Distrurbance in the Force Instant (C)
Counter target spell with
in its mana cost.
is too good?
Nah, that's reasonable. You could extend it to activated abilities if you really want and tack on an extra mana. It's narrow, but for limited's sake, it could be worth it to be a smidgen more expensive.
As for the land vehicles, I have designs for the AT-AT, the imperial walker, the landspeeder, Sandcrawler, Speeder Bike and the Snow Speeder so far. But looking at them, they were early, first pass designs that are pretty bland. You have helped me realize solid\simple does not need to be boring.
How boring you want them depends a bit on your goals. If you're designing for the sake of designing, boring is just that: boring. If your goal is to have a playable set, boring can help a lot. That said, I'd probably split between boring and interesting based on how well each vehicle lends itself to creative ideas.
For example, the speeder bike is a pretty one-dimensional vehicle. It goes fast, it crews one. Great option for a vehicle that's cheap, small, low crew cost, and has haste. The AT-ATs, however, are big, methodical, feature powerful laser canons, blaster resistant shields, and are most notably taken out via tripping. There's a lot more to work with there, so I'd go for something a slight bit grander.
I was thinking about the Asteroid field, and that got me thinking about asteroid tokens, which led me to them being "2, sacrifice this: Deal 2 damage to any target."
I think they could work well as a token for the set, though I'm leaning toward restricting the damage to creatures. (Which I see you did on the actual card.) Really want them chucked at vehicles. I only really remember the asteroid scene from Empire as a major inclusion of them, but it's so significant that I think it works.
...which lead me to the idea of "navigating the asteroid field" which had me come up with:
Asteroid Field Sorcery (M)
Navigate 5 times.
(To navigate, create an asteroid token. It's an artifact with ", sacrifice this: Deal 2 damage to target creature.")Navigate is evocative, but it sort of doesn't connect properly. Your ability to navigate asteroids lets you use them as projectiles? It could work. I'd write it just "Navigate 5." But it might not need another keyword. I guess it depends on how many cards end up using asteroids and how many of them actually have a navigation theme.
Thinking more about
use the force, the easiest way to make it work on spells
and abilities is to use it as a pseudo keyword instead. Examples:
Anakin, Child of the Force Legendary Creature - Human Pilot (U)
: Add one mana of any color. Spend this mana only to pay for
costs.
Use the force ─
: Target Vehicle you control with crew cost X or less becomes an artifact creature until end of turn. Each
you spend on
activating this ability pays for
. Activate this ability only once a turn.
"Someday, I’m going to fly away from this place."1/2
Force Lift Sorcery (U)
Use the force ─ Each
you spend on
casting this spell pays for
.
Return target permanent card with mana value X or less from your graveyard to the battlefield.
Luke: I don't believe it!
Yoda: That is why you fail.