I hate to put it this way but... I kind of see both sides on Duskmourn.
On one hand, there's a lot more in the set than usual that feels like it could have come out of silver border land. Don't get me wrong, we've had odd concepts and funny names, arts, or flavor texts... basically forever. But
Unwanted Remake still sounds like it belongs more with
Prismatic Wardrobe than
Path to Exile.
On the other hand... a lot of it's not
markedly worse than the standard that was kind of set in Theros 1 of doing theme parks. You could argue Innistrad did that first but there's a degree to which I give Innistrad 1 a bit of a pass due to it coming off as pretty creative and magic-centric the first time around. I think about a card like
Cursed Recording. It's an obvious reference, and it's got some of that 80's tech all over the art. But setting aside the weirdness of modern card design like colored artifacts, how much would I have flinched if Cursed Recording had been part of one of my favorite sets of all time and Magic's other set about the Great Indoors,
Stronghold? Could the screens have existed on Rath? How much different would it have to have been to be acceptable in the Golden Age? I think, oddly, not that much. There's enough Phyrexian tech on Rath that has a very visceral tech feel that I think you could get "A screen". Sure they more go with big holo-projectors like on
Invasion Plans but I doubt I would have flinched as a kid if Volrath had a security camera and Greven could watch it on some manner of glass, as long as it was cool and rath-looking cameras and glass. Decorate the frames around the image with some of that Giger-esque biomechanical construction you see from Rathi/Phyrexian material so they don't look EXACTLY like period televisions and you could probably bridge the concept of the art. I don't know about the name.
It wouldn't fit as-is, but on trying to pick it apart and analyze it, it's less far from the mark than I would have liked to believe.
Many of the problems we're seeing in modern in-universe sets aren't new, and they aren't so far gone as to be impossible to correct. We're suffering from the death of blocks, and the focus on settings as one-and-done theme parks. The online stories are... you know what I'll credit them as hit or miss. I love the Artifacts Cycle and Weatherlight Saga, I really do, but even then I have to concede that arc pumped out
Prophecy so I can't damn an era with finite faults.
Though to me, Duskmourn's greatest sin might be that in order to evoke a genre and theme known for its gratuitous body count, it killed off nobody. Like you walk us through this much of a theme park and don't actually deliver?
Looking forward, the expansion of Universes Beyond is bad news. There's not really a good reason to think it's going to stop, or that assurances that the canon multiverse aren't expendable won't be walked back on the moment it's convenient. Maybe the folks who handle the lore for the in-universe stuff will have more time with each set now that some of the overstuffed release schedule is off their slate, but at best that gets back to three plots a year when the best stuff was typically made under blocks when there was one (three act) story in a year.
I dunno. I think I'm rambling at this point because I haven't fully processed... a lot of stuff. Unlike seemingly the rest of the magic community I was mentally checked out for Bloomburrow; I read only a couple redwall books as a kid and read them pretty late -- after I'd read LotR, the Silmarilion, and the Dune series through at least God-Emperor, not to mention Brothers' War -- so I don't have a lot of affection for the whole mouse hero forest critter vibe. And it's been rough trying to check back in to what's new.