: Hoard of Notions
PostPosted: Mon Nov 11, 2024 7:52 pm 
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I might be wrong but that feels more like a blue effect to me. it's a cool card though

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 Post subject: Re: Hoard of Notions
PostPosted: Mon Nov 11, 2024 7:59 pm 
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I might be wrong but that feels more like a blue effect to me. it's a cool card though

Despite it not being exactly the same, this is pretty much a Pongify or Beast Within variant. White's been getting the "destroy your thing but here's a consolation prize" cards recently -- see Bovine Intervention, Get Lost and Stroke of Midnight.

It could be argued it's more of a Polymorph variant, and I see that point as well. I honestly think it could go either way.

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 Post subject: Re: Hoard of Notions
PostPosted: Mon Nov 11, 2024 10:17 pm 
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I was thinking of it more as a Polymorph variant yeah, but I see what you're saying

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 Post subject: Re: Hoard of Notions
PostPosted: Mon Nov 11, 2024 10:30 pm 
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Preferred Pronoun Set: he/him
I was going to say it feels like Birthing Pod or Chord of Calling. If it targeted your opponents' creatures I think there's an argument for white.


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 Post subject: Re: Hoard of Notions
PostPosted: Mon Nov 11, 2024 10:43 pm 
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Hybrid // it is.

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 Post subject: Re: Hoard of Notions
PostPosted: Tue Nov 12, 2024 9:48 pm 
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Nothing like a mythic 1/1 trampler for 4.

Sirocco Seer

Creature -- Elemental Shaman (M)
Trample
Skip your draw step.
At the beginning of your end step, discard your hand, then draw three cards. Put a +1/+1 counter on ~ for each card discarded in this way.
1/1

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