@Queenie: With regards to a lynch, I feel as though it will probably be necessary to lynch at some point. The flavor of the game suggests that there are one or more KoD loyalists running about, and while dealing with the corpse himself might deal with the minions, it's equally likely that the pawns must be removed in order to deal with the boss.
That said, our ability to sustain mislynches is, presently, unknown.
What we have observed so far, with Day 2, was that a lack of lynch lead into a night kill of some description, then back into day.. If this persists, not lynching will give us the maximum use of town's night abilities, similar to a Dethy setup. but from my position I don't know that;s the case. What I do trust is that you probably know better about the game setup than I do. If you think this is going to be cracked by role activations, don't authorize lynches. If you think there's danger of KoDists overrunning things, by all means authorize a lynch when you believe the town has a good target in its sights.
I can say right now that if we were to lynch at the moment my top calls would be Rag, Rubik, and Steve. The first two are basically on Wifom paranoia. I mentioned my thoughts regarding Rubik in those terms earlier. Rag is pretty similar. He says he's necessary for the takedown, but is that just to keep another zombie on the board? I have my doubts. For steve, it seems like his ability is some manner of global watcher. This strikes me as an ability that would currently be serving KoD by letting him know who in the town has power roles, or at least targeting roles, and would serve town less since if the flavor text can be trusted, KoD himself is doing evil things and learning that wouldn't really be information.
I am not a Disney villain. I am the rightful king of this world.
So what you're saying is you'll be king undisputed, respected, saluted? Should we be prepared?