Steamy Greenhouse Enchantment - Room (R)
(You may play either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, create a 1/1 green Plant creature token, then this Room deals X damage to target creature an opponent controls, where X is the number of Plants you control.
: Lock this door.
///Room///
Rose-Choked Balcony When you unlock this door, for each Plant token you control, create a token copy of that token.
Plants you control get +1/+1 and have vigilance.
Attacking Plants you control have first strike.
Hall of the Guildpact Legendary Enchantment - Room (M)
(You may play either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, put a guild counter on it for each different two color combination among permanents you control and among cards in your graveyard.
, Discard a card: Proliferate.
Remove ten guild counters from this Room: Unlock The Heart of Ravnica.
///Room///
The Heart of Ravnica (no mana cost)
This Room is all colors.
You may cast the first two-colored spell each turn as though it had flash and without paying its mana cost.
The Snowpeak Pillar Snow Enchantment - Room (R)
(You may play either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)Creatures you control have trample and reach.
,
, Tap an untapped Elemental you control: Create a Key token.
(It’s an artifact with ‘, , Sacrifice this artifact: Target creature can’t be blocked this turn.’)///Room///
Goht's Arena Boss room
(As an additional cost to unlock this door, sacrifice a Key.)Creatures you control have haste.
When you unlock this door, create Goht, a legendary 4/4 red Ox artifact creature token with "This creature attacks each combat if able.", then create a colorless Aura Mask enchantment token with “Enchant creature” and “Enchanted creature gets +1/+1 for each Mask you control” and attach it to Goht.
Welcoming HallEnchantment Land - Room (R)
(You may play either half. That door unlocks on the battlefield. As neither half has a mana cost, you can't unlock these doors by paying those costs.)Lock this door and unlock Withdrawing Foyer: Add
. Activate only if this Room wasn't unlocked this turn and only during your turn.
///Room///
Withdrawing FoyerLock this door and unlock Welcoming Hall: Add
. Activate only if this Room wasn't unlocked this turn and only during your turn.