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PostPosted: Fri Aug 09, 2024 4:44 pm 
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Cultivating Mox
Legendary Artifact
Level up
<Level 2 - 8> : add
<level 9+> : add . When you spend this mana to cast a green spell, you may draw a card.
The wise monk listens; The earth is singing for you; What does her song say?

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PostPosted: Fri Aug 09, 2024 6:09 pm 
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starting to grade!

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PostPosted: Sat Aug 10, 2024 1:16 pm 
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The Midas Font
Legendary Artifact | M
At the beginning of your end step, you may have each player create a tapped Treasure token.
Even in an era of endless prosperity, we men still covet gold above all.

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PostPosted: Sun Aug 11, 2024 5:45 pm 
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moxen are pretty hard to just come up with on the spot

Mox Prism
Legendary Artifact
: Add one mana of any color among spells you control.
True beauty comes from without.

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PostPosted: Mon Aug 12, 2024 12:42 am 
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Would a saga mox be considered to make mana "consistently"?

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PostPosted: Mon Aug 12, 2024 1:31 am 
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TPmanW wrote:
Would a saga mox be considered to make mana "consistently"?

razorborne wrote:
Silly wrote:
define consistently

in this context, "not intrinsically limited".


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PostPosted: Mon Aug 12, 2024 2:32 pm 
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Heart of Kher Keep
Legendary Artifact
~ is a 0/1 red Kobold creature with no abilities as long as you control two or fewer mountains.
: Add .
so it's a mox that doesn't turn on until turn 3, and only in a deck with the right lands? seems reasonable. maybe a little aggressive, since standard mana rocks also come online on turn 3 but they require mana to cast, but I don't think it's too far outside any bounds, and the land-type restriction does serve as a partial trade-off. still feels strong, but more control-specific than an all-round utility, and especially in red specifically I think it skates by.
3/5

Pox Jet
Artifact
, Pay 1 life, discard a card, sacrifice a creature, and sacrifice a land: Add . Activate this ability only any time you could cast an instant.
it's the sac-a-creature part that makes this feel fair. otherwise it's sort of in lion's eye diamond territory, where it's trying to manage a broken effect with an extreme cost and just winds up being really abusable in a narrow set of circumstances, but free creatures are hard to come by, so this is gonna struggle to make mana early and still have a real cost attached to it late. maybe even too real a cost, but these sorts of cards should always err on the side of caution.
4/5

Shazzeh wrote:
Emerald Seed
Artifact (R)
, Tap an untapped Forest or Treefolk you control: Add one mana of any color.
One seed sprouts a thousand saplings.
ironically I think having the option to tap a land makes it feel less useful even though it makes it strictly more powerful? but it just feels like a weird mana cylix somehow. which isn't necessarily fair, since the main purpose is the treefolk thing, which makes it also a weird springleaf drum but I do think tying it to a type makes sense to justify the drop in cost. I dunno. hard to pinpoint exactly what's not grabbing me about this, but it's not really grabbing me, y'know?
3/5

Virtual Mox
:0:
Artifact
:t:: Add one mana of any color. This mana can't be spent to cast spells or activate abilities
With knowledge from the Omenpaths, the Saiba Futurists calculated perfection. Even unrealized, its power was almost beyond understanding.
I worry about the rules-knowledge implications here. do players know you can use this for morph costs? I dunno, that's probably actually morph's fault, not yours, most of the time what counts as an activated ability is pretty obvious. might want to include reminder text of some sort to clarify what it can be spent on 'cause I could see a lot of players thinking rhystic study was activated, but that's solvable.
3/5

BelangiaJo wrote:
Diamondsmith
Creature - Human Artificer | U
When Diamondsmith dies, you may sacrifice an artifact. If you do, add .
3/2
—————DFC—————
Coal Mox -
Artifact | U
: Add . Activate this ability only if you control a creature named Diamondsmith.
Jo I love this card. it's so cute and so printable.
5/5

Moxy
Sorcery (U)
( can be paid with either or 2 life.)
Until end of turn, target creature gains haste and ": Add one mana of any color."
Show some if you got it.
so, I am gonna have to disqualify this, not 'cause it's not an artifact but because it only produces mana once, making it more like a lotus than a mox. that said I do like it. my one change is I'd say "creature or artifact" for the reference.

Knight Otu wrote:
Chunk of Rock
Artifact (M)
, Tap an untapped Artificer you control: Put a craft counter on this artifact. Then if there are two or more craft counters on this artifact, remove all craft counters from it and transform it.
///TDFC///
Mox Bismuth
Legendary Artifact
: Add one mana of any color.
a mox with some sort of delay does make sense, although this feels maybe a little too demanding. you have to dedicate a creature with a specific type for multiple turns to get it working. then again it's all colors, and it's a potentially significant pay-off. I'm just comparing it in my head to lotus bloom, which takes one more turn but doesn't require any additional work. (admittedly lotuses and moxen are different, but if one is more powerful it's probably the lotus, so still feels like a fair comparison.) I don't think it's the end of the world for a mox to be a junk rare, but unless there's a lot of artificer support in the format I don't think this really goes anywhere, and that's a bit of a shame.
3/5

Wanderer's Mox
Artifact
As ~ enters, choose an opponent. ~ enters tapped under that player's control.
At the beginning of your end step, choose an opponent. That player gains control of ~.
: Add one mana of any color.
I like the idea, although I think I'd just have each player untap and gain control of it during their upkeep. this way allows for more multiplayer politics, but that version's simpler. (also guarantees that you at least sometimes get to use the card you played in a multiplayer game.) not sure on the tradeoff overall, just would've been my instinct. that said I do really like the idea of a mox that gets passed around, and having it enter tapped is a good way to howling mine away some of the more broken elements it brings.
4/5

Dudibus wrote:
Radiant Mox
Artifact (M)
When Radiant Mox enters, each other player may put a land card from their hand onto the battlefield.
: Add a mana of any color.
kinda similar to amber's above, but more elegant. I like how instead of ramping you above your opponent, it just makes us all skip the early game. I do think this needs to ETB tapped for safety, but it makes the dynamic a lot less overpowered than a straight mox.
4/5

Mox Simulant | :0:
Artifact

Whenever you control another nonland permanent, exile ~.
:t:: Add one mana of any color.
this feels a bit in that lion's eye diamond range where it's not actually any less abusable, it's just abusable in a narrower range of situations. there's plenty of creatureless decks, and they'd all be happy to have an extra land turn 1. of course, since it counts other copies of itself, you can't necessarily run four without worries. you can even just use it as a lotus petal if you don't want to play around the drawback, and being strictly better than a card that's restricted in Vintage is... questionable. (to be fair it's only restricted there for redundancy reasons, it's fully legal in Legacy, but still, this is strictly better.)
1/5

Mox of prosperity :0:
Legendary Artifact
:t: : Add a mana of any color among permanents you control if an opponent controls a permanent with the same color or owns a card with the same color in their graveyard
I dunno, I broadly don't love cards that care about what colors your opponent is playing 'cause that's just so random, and situations where you can really rely on it are probably degenerate formats. this also just seems mildly annoying to check: not terrible or anything, but with similar designs like meteor crater it's pretty obvious if there exists an available color (and thus if you can use it to pay generic costs if you're not worried about it) but this takes a bit more effort. again, not a lot, my bigger issue is that how usable this is in any given match-up feels deeply arbitrary, but that's a thing too.
2/5

Blood Mox
Artifact (M)
, Pay 13 life: Add .
I'm glad you changed your card, I like this one better. it's still a bit questionable, in that it doesn't really prevent degenerate uses, only fair ones, but at least it's a bit self-limiting in that if you get a second copy you can't use it again without gaining life. but it's still a free way to kickstart a combo on turn 1, which is the thing the moxen were scariest for. I think that's probably the hardest part of this challenge: heavy restrictions like this only matter in fair games, and the balance issues of a mox are at their most significant in games that are deeply unfair.
3/5

TPmanW wrote:
Lich-skull Mox
Legendary Artifact
, pay one life for each card in your hand: Add .
same basic feedback as Parad's above, but with the added note that this doesn't have the same self-limiting effect because it doesn't hit you hard enough to block a second activation. (it's legendary, but I can just choose to keep my second one if I want more mana.) I've been mentioning lion's eye diamond a lot in this round, and I think it's relevant here: this is just as degenerate as a normal mox, it's just slightly narrower in terms of the contexts it can be degenerate in. or, ok, this one's a little less so 'cause it makes colorless, but color is rarely the problem and off-color moxen are still very playable.
2/5

Confused wrote:
Exotic Mox -
Artifact
: Add one mana of any color among the colors of permanents your opponents control.
a little balanced by needing your opponent to have a colored permanent before it turns on, so in most cases you can't combo off turn 1 on the play. I feel like it's still too strong, but normal too-strong, not mox too-strong. it's just not that uncommon for your opponent to have a colored permanent of some sort, making this a perfectly viable mana rock in fair games despite costing , but the drawback curbs it pretty effectively in unfair games. that's cute. I just think this should probably still cost at least .
3/5

Cato wrote:
Chronoptic Mox :0:
Artifact
:t:: Add :c:
You can't play Chronoptic Mox on the first, second, or third turns of the game.
blunt and direct, but effective. similar in principle to lotus bloom but trades the greater power of lotus for turning on on its own if you draw it late. not the most exciting entry, but possibly one of the most printable.
4/5

Temjen wrote:
Llanowarite Mox
() Artifact (R)
You can’t cast this spell unless you control a Forest and an Elf.
: Add .
Eons of snapped twigs coalesced.
it's an interesting drawback 'cause the sorts of decks most likely to be able to abuse it are, like, Elfball, where it really matters that this isn't a creature. still probably runnable in that deck, but while it does have a bit of the Lion's Eye Diamond problem I've mentioned in other comments, I do think the restriction here is enough to change the character of the card. neat!
4/5

LilyStorm wrote:
Cultivating Mox
Legendary Artifact
Level up
<Level 2 - 8> : add
<level 9+> : add . When you spend this mana to cast a green spell, you may draw a card.
The wise monk listens; The earth is singing for you; What does her song say?
there's a part of me that wants to quibble that, since you have to spend mana to level it up, it's not really a mox, but honestly I just think it's adorable. the one thing I'd say is I'd swap out "draw a card" for making, like, a 3/3 beast token or something, because this very much wants to be a part of a cycle, and "draw a card" is the natural choice for blue. (I mean, you could just say "draw a card" on all of them, but it's more fun if there's variety.) but, like, you didn't submit a cycle so it wouldn't be fair to grade you on how this impacts the hypothetical one I just made up.
5/5

Silly wrote:
The Midas Font
Legendary Artifact | M
At the beginning of your end step, you may have each player create a tapped Treasure token.
Even in an era of endless prosperity, we men still covet gold above all.
cute. I like how it does the howling mine thing of giving your opponent the advantage first to prevent abuse. it doesn't feel the most mox-like, partly because it can (and often will) accumulate treasures for a large burst rather than be used consistently over turns, but you did ask for a definition and I gave you one and this fits it, so that's fine. flavor's really nice. I could see this existing, although I don't know if it actually should.
4/5

Mown wrote:
Mox Prism
Legendary Artifact
: Add one mana of any color among spells you control.
True beauty comes from without.
I do like how it requires you to cast a spell before using it, but it does still feel a little on the lion's eye diamond scale: the sorts of decks where moxen are scariest are the sorts of decks that are gonna cast a lot of spells anyway, so the drawback is more severe in fairer matchups. even if it does limit it out of some degenerate strategies, there's still plenty of others that can easily take advantage of it. although it does have the pretty significant impact of not being a combo starter, which is often the scariest thing with fast mana. if there's a spell you need to cast to get the ball rolling (a ritual, say) this can't get you there faster than you would naturally. so that's pretty useful. I like the flavor text.
3/5

tough round, as balance rounds often are: more than most, they really do just come down to what each individual thinks is ok, so it's very possible that I'm just too conservative for some of y'all. if so, I apologize. anyway, of the two 5/5s, I think the clear winner, and one of my favorite cards I've seen in a while, is Jo! congrats, nominating now.

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PostPosted: Mon Aug 12, 2024 3:17 pm 
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razorborne wrote:
so, I am gonna have to disqualify this, not 'cause it's not an artifact but because it only produces mana once, making it more like a lotus than a mox.

That is excessively fair and accurate.

razorborne wrote:
that said I do like it.

I change my mind: I should win!

razorborne wrote:
my one change is I'd say "creature or artifact" for the reference.

For the contest itself, perhaps. But for the design alone, I'd probably leave it as is.

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PostPosted: Mon Aug 12, 2024 3:19 pm 
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Yay! I worked on that haiku for 2 or 3 days

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PostPosted: Mon Aug 12, 2024 3:36 pm 
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razorborne wrote:
my one change is I'd say "creature or artifact" for the reference.

For the contest itself, perhaps. But for the design alone, I'd probably leave it as is.

I mean, I think the mox reference makes more sense if it can target artifacts. otherwise you're just making a birds of paradise.

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PostPosted: Mon Aug 12, 2024 4:01 pm 
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tbh I do think my card is probably kind of gross in most eternal formats where you play a lot of cheap spells, whether it's aggro decks, tempo decks, combo decks or control decks. But to some extent, Mox Opal and Mox Amber both exist and I feel like their conditions are just getting easier and easier so I just went with it. For a brief moment I had it count your opponent's spells, but that seemed rather dumb.

razorborne wrote:
similar in principle to lotus bloom

Mox Tantalite is right there

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PostPosted: Mon Aug 12, 2024 4:21 pm 
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razorborne wrote:
razorborne wrote:
my one change is I'd say "creature or artifact" for the reference.

For the contest itself, perhaps. But for the design alone, I'd probably leave it as is.

I mean, I think the mox reference makes more sense if it can target artifacts. otherwise you're just making a birds of paradise.

But who ever heard of an artifact having moxy!

(Also, apparently it's moxie. Oops!)

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PostPosted: Mon Aug 12, 2024 5:43 pm 
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Mown wrote:
razorborne wrote:
similar in principle to lotus bloom

Mox Tantalite is right there
yeah but Modern Horizons isn't real

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PostPosted: Mon Aug 12, 2024 7:22 pm 
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Mox Tantaheavy :10:
Artifact
Suspend 3 -
: Add one mana of any colour.

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PostPosted: Mon Aug 12, 2024 9:17 pm 
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Mox Tantaheavy :10:
Artifact
Suspend 3 -
: Add one mana of any colour.

Vis a vis Mox Tantalite- objectively less real, probably better designed.

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*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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