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PostPosted: Sun Jul 21, 2024 5:31 pm 
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Fallingman wrote:
Believe It or Not
Instant
Draw five cards, then separate the cards in your hand into two face-down piles and reveal one of them. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.


I forgot to say it last time but we're officially into 2016! so that's fun. what's not fun is trying to come up with a criteria for this card. I don't wanna just grade a whole round of fact or fiction variants, so... make a card that draws cards (or otherwise moves cards from your library to your hand) in an unconventional way. as always with these sorts of criteria I'm being vague on purpose and will interpret broadly, but to set some expectations, things that I would consider "conventional" ways to draw cards are mostly either just drawing (and possibly discarding) a set amount or drawing equal to some standard variable. the point is to make the act of drawing cards interesting in itself.

gonna start grading on Friday. go!

:duel:

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PostPosted: Sun Jul 21, 2024 7:33 pm 
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Chandra Outwits Jace
Enchantment - Saga (R)
[I] Exile the top three cards of your library face down.
[II-IV] The next time you would draw a card this turn, you may exile it face down instead. If you do, put a card exiled with ~ into your hand.
[V] Reveal each card exiled with ~. Until end of turn, you may play those cards from exile, and you may play them without paying their mana costs.

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Last edited by EpicLevelCommoner on Mon Jul 22, 2024 9:25 am, edited 1 time in total.

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PostPosted: Sun Jul 21, 2024 10:00 pm 
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Damned Divination
:1::b::b:
Sorcery
Reveal the top card of your library. Any opponent may pay 2 life. If a player does, exile the card. Otherwise, you may pay life equal to that card's mana value. If you do, put that card into your hand. Repeat this process until no one pays life.
Vengeful spirits are quick to answer when called, but slow to obey when commanded.

It's something of a "fixed" Ad Nauseam or Spoils of the Vault in that while it's good for loading your hand (since 0 and 1 mana cards are cheaper for you than for blocking you) it's not good for combo (since your opponent(s) get to block you from getting cards of their choice)

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PostPosted: Sun Jul 21, 2024 10:37 pm 
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Charming Trickster
Creature - Human Rogue Wizard | U
When you cast this spell, draw two cards, then put a card from your hand on top of your library.
You may draw cards from the second spot in your library instead of the top.
"A proper magician always keeps an ace up his sleeve!"
2/1


im going to assume this fits the criteria

conceptually I like the idea of a magician false dealing cards from the second card of the deck instead of the first
and I think mechanically the card has cool niche synergies with cards that care about the top of your deck (stuff like vampire nocturnus, clash cards, miracle cards, etc.), or it can just protect a card from hand disruption by permanently floating a valuable card on top of your deck until you need it

power-wise it's balanced to be fairly comparable to serum visionary, which was a strong but not overwhelmingly powerful common in MH3.
MH3 is a high-powered set, so I upgraded this to an uncommon and took away a point of toughness

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Last edited by Silly on Tue Jul 23, 2024 10:05 pm, edited 1 time in total.

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PostPosted: Mon Jul 22, 2024 1:15 am 
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PostPosted: Mon Jul 22, 2024 5:54 am 
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Stormcaller Ritualist -
Creature - Bird Wizard
Flying, Prowess
When ~ enters the battlefield, if casted from hand, chain an instant and a sorcery (To chain, reveal cards from the top of your library until an instant card and a sorcery card both with lesser cmc than this card is revealed. Then, put those card into your hand and the rest on the bottom of your library in a random order.)
2/2


Last edited by Confused on Fri Jul 26, 2024 1:33 am, edited 3 times in total.

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PostPosted: Mon Jul 22, 2024 9:12 am 
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Spell Game
Sorcery (R)
Exile the top nine cards of your library face down and seperate them into three piles of three cards at random. For each pile, reveal cards until you choose to stop or you reveal a land card. If you reveal a land card this way, put that pile on the bottom of your library in a random order. Otherwise, put each revealed card of that pile into your hand and each unrevealed card on the bottom of your library.
For each land card you revealed this way, create a Clue token.

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PostPosted: Mon Jul 22, 2024 9:57 am 
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The Ego
Legendary Enchantment (R)
When The Ego enters the battlefield, look at the top seven cards of your library, then exile them into a randomized face-down pile. Draw a card.
If you would draw a card, you may instead put a card exiled by The Ego into your hand.
"Reality is... whatever I choose it to be."
—Jace Beleren

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PostPosted: Mon Jul 22, 2024 11:41 am 
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Purgatory Soil -
Enchantment | R
If you would draw a card, you may put a random card from your graveyard into your hand instead.
At the beginning of your end step and whenever you cast a spell, exile a random card from your graveyard.


Last edited by BelangiaJo on Tue Jul 23, 2024 1:04 pm, edited 1 time in total.

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PostPosted: Mon Jul 22, 2024 11:56 am 
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Shooting Gallery
Artifact (R)
Imprint — At the end of each of your turns, each opponent exiles the top card of your library and creates a 0/2 Bullseye artifact creature token with Defender and "When this creature dies, put the exiled card into it's owner's hand".
: Target Bullseye blocks this turn if able.

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PostPosted: Mon Jul 22, 2024 3:17 pm 
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Hatshepsut, Living Codex
Legendary Creature ─ Sphinx (M)
Flying
A player losing unspent mana causes that player to draw a card.
4/4
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PostPosted: Tue Jul 23, 2024 4:12 pm 
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Lucid Dreaming
Enchantment
When this card enters, manifest the top 3 cards of your library, then those creatures phase out
Whenever a permanent you control phases in, you may return it to its owner's hand

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PostPosted: Wed Jul 24, 2024 5:32 am 
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Quantum Overdrive
Enchantment (R)
Discard a card: Exile the top card of your library. You may play it this turn.
Fblthp was rarely ready for anything, but he certainly wasn't ready for this.

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PostPosted: Fri Jul 26, 2024 5:10 pm 
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Timeline's Negotiation
Sorcery
Scry 3, then put the bottom three cards of your library into your hand.
You lose 3 life.

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PostPosted: Fri Jul 26, 2024 5:35 pm 
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Headscratcher | :u::r:
Creature - Elemental Pest

Flying
Whenever ~ attacks, scrounge 3. (Exile the top three cards of your library. At the beginning of your first main phase, you may add one scrounged card you own to your hand. If you do, put the rest on the bottom of your library in a random order.)

2/2

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PostPosted: Fri Jul 26, 2024 11:35 pm 
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starting grades! may wind up kinda late 'cause I'm traveling this weekend.

:duel:

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PostPosted: Sat Jul 27, 2024 6:40 am 
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Yeah, no idea on what to make for this one.


Jace's Inner Retreat :u:
Enchantment
Play with the top card of your library revealed.
If you would draw a card, you may instead pay :pu: , if you do look at the top 2 cards of your library, add one to your hand and put the other at the bottom of your library.
"From the recess of it's mind, Jace managed to command his own phyrexianized body into sleep."


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PostPosted: Sat Jul 27, 2024 9:12 am 
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Kumano Seeks Orazca
Enchantment — Saga
I, II: Search the top five cards of your library for a land card, reveal it and put it into your hand. Put the rest on the bottom shuffled.
III: Permanent cards in your graveyard have retrace until end of turn.

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PostPosted: Sun Jul 28, 2024 11:59 am 
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Highfold Drakeling
Creature - Drake (U)
Flying
Whenever Highfold Drakeling attacks, stash the top card of your library. (Exile it. It gains ", Discard a card: Put this card into your hand.")
: Return Highfold Drakeling to its owner's hand.
Poachers in Highfold often track drakelings to their roosts, hoping to profit not just from their valuable fangs and talons but also from the hoards of trinkets they keep.
1/2


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PostPosted: Thu Aug 01, 2024 12:07 pm 
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Are you grading both YmtcotW contests this weekend?

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