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PostPosted: Mon Aug 19, 2024 11:26 am 
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I agree that suspend and plot both make sense as mechanics that can represent hyperspace navigation. I also agree that you're unlikely to find something too unique in that space. It wouldn't be horrible to use one of them.

For the land cycle, I said this earlier, but if you want to connect it to vehicles, I think you should go for the simplest or most effective route, which is just "do you have a vehicle?" With the current power level of duallands, it could read "As this enter, you may reveal a Vehicle card from your hand. This enters tapped unless you control a Vehicle or revealed a Vehicle card from your hand." Not sure I'd want a whole cycle of those, though.

Another possibility, riffing off my R2-D2 submission:

Jump to Hyperspace [COST] (You may pay [COST] and exile this card from your hand. You may cast it from exile by paying its crew cost rather than paying its mana cost. Activate this ability only as a sorcery.)

There's some question of whether this should just be an alternative cost you can pay from your hand, but I like that less because (1) it doesn't thematically fit hyperspace as well and (2) requires a lot of weight on the crew costs being heavy enough to offset the mana discount. Might want the "later turn" clause, not sure. Could also enter crewed and with haste, but again, not sure.

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PostPosted: Mon Aug 19, 2024 1:59 pm 
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I really like that version of hyperspace. I think you could add "At the beginning of your upkeep, you may cast this from exile..." to force it to at least 1 turn.

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PostPosted: Mon Aug 19, 2024 2:31 pm 
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I think I'd just use the plot clause, if we felt it was necessary to keep it all happening in the same turn. So...

Millennium Falcon
Legendary Artifact ─ Vehicle (R)
Flying, haste
Jump to hyperspace (You may pay and exile this card from your hand. You may cast it from exile on a later turn by paying its crew cost rather than paying its mana cost. Activate this ability only as a sorcery.)
Crew 2
Whenever Millennium Falcon attacks, you may exile an artifact card from any graveyard. If you do, put a +1/+1 counter on Millennium Falcon.
4/4

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PostPosted: Mon Aug 19, 2024 3:13 pm 
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Initially I took it that you had to actually tap creatures to crew it to bring it out of hyperspace. Was that the intention, or was it to pay the crew cost in mana? I'm pretty sure you mean it had to be crewed...

Star Destroyer
Artifact - Vehicle (R)
Flying, trample, jump to hyperspace (You may pay and exile this card from your hand. You may cast it from exile on a later turn by paying its crew cost rather than paying its mana cost. Activate this ability only as a sorcery.)
When Star Destroyer enters, you may put a vehicle from your hand onto the battlefield.
Crew 4
8/8

A card that can only be brought out with hyperspace:

Executor Class Star Dreadnaught
Legendary Artifact - Vehicle (M)
Flying, trample, menace, jump to hyperspace 6
Crew 6
10/10

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PostPosted: Mon Aug 19, 2024 6:24 pm 
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External Hyperdrive
Artifact (R)
You may cast Vehicles by paying their crew costs instead of their mana costs.
Smaller ships such as starfighters or bombers ditched the hyperdrive reactor altogether and instead relied only on the motivator, with power provided by the ship's standard reactor.

Tree-Swinging Ewok
Creature - Alien (C)
Haste
When Tree-Swinging Ewok enters the battlefield, it gets +1/+1 until end of turn. You may have target creature an opponent controls block it this turn if able.
“You're a jittery little thing, aren't you?”
─Princess Leia Organa

1/1

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PostPosted: Tue Aug 20, 2024 4:43 pm 
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External and Treeswinger are in!

Fleshing out wanted to fill some of the set holes (or an exercise in making boring, rote effects of standard magic slightly more interesting).

Bounty hunter (When this enters, target creature becomes wanted. Wanted creature have "When this dies, each of your opponents creates a treasure.)

Mandalorian Hireling
Creature ─ Bounty Hunter (C)
Flying, Bounty hunter
2/1

IG-88, Assassin Droid
Artifact Creature ─ Droid Assassin (C)
First strike
Whenever IG-88 attacks, target creature becomes wanted.
4/3

Rough Mercs
Creature ─ Human Bounty Hunter (C)
Haste, bounty hunter
Sacrifice a treasure: Rough Mercs can't attack this turn. Any player may activate this ability.
4/2

Outer Rim Justice
Instant (U)
Destroy target attacking imperial or wanted creature. If it was both, gain 2 life.

Imperial Inquisitor
Creature ─ Imperial Sith (R)
Menace
When Imperial Inquisitor enters, gain control of target wanted creature.
4/4

Wanted Poster
Artifact (C)
When Wanted Poster enters, target creature becomes wanted.
Sacrifice Wanted Poster: Add . Spend this mana only to cast bounty hunters.

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Last edited by Dudibus on Wed Aug 21, 2024 10:55 am, edited 1 time in total.

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PostPosted: Tue Aug 20, 2024 5:45 pm 
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I read this entire thread to see if you were going to substitute "plot" ("hatch a plot") with "plot" ("plot a course through hyperspace").


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PostPosted: Wed Aug 21, 2024 10:58 am 
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I read this entire thread to see if you were going to substitute "plot" ("hatch a plot") with "plot" ("plot a course through hyperspace").


I strongly considered it. What do you think of the implementation I am currently leaning towards?

"Pay COST, exile this from your hand. You may play this at a later turn by paying its crew cost rather than its mana cost."

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PostPosted: Wed Aug 21, 2024 2:51 pm 
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It reminds me a bit of convoke, in that I am tapping creatures to (presumably) get a mana discount. If I am actually crewing the vehicle to cast it, I would like it to enter the battlefield with haste and crewed - I think this is flavorful and keeps the game moving forward.

You could also add some color to your hyperspace costs if you felt a soft color identity would help draft/ limited


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PostPosted: Wed Aug 21, 2024 3:08 pm 
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It reminds me a bit of convoke, in that I am tapping creatures to (presumably) get a mana discount. If I am actually crewing the vehicle to cast it, I would like it to enter the battlefield with haste and crewed - I think this is flavorful and keeps the game moving forward.
I had the same instinct, but my problem with it is that then you're effectively just, like... casting it. paying a mana cost so that, on a future turn, you can pay its crew cost to turn it into a creature and attack is just what playing a vehicle is, so there'd never be any reason not to take the discount. (in fact, even without a discount you'd have an incentive to do it because you duck sorcery-speed artifact removal until you're ready to use it.) you could maybe get around that with colored costs? but then it's still just an alternate casting cost for the vehicle.

maybe the issue here is just that this isn't really a hyperspace mechanic? might just need a reflavor.

Old Junker-
Artifact-Vehicle
Salvage (You may cast this for its Salvage cost if you also pay its Crew cost.)
Crew 2
5/5

and then make hyperspace a thing that you do from play, which feels more natural to me.

:duel:

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PostPosted: Wed Aug 21, 2024 10:17 pm 
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I was filling holes in the set, tossing in a bunch of jedi when I got to thinking about the Jedi Orders - specifically the Jedi Consulars, Sentinels and Guardians. Then I thought it might be fun if you could control the make up of the orders you control with a Jedi Order mechanic.

Jedi Order (When this creature enters, choose a Jedi Order: consular, guardian or sentinel. This creature belongs to the chosen order. It enters with a flying, vigilance or first strike counter respectively.)

So they are all Jedi Knights, but you get to pick the ability they have. I know I could say "Choose flying, first strike or vigilance. This creature enters with a counter of the chosen type.) but it's not as flavorful. And then I can do things like "Draw a card for each Jedi Consular." or "Pick a Jedi Order. Destroy all Jedi that belong to that order."

I'll need to identify keywords that work for multiple colors, or at least G/W and B/R.

Jedi Mechanics that are both white and green - Vigilance only really and that's pushing it...green sort of gets shafted for keywords really - trample and reach, with a sprinkle of indestructible? eww... White is like, the keyword color. It seems to me that Lifelink works in green as well.
Sith Mechanics that are both black and red - Menace....then it gets secondary and tertiary...haste, first strike, Red literally only gets Haste as a primary. Also, Sith don't have canonical Orders, so I would have to head canon them - Eternal, Seeker, and I want to use like, Slayer, or Stalker or Assassin but I am staring to question if this is a good idea. The color pie will likely start to break.

This idea might not work as the keywords don't really work like I wish they did :). Maybe using the different Orders as color pairs is better with the orders reflected in their creature types?

UW: Jedi Consular
GW: Jedi Guardian
GU: Jedi Sentinels

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PostPosted: Thu Aug 22, 2024 2:41 pm 
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Freeze in Carbonite
Instant (R)

Choose one:
* Exile target creature with three time counters on it. If it doesn't have suspend, it gains suspend.
* Exile target card from your hand with three time counters on it. If it doesn't have suspend, it gains suspend.

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PostPosted: Thu Aug 22, 2024 7:02 pm 
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It reminds me a bit of convoke, in that I am tapping creatures to (presumably) get a mana discount.

Wow. It's basically just convoke. I feel like I don't know anything about Magic history. Do something clever just to find out it was already done better and is even a beloved, reused mechanic.

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PostPosted: Fri Aug 23, 2024 8:55 pm 
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It reminds me a bit of convoke, in that I am tapping creatures to (presumably) get a mana discount.

Wow. It's basically just convoke. I feel like I don't know anything about Magic history. Do something clever just to find out it was already done better and is even a beloved, reused mechanic.
Well there is certainly room in Magic for variations on existing mechanics that fill a flavorful and/or mechanically useful role. The connection to convoke here is fairly spurious.


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PostPosted: Fri Aug 23, 2024 9:33 pm 
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I think it can still be salvaged, although I would like to be able to trigger it from the battlefield as well as the hand.

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PostPosted: Sat Aug 24, 2024 12:39 pm 
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Millennium Falcon - :5: //rare
Legendary Artifact-Vehicle
Flying, haste
Jump to hyperspace (As this creature attacks, you may choose to enter hyperspace. If you do, exile it. During your upkeep you may pay its crew cost to leave hyperspace and return it to the battlefield.)
When Millennium Falcon leaves hyperspace, destroy target creature.
Crew 2
5/5


A-Wing - :2: //uncommon
Artifact-Vehicle
Flying
Jump to hyperspace (As this creature attacks, you may choose to enter hyperspace. If you do, exile it. During your upkeep you may pay its crew cost to leave hyperspace and return it to the battlefield.)
When A-Wing leaves hyperspace, scry 1, then draw a card.
Crew 1
2/1


Rebel Alliance Transport - :w::3: //common
Artifact-Vehicle
Flying
Jump to hyperspace (As this creature attacks, you may choose to enter hyperspace. If you do, exile it. During your upkeep you may pay its crew cost to leave hyperspace and return it to the battlefield.)
When Rebel Alliance Transport leaves hyperspace, create a 1/1 white Soldier creature token. Creatures you control get +1/+1 until end of turn.
Crew 3
2/5

—————
Playing with idea of hyperspace being a zone outside the battlefield, and leaving hyperspace triggering an effect. Here treating it like Enlist, where it’s activated during the attack step. Maybe instead of crewing to leave hyperspace, could be pay mana equal to its crew cost

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PostPosted: Sun Aug 25, 2024 12:48 pm 
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I agree with above that the set needs a "use the force" or "may the force be with you" mechanic. One way of conceptualizing that is Jedi with powerful effects. I've made a cycle of Jedi, one for each color

I wasn't sure if you were suggesting a different mechanic for use the force or didn't see the one Dudibus settled on. In case it's the latter:

Use the force ─ Each [MANA] you spend on [casting this spell/activating this ability] pays for .

Otherwise, it feels a bit slim using an ability word just for "powerful ."


Flavor wise I like that you’re tying the force to mana, but doubling production for :x: spells feels op.

Wonder about something like it’s an activated ability with a strong effect that puts a stun counter on lands tapped to use it (simulating force exertion a la baby yoda). Ex:

Darth Vader - :b::b::2: //rare
Legendary Creature - Sith
First strike
Use the force: :b::b: Target creature gets -2/-2 until end of turn.
(put a stun counter on sources tapped to activate this ability)
4/4


Emperor Palpatine - :b::r::1: //rare
Legendary Creature - Sith
Use the force: :b::r::r: Deal 3 damage to target creature. You may then choose to do 2 damage to another target creature. You may then choose to deal 1 damage to another target creature.
(put a stun counter on sources tapped to activate this ability)
2/3


Obi-Wan Kenobi - :w::u::2: //rare
Legendary Creature - Jedi
Vigilance
Use the force: :u::u: Tap target creature and put a stun counter on it.
(put a stun counter on sources tapped to activate this ability)
3/4


Luke Skywalker - :w::w::1: //rare
Legendary Creature - Jedi
Use the force: :w::w::1: Creatures you control get +1/+1 and vigilance until end of turn.
(put a stun counter on sources tapped to activate this ability)
3/3


Baby Yoda - :g::w: //rare
Legendary Creature - Jedi
Defender
Use the force: :g::w: The next time damage would be dealt to target creature, prevent that damage
(put a stun counter on sources tapped to activate this ability)
0/2



Prob poorly balanced (Palpatine’s force lightning should prob be “ :r::r: deal 1 damage to up to 3 target creatures. Those creatures can’t block this turn” rather than the effectively repeatable board wipe even tho I like the flavor better on the other one), but the general idea anyways

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PostPosted: Sun Aug 25, 2024 7:05 pm 
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It would be a major overhaul to change use the force now. 285 cards designed so far in the set, 38 of which "Use the Force". That being said, I am not opposed to overhauling it if need be. I'll be posting the full set of cards soon after a few more pass throughs for tweaking.

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PostPosted: Sun Aug 25, 2024 8:06 pm 
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I didn’t realize it was so far along haha. Don’t mind me

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PostPosted: Mon Aug 26, 2024 12:46 pm 
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I am always eager for people to share their thoughts, especially in this forum. Please, if you think of anything that might help, I am glad to hear it.

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