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PostPosted: Tue Jul 02, 2024 3:52 pm 
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Good point.

Eve Treatment
Instant (U)
Exile target creature you created.

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PostPosted: Sun Jul 07, 2024 1:29 pm 
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Disappearance Eve -
Enchantment | U
When Disappearance Eve enters the battlefield, choose target creature.
: Return Disappearance Eve and chosen creature to their owners' hands.
Cycling
When you cycle Disappearance Eve, you may counter target creature spell.[/mc]


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PostPosted: Mon Jul 08, 2024 8:43 pm 
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Adam and Eve
Enchantment — Saga
I, II — Create a 1/1 white Human creature token.
III — Create a Food token. It gains ", Sacrifice this Food, Pay 3 life: Draw two cards," and ", Sacrifice this Food, Pay 3 life: You gain control of target creature until end of turn. Untap it and it gains haste until end of turn."


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PostPosted: Wed Jul 10, 2024 8:08 am 
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Adamantium Claws
Artifact ─ Equipment (U)
Equipped creature gets +3/+0 and gains pierce. (This creature ignores toughness modifiers on creatures it deals combat damage to.)
Equip
Snikt.

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PostPosted: Wed Jul 10, 2024 12:54 pm 
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Claw Grabber Machine -
Artifact | R
When Claw Grabber Machine enters the battlefield, exile the top six cards of your library.
: Put a card exiled with Claw Grabber Machine into your hand. If you can't, you win the game. Activate only if a creature an opponent controlled died this turn.


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PostPosted: Wed Jul 10, 2024 1:29 pm 
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Vile Machinations
Sorcery (R)
Reveal the card third from the top of your library. If it was a permanent, destroy all permanents that share a type with it and discard the revealed card. Otherwise, place Vile Machincations into your library third from the top.

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PostPosted: Fri Jul 12, 2024 7:08 pm 
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Vile Revival

Instant [U]
Return target creature card from your graveyard to the battlefield. It's a black Zombie in addition to its other colors and types and it gains decayed.
"If you're squeamish, maybe this isn't the class for you."
—Elbin, Necromancy 101 instructor

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PostPosted: Sun Jul 14, 2024 8:33 am 
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Glorious Revival
Sorcery (U)
Exile target players graveyard. Gain a life for each card type exiled in this way.

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PostPosted: Sun Jul 14, 2024 1:51 pm 
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Glorious Defeat -
Instant | U
You may cast this spell for if a creature dealt damage by a creature you control died this turn.
Put an indestructible counter on target creature you control. You gain 3 life.
He reveled in the death of his nemesis. Never has death felt more like a reward.


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PostPosted: Mon Jul 15, 2024 9:56 am 
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Bitter Defeat
Sorcery (U)
Each other player sacrifices a token.

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PostPosted: Mon Jul 15, 2024 5:50 pm 
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Bitter Fruit
Sorcery
Create two Food tokens. Then, you may sacrifice any number of Foods. For each Food you sacrifice this way, you draw a card and lose 1 life.
The flesh is ashen in the mouth, the seeds curdle the spit, and the juice bites back. But there is a deeper, crueler hunger than can be sated with the bread of the living.


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PostPosted: Tue Jul 16, 2024 8:05 pm 
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Fruits of Victory
Enchantment (C)
Whenever you attack with one or more creatures, put a tactics counter on Fruits of Victory.
Remove two tactic counters from Fruits of Victory: Deal 3 damage to any target.

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PostPosted: Thu Jul 18, 2024 1:59 am 
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Victory Formation
- Instant (U)
Victory Formation deals 1 damage to any target with 1 toughness, 1 loyalty, or 1 life.
Winners win, losers lose.

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PostPosted: Thu Jul 18, 2024 11:37 pm 
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Okay, Ladies, Now Let's Get in Formation
Enchantment — Dance
(Creatures you control may :t: to join this Dance until end of turn.)
Creatures that have joined this Dance have exalted.


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PostPosted: Fri Jul 19, 2024 6:05 am 
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Ladies and Gentelmen...
:x::b::b::b:
Sorcery
Choose a nonland card name, then reveal cards from the top of your library until you reveal a card with the chosen name. You may cast that card without paying its mana cost if its mana value is X or less. Otherwise, put it into your hand. Shuffle all other revealed cards into your library.
A truly grand performance requires a similarly grand introduction.

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PostPosted: Fri Jul 19, 2024 8:19 am 
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Gentleman Pirate
Creature - Human Pirate (R)
Haste, swashbuckling (This creature must be blocked if able and can't be blocked by more than one creature.)
When Gentleman Pirate enters the battlefield, gain control of up to one target artifact an opponent controls. That player creates a number of tapped treasure tokens equal to that artifact's mana value.
3/2

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PostPosted: Sat Jul 20, 2024 2:07 pm 
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Digital Piracy
Sorcery
This spell costs less to cast for each Ninja, Pirate, or Rogue that dealt damage to an opponent this turn.
Target opponent mills four cards. Then, choose an artifact or enchantment that player controls or an artifact or enchantment card in that player's graveyard. If you chose a permanent this way, you gain control of it. If you chose a permanent card in a graveyard this way, put that card on the battlefield under your control.


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PostPosted: Sat Jul 20, 2024 5:22 pm 
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Digital Era
Enchantment ─ Era (M)
If you would play a land, you may exile it to advance the Era instead.
Era I ► Draw three cards.
Era II ► Discard your hand then draw seven cards.
Era III ► Draw seven cards. You have no maximum hand size.

Not sure that works. You are giving up your land drop AND the land you would have played to trigger the Era effect.
"Exile an untapped land that entered the battlefield this turn under your control. If you do, advance the Era."?

Even then the card is probably busted.

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PostPosted: Sat Jul 20, 2024 8:36 pm 
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Era of Discovery
Enchantment - Saga
[I]: Create a 1/1 green Elf creature token. It explores.
[II-III]: Create a Map token.
[IV]: For each token you control, draw a card.

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PostPosted: Sun Jul 21, 2024 8:39 am 
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The Discovery Zone
Legendary Land (R)
: Add .
, : Exile the top card of your library. You may cast it this turn. Add one mana of any color.

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