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 Post subject: You Blend the Card
PostPosted: Wed Oct 23, 2024 9:52 am 
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Hi, I'm hosting a contest because I figured raz should be allowed to enter some as well.
Don't expect me to be as consistent in hosting and grading them though, but I did choose a format that lets me easily generate new prompts, so the intent is there if nothing else.

Choose two prompts from which to submit one entry:

You'll be graded from B to E. You won't get A and shouldn't get F, but exceptions may be made for exceptional cards.
You're not clever for choosing all five and I won't think higher of your entry for doing so.
Ends next Wednesday.

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 23, 2024 10:46 am 
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Sharuum's Apprentice
Creature — Sphinx (U)
Flying
Artifact cards you own in your hand have cycling .
“Surely the master won't have much use for this.”
4/6

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Last edited by ParadOxymoron on Thu Oct 24, 2024 12:35 am, edited 1 time in total.

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 23, 2024 1:46 pm 
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Eyedra
Creature - Eye Hydra
Cycling
~ enters with X +1/+1 counters.
If ~ would be dealt damage, remove a +1/+1 counter from it instead.
Whenever you cycle this or remove a +1/+1 counter from this, create a 1/1 green Eye creature token.
[0/0]

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 23, 2024 2:13 pm 
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Mown's just looking to give me an F for revenge.

Tinkersphinx-
Creature-Sphinx Artificer
Flying, Ward
Whenever you cast an artifact spell from hand, you may exile it. When you do, reveal cards from the top of your library until you reveal an artifact card with mana value equal to 3 plus the exiled spell’s mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
His workshop is his riddle, and none have yet solved it.
4/4

:duel:

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Last edited by razorborne on Wed Oct 23, 2024 11:54 pm, edited 1 time in total.

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 23, 2024 2:28 pm 
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I have a G reserved just for you.

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 23, 2024 5:10 pm 
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Mown wrote:
raz should be allowed to enter
Oops, they haven't entered mine yet because I forgot to add this disclaimer.

Hydra that promises a powerful effect for a significant investment:

Corpse-Head Hydra
Creature - Hydra Horror (R)
As an additional cost to cast Corpse-Head Hydra, exile three creature cards from your graveyard.
: Put each card exiled with Corpse-Head Hydra onto the battlefield.
5/6


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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 23, 2024 6:26 pm 
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The Blind Clockmaker
:3::u::b:
Legendary Creature - Demon Artificer
Whenever you cast an artifact spell from your hand, exile it and put an hour counter on The Blind Clockmaker.
Remove 13 hour counters from The Blind Clockmaker: Search your hand, library, and graveyard for any number of artifact cards and exile them, then shuffle. For the rest of the game, you may cast artifact cards you own from exile without paying their mana costs.
2/6

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 Post subject: Re: You Blend the Card
PostPosted: Thu Oct 24, 2024 3:16 am 
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Seraph of the Trial -
Creature - Angel
As an additional cost to cast ~, sacrifice three non-token permanents you control.
Flying
Permanent cards in your graveyard has "Escape - , Exile three other cards from your graveyard."
Whenever you cast a spell from your graveyard, mill three cards and you gain 3 life.
3/3


Last edited by Confused on Fri Oct 25, 2024 12:14 am, edited 1 time in total.

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 Post subject: Re: You Blend the Card
PostPosted: Thu Oct 24, 2024 7:39 am 
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Furnace Shoveler | :r::r:
Creature - Goblin

You can't cast artifact spells.
Artifact cards in your hand have "Cycling :1::r:."

2/1

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 Post subject: Re: You Blend the Card
PostPosted: Thu Oct 24, 2024 11:09 am 
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Thundercrack
Sorcery (C)
Thundercrack deals 3 damage to target creature.
Crescendo ─ If you have cast at least two other spells with a combined mana value equal to the mana value of this spell this turn, tap each creature that creatures controller controls.
They all heard it coming, but not all would bear witness.

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Last edited by Dudibus on Fri Oct 25, 2024 9:05 am, edited 1 time in total.

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 Post subject: Re: You Blend the Card
PostPosted: Thu Oct 24, 2024 8:29 pm 
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Junkhead Hydra
Artifact Creature - Hydra (R)
Junkhead Hydra enters with a +1/+1 counter for each artifact you control.
Whenever damage is dealt to Junkhead Hydra, remove that many +1/+1 counters from it. When you do, create Scrap tokens equal to twice the counters removed this way. (They're artifacts with no abilities).
Sacrifice X other artifacts: Put X +1/+1 counters on Junkhead Hydra. Activate only once per turn.
0/0

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 Post subject: Re: You Blend the Card
PostPosted: Fri Oct 25, 2024 3:36 am 
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Wild Ravings
Sorcery
Create a 4/4 green Beast creature token with trample. If this spell's madness cost was paid, instead create an X/X red Dragon creature token with flying and haste.
Madness
Cycling

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 30, 2024 4:38 am 
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last day reminder
I need a naming scheme for these if I want to keep making them to differentiate the rounds

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 Post subject: Re: You Blend the Card
PostPosted: Wed Oct 30, 2024 4:26 pm 
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Treasured Storyteller

Creature - Dragon Bard
Whenever you cast an artifact spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
He has hoarded a vast collection of trinkets and treasures, and an even greater collection of backstories and anecdotes.
3/2


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 Post subject: Re: You Blend the Card
PostPosted: Tue Nov 05, 2024 6:17 pm 
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I will get to this on Thursday probably.

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 Post subject: Re: You Blend the Card
PostPosted: Thu Nov 14, 2024 4:33 pm 
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Technically a Thursday. idk how raz does this, but I'll try to improve.
Also I adjusted my grading scale to SABCDF, mostly because giving half the submission D's seemed like bad vibes, which is hopefully a bit more congruent with expectations even though I personally like it less. Either way, here is what they mean:

S: Exceptional. I will nominate this for cotw, and get upset if it doesn't win that week.
A: Good. I like this card, and don't see much room for improvement, but it lacks the something extra.
B: Acceptable. Either a bit uninspired, or a cool idea that didn't quite hit the landing, but could see print.
C: Questionable. Is flawed in some way, but not egregiously so.
D: Lacking. I don't really fancy what's going on with this design.
F: Dysfunctional. Please don't end up here.

For your information, the average grade this round ended up at a C+.

parad

ELC

raz

shazzeh

tevish

confused

Tekkahedron

dudibus

Temjen

shadow amber

vlord


I think I'll give the victory to Shazzeh, who was the closest to getting an A.

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 Post subject: Re: You Blend the Card
PostPosted: Thu Nov 14, 2024 6:47 pm 
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I figured as a 5-drop it was allowed to enable some fun and potentially scary combos, but yeah, I think a once-per-turn limit probably wouldn't have gone amiss. still, in order to have that nightmare value play of dropping this and immediately throwing a bunch of ornithopters to fill your board with 3-drop artifacts, you first have to spend four turns holding a grip full of ornithopters doing nothing, so I think the dilution effect on deckbuilding probably balances out the impact somewhat.

:duel:

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