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PostPosted: Thu Aug 29, 2024 5:35 am 
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I'd say the main problem with activity this game is that nobody was given motivation to actually hunt anybody, except for KoD. A faint looming threat of maybe you die isn't going to motivate a survivor to be proactive when they have no information flowing to them. Case in point, town sheeping me on OG instead of following basic logic that me directing storm to Tevish and storm being killed the same night is sus because they couldn't be bothered to make enemies themselves. Tevish didn't live because he was never sus, he lived because nobody cared enough to lynch him.

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PostPosted: Thu Aug 29, 2024 5:43 am 
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That seems like just criticism without construction, so I think what would have aided is a small contingent pushing towards an end. The first game had the rebels. This game needed something similar and I think the queens court would have been a good avenue for that. Making just those players not survivors pushes the town agenda forward without sacrificing the overall innocent bystander feel that the town survivor is striving to create.

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PostPosted: Thu Aug 29, 2024 7:32 am 
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Queenie wrote:
That seems like just criticism without construction, so I think what would have aided is a small contingent pushing towards an end. The first game had the rebels. This game needed something similar and I think the queens court would have been a good avenue for that. Making just those players not survivors pushes the town agenda forward without sacrificing the overall innocent bystander feel that the town survivor is striving to create.

Yeah. That was kind of why I included the monster hunter. KoD killing L41N night 2 really put y'all in a horrible starting position.

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PostPosted: Thu Aug 29, 2024 9:03 am 
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Well, good game everyone. Definitely a bit of a tricky one. Thanks Zinger for creating and hosting it, I think everyone had a good time.


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PostPosted: Thu Aug 29, 2024 9:16 am 
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Queenie wrote:
I'd say the main problem with activity this game is that nobody was given motivation to actually hunt anybody, except for KoD. A faint looming threat of maybe you die isn't going to motivate a survivor to be proactive when they have no information flowing to them. Case in point, town sheeping me on OG instead of following basic logic that me directing storm to Tevish and storm being killed the same night is sus because they couldn't be bothered to make enemies themselves. Tevish didn't live because he was never sus, he lived because nobody cared enough to lynch him.


What do you mean town sheeping?

I would say it was literally me and Storm who were the only ones who were trying to solve anything in the game thread and took everything seriously.

I will say that I kinda figured out that Tevish was the one by thinking it through.




Exlight was under a Wall of Text

Queenie was royalty

Amber was royalty

Abi seemed to be a survivor


That leaves Mint and Tevish.



Mint said something about them not going to be active too much, and the Mod would want the bad guys to be more of an active and not absent when stuff goes down. So, Zinger prolly wouldn't pick Mint for a bad guy role.


So that leaves me with Tevish, who was always active but rarely, but waited in the shadows.


But, I had no way to prove it and I would have been scrutinized if I did bring this as my proof.


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PostPosted: Thu Aug 29, 2024 10:09 am 
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Ragnarokio wrote:
seems like no-lynching was probably the right move for town then, since otherwise KoD would have effectively gained an extra life every night until tevish was killed, and that makes the LyLo math pretty rough

i haven't read every role yet though

It does seem that way, but keep in mind these four things:
  1. Killing Tevish was necessary for Town to win.
  2. Tevish could only be killed by a Lynch or by having his soul consumed by KoD, the latter of which would only be likely if he was picked to be the Consume Soul backup choice on a Night after a Lynch occurred. In either case, the Town needed to be Lynching people for Tevish to die.
  3. The many protection-type abilities in the game were all rendered effectively useless on Nights following No-Lynch Days, which not only stopped them from saving people from KoD but also prevented a significant amount of information from being uncovered (ie. a successful block would have confirmed the existence of a Necromancy alignment, and that KoD is forced to turn his Consume Soul ability on his own teammates if he was barred access from other targets).
  4. If a doctor had successfully blocked KoD even once (which would've only been possible if they were Lynching), you, Rag, would've become the Angel of Hope, which would allow you to convey secret information (like the fact you knew Tevish was scum) to players once per Night.

You might be right that no lynching for a time in the early game was the correct move. I'm a lot less convinced of that because of the above four points, but it's hard to say who is objectively right there.

KoD certainly won this game by a landslide, which makes the game look awfully one-sided in hindsight, but I'm pretty sure that this game would've resulted in a landslide victory no matter who won. By that I mean, there was no room for a middle ground where the game state advanced at a neck-and-neck pace; it was always either going to be KoD utterly trounces the Town, or the Town completely cock-blocks KoD until he devoured himself. I mean, y'all had two full doctors who were functionally immortal because they could both be reassigned to other players in the event of their deaths; this alone ensured that the Town could hard lock KoD into killing his own Zombies and eventually himself if they just utilized the tools at their disposal a bit more effectively. There was a possible timeline where it might look in hindsight like KoD had no way to win against that overwhelming power. Of course, that is always the benefit of hindsight that the players didn't have, so who knows?

But it certainly didn't help that Mint Elv became the backup Bishop on Day 4 and didn't find out until Night 5 because NGA apparently delayed their message from appearing in their inbox.

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PostPosted: Thu Aug 29, 2024 10:19 am 
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OH, almost forgot. Here's a record of all the Night actions taken:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

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PostPosted: Thu Aug 29, 2024 11:23 am 
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OGSniper wrote:
Queenie wrote:
I'd say the main problem with activity this game is that nobody was given motivation to actually hunt anybody, except for KoD. A faint looming threat of maybe you die isn't going to motivate a survivor to be proactive when they have no information flowing to them. Case in point, town sheeping me on OG instead of following basic logic that me directing storm to Tevish and storm being killed the same night is sus because they couldn't be bothered to make enemies themselves. Tevish didn't live because he was never sus, he lived because nobody cared enough to lynch him.


What do you mean town sheeping?


I mean when I said "hey gang let's lynch OG." everybody just willingly complied. Because they had no motivation to act differently.

Which is the point I was making before zinger. The monster hunter has the ability to act but still lacks motivation because at its core that role is still just a survivor. Nobody in this game was given a direct "you are opposed to the zombies" win con which breeds indifference to them. Not a single player was incentivized to lynch, while multiple were conversely incentivized not to. And I think that is a problem easily rectified by just changing one or two win cons away from survivor, just as the first game had the rebels to push things along in KoDMD1.

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PostPosted: Thu Aug 29, 2024 11:36 am 
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Zinger2099 wrote:
OH, almost forgot. Here's a record of all the Night actions taken:
https://docs.google.com/spreadsheets/d/ ... sp=sharing


Dang, everybody was doing stuff to me N2.


These are always cool to see and look at.


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PostPosted: Thu Aug 29, 2024 12:33 pm 
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Zinger2099 wrote:
  1. Killing Tevish was necessary for Town to win.

A d2 lynch followed by an N2 protect on both Rag and KoD's main target wouldn't have done it?

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PostPosted: Thu Aug 29, 2024 1:41 pm 
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Zinger2099 wrote:
  1. Killing Tevish was necessary for Town to win.

A d2 lynch followed by an N2 protect on both Rag and KoD's main target wouldn't have done it?

I suppose that might've worked. I hadn't thought of that.

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PostPosted: Thu Aug 29, 2024 1:49 pm 
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Queenie wrote:
OGSniper wrote:
Queenie wrote:
I'd say the main problem with activity this game is that nobody was given motivation to actually hunt anybody, except for KoD. A faint looming threat of maybe you die isn't going to motivate a survivor to be proactive when they have no information flowing to them. Case in point, town sheeping me on OG instead of following basic logic that me directing storm to Tevish and storm being killed the same night is sus because they couldn't be bothered to make enemies themselves. Tevish didn't live because he was never sus, he lived because nobody cared enough to lynch him.


What do you mean town sheeping?


I mean when I said "hey gang let's lynch OG." everybody just willingly complied. Because they had no motivation to act differently.

Which is the point I was making before zinger. The monster hunter has the ability to act but still lacks motivation because at its core that role is still just a survivor. Nobody in this game was given a direct "you are opposed to the zombies" win con which breeds indifference to them. Not a single player was incentivized to lynch, while multiple were conversely incentivized not to. And I think that is a problem easily rectified by just changing one or two win cons away from survivor, just as the first game had the rebels to push things along in KoDMD1.

Yeah, I probably should've just dropped the survivor clause off the town players this time around to begin with. I kept it only for consistency with the first game but the sequel didn't require that survivor mentality on the part of the Town. It's a different game, and the Town wasn't being forced to play a game of survivor for a tyrannical king. In hindsight, I wish I hadn't made them survivors this time around. But oh well, such is the way it went.

I don't agree that a 4th faction was necessary, but I see your point that the Town lacked proper motivation. I should've made it more clear to the Crown players that their role this time around was to fill the same design space of the Rebels from the first game, cuz that's really the role the Crown was meant to fill this time around.

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PostPosted: Thu Aug 29, 2024 11:22 pm 
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ggs friends
i knew we were missing some key info, but it was hard to actually get it since we seemed not to have much motivation to lynch
so it goes, i suppose

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PostPosted: Thu Oct 03, 2024 12:20 am 
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New ZPx3 game in the works. Go vote on what its theme will be here:
https://www.patreon.com/posts/next-zpx3 ... =join_link

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