Specter Of Oversight Creature - Specter
Flying
At the beginning of your end step, each opponent dealt combat damage by a creature you control this turn discards a card.
2/2
I like this. "Of" in the name there shouldn't be capitalized though. Something with simply "Overseer" instead of "Oversight" might be better for the name.
I would actually like to push the Spectre angle here by adding some clause such as
"If a player would discard a card but can't/didn't (however that would be worded), they lose 2 life" so it would synergize heavily with other discard things
(such as other Spectres).
Snide AsideViolent SilenceInstant
Counter target spell unless its controller pays 4 life.
"
..." - corpses
While obviously not strictly better, seems like an overall upgrade over
Dash Hopes. Not that that says much.
... Oh, just noticed you had posted these 7 years ago... Better late than never, right?
Gond Of Taldwen Legendary creature - Elf Noble Spirit
: Create a 1/1 green Elf Warrior creature token.
, tap another untapped Elf creature you control: Create an
Elvish Mystic token.
, tap two other untapped Elf creatures you control: Create a
priest of titania token.
2/2
It does seem like the very usual kind of an elvish card. I'm really not a fan of designs which requires extraordinary amounts of extra tracking with unique tokens and creating multiple different tokens that are also vaguely kinda similar but also not. It isn't exactly hard to imagine how in IRL game having all of these different types of tokens lying around could get
really annoying if you don't happen to be packing a ton of
Priest of Titania cards with you that could be used as 'proxies'.
I find the reliance on ever more complicated and myriad tokens to be anti-pattern in card design. This is especially true for creating token copies of just any existing permanent btw. The more tokens you are supposed to be required to be packing around, the less chance there is you have that one particular one needed for the game at hand. Without those tokens - that themselves create an ever increasing high maintenance cost and even a sort of an entry cost in a way - matches can turn into a tracking hell so fast it isn't even funny.
Thunderhoof Batterhorn Creature - Beast
Expertise- If a creature you control that has two or more instances of trample would deal excess damage to a player, planeswalker or battle it deals double that damage instead.
: ~ gains trample until end of turn.
5/4
I'm not feeling it - trample is a such a lesser keyword that encouraging stacking it for somewhat negligible bonus you have to set-up to get working is ugh. Supposing you had a creature with multiple tramples, that would be bigger than all of the blockers combined that could block it for it to slap that double trampling damage, it would still just be reduced down to a limited form of unblockability in that it would in most cases be better for the opponent to simply not block it. You would need like
Lure as well to get that doubling stuff going.
Hunted Hound Creature - Dog
Vigilance
When ~ enters the battlefield, target opponent creates a 1/1 white cat creature token with first strike.
3/1
For a 'hunted' card, I would expect something notably more impactful than a 3/1 vigilance. I don't think the hunted design pattern works that well for 1-cost card.
Wherefore is a dog being hunted by a cat? Isn't it usually the other way around?
Expectations fully subverted