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PostPosted: Wed Jun 12, 2024 12:52 pm 
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Past Lives
Enchantment — Aura
Enchant creature you control
Imprint — When Past Lives enters, exile a creature card with mana value less than enchanted creature's mana value from your graveyard.
If enchanted creature would die, put it on the bottom of your library instead. If you do, put the exiled card onto the battlefield, exile Past Lives, then return Past Lives to the battlefield attached to that creature.


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PostPosted: Wed Jun 12, 2024 3:20 pm 
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Days of our Lives
Enchantment (M)
When Days of our Lives enters, create a 1/1 white human soldier, a 1/1 blue human wizard, a 1/1 red human mercenary, a 1/1 black human rogue and a 1/1 green human druid creature token.
Whenever one of the following occurs that has not occured before, put a Soap counter on Days of our Lives ─
• a creature connives
• a creature is soulbonded
• a creature is copied
• a creature returns to the battlefield from a graveyard
• a creature fights
At the beginning of your upkeep, if there are five Soap counters on Days of our Lives, you win the game.

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PostPosted: Sun Jun 16, 2024 9:57 am 
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Daybreak

Sorcery
After this main phase, target player takes an additional upkeep step. (Your turn then proceeds as normal.)
Draw a card.
Every sunrise a reset, every dawn an opportunity.


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PostPosted: Mon Jun 17, 2024 8:36 am 
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Break the Stallion
Sorcery (R)
Choose one ─
• Search your library for a creature card with Saddle, reveal it and put it into your hand.
• Put a creature card with Saddle from your hand onto the battlefield. It gains haste. At the beginning of the end step, sacrifice it.

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PostPosted: Wed Jun 19, 2024 2:48 pm 
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Megalodon, the Sea Stallion -
Legendary Creature - Shark Mount | R
Megalodon, the Sea Stallion has hexproof as long as it's not saddled.
Whenever Megalodon, the Sea Stallion attacks while saddled, untap all other creatures you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
6/6


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PostPosted: Wed Jun 19, 2024 3:43 pm 
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Sea-Trench Megalodon
Creature — Shark Leviathan
At the beginning of your end step, put the bottom card of your library in your graveyard. If that card is a creature card with mutate, you may cast it without paying its mana cost if that spell targets Sea-Trench Megalodon.
Sea-Trench Megalodon can't attack or block unless it has mutated three or more times.
4/4


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PostPosted: Wed Jun 19, 2024 7:36 pm 
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Trench Warfare
Enchantment
At the beginning of your end step, put a +1/+1 counter on each untapped creature you control, and remove all +1/+1 counters from each tapped creature you control.

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What does B^) mean?


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PostPosted: Thu Jun 20, 2024 9:04 am 
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Principles of War
Enchantment (R)
At the beginning of your combat phase, choose one that hasn't been chosen ─
Surround ─ If you are attacking in greater numbers, deal 6 damage to target creature.
Attack ─ If you are attacking with equal numbers, creatures you control get +3/+0 until end of turn.
Divide ─ If you are attacking with inferior numbers, defending player can't block.
Surprise ─ Put a creature card from your hand onto the battlefield tapped and attacking.

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Ephemeron

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PostPosted: Mon Jun 24, 2024 5:59 pm 
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Principle Mckeon
Legendary Creature ─ Human Wizard (M)
Your opponents can't gain life, create tokens or cast historic spells.
2/5
Strixhaven's dark side shows in the detention hall, but it's not the students.

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PostPosted: Sat Jun 29, 2024 1:22 pm 
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Betray Principles
Sorcery
As an additional cost to cast this spell, sacrifice an enchantment.
Search your library for an artifact card, put it onto the battlefield, then shuffle.


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PostPosted: Sat Jun 29, 2024 3:47 pm 
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Betrayed for the Last Time -
Instant | U
Destroy target creature.
If a creature you control was destroyed by a source an opponent controlled this turn, destroy all creatures instead.


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PostPosted: Sat Jun 29, 2024 8:06 pm 
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Last Man Standing
Enchantment ─ Aura (R)
Enchant creature
If enchanted creature is the only creature you control it gets +7/+7 and gains defender and indestructible.

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PostPosted: Sat Jun 29, 2024 11:13 pm 
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Man versus Nature
:2::b::g::g:
Sorcery
Choose one -
  • Man - Destroy all nonartifact creatures
  • Nature - Destroy all artifacts.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

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The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Sun Jun 30, 2024 10:23 am 
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Unnatural Genesis
Sorcery
Return target creature card from your graveyard to the battlefield and exile another target creature card from your graveyard. The creature card on the battlefield gains the abilities of the exiled card.


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PostPosted: Sun Jun 30, 2024 11:58 am 
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Genesis of Thought -
Instant | R
You may cast this card for when you draw it if it’s the first card you drew this game.
Draw three cards.


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PostPosted: Sun Jun 30, 2024 1:22 pm 
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Begone, Thought
Instant
As an additional cost to cast this spell, discard X cards.
The next X times target opponent would draw a card this turn, they discard a card instead.


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PostPosted: Tue Jul 02, 2024 9:02 am 
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Begone, Foul Demon!
Sorcery (U)
Exile target creature you own but don't control.
Draw a card.

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


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PostPosted: Tue Jul 02, 2024 10:27 am 
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Call Foul -
Instant | U
Target creature gets -3/-3 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Mage Tower has rules and regulations—they're loose, but it does have them.


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PostPosted: Tue Jul 02, 2024 10:42 am 
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Foil Foul Play
Enchantment (R)
Whenever you investigate, counter target spell an opponent controls.

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

Cato


Last edited by Dudibus on Tue Jul 02, 2024 3:51 pm, edited 1 time in total.

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PostPosted: Tue Jul 02, 2024 1:14 pm 
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Feels like it should be an "up to one" or "target spell an opponent controls" to avoid it triggering while you have the only spell.

Foil Treatment
:gold: Instant
Target spell or permanent becomes all colors and legendary. It gains "When this permanent is put into a graveyard from the battlefield, create a Treasure token."


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