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 Post subject: Duskmourn flavor
PostPosted: Fri Jun 28, 2024 10:57 am 
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https://twitter.com/wizards_magic/statu ... 8557385104

-Main story is about Nashi being trapped on the plane and a group forms to come rescue him; The Wanderer, Tyvar, Kaito (from art he looks like
still sparked), Zimone, Niko (whose art looks like they are desparked) and native Winter

-"Winter is a new character native to Duskmourn. He has cunning and smarts in spades. He acts as a guide to our heroes."

-"While Duskmourn once was a plane full of people and places, an ancient horror has transformed it into a singular House, filled with terrors. "

-New cards called Room (will be listing them in OP to help flesh out the mansion

-"Strange phenomena exist across Duskmourn, bringing magic to an otherwise dark and hidden world. This ethereal magic takes the form of a "static" effect observed across the plane."

-There is an UFO card, could connect for the Folmori and/or space set up coming or just horror trope of alien abduction.

-"Spirits manifest on Duskmourn in the form of static of all types. You'll see technology that may look familiar, but serves a very different purpose." - Related seems like tvs are used in this world to trap ghosts or ghosts use them as portals

-"Spirits come in both Benevolent and Malevolent varieties in Duskmourn".

-Overload cycle show overloads of certain parts of the house and the glimmer cycles are "glimmers of hope" left in the house that can't die.

-"Even toys... have come to life. They were quick to… adapt to the horrors."

-"The House is constantly reconfiguring itself in its never-ending game of terror."

-"Beasties used to be the pets in Duskmourn."

-From the commander decks we learn Valvagoth is the big bad (and the butterfly like thing fused into the house in the main promo art for the set) and Aminatou is here (likely to play into creepy kid trope she was based on).

-Story goes from 8/26-8/30

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 Post subject: Re: Duskmourn flavor
PostPosted: Fri Jun 28, 2024 11:42 am 
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looking at the cards shown so far I've been really conflicted because some of the horrors and spirits look really freaking cool and then you see tvs, chainsaws, headphones and EVP devices and I'm like "this isn't magic, I don't know what this is"

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 Post subject: Re: Duskmourn flavor
PostPosted: Fri Jun 28, 2024 2:24 pm 
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Personally, I am a fan of the fantasy trope of "lost advanced civilization has left these relics that contemporary adventurers now find and use" being turned on its head with the "lost advanced civilization" being "1980s America".


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 Post subject: Re: Duskmourn flavor
PostPosted: Fri Jun 28, 2024 3:07 pm 
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Wow.

I had been fairly disinterested, but that cast of characters is tailor made for me to avoid this set.

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 Post subject: Re: Duskmourn flavor
PostPosted: Fri Jun 28, 2024 5:56 pm 
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PW guide; https://magic.wizards.com/en/news/featu ... -duskmourn

I like how the whole plane has elements of 80's fantasy to help tie it into being a fantasy setting.

neru wrote:
Personally, I am a fan of the fantasy trope of "lost advanced civilization has left these relics that contemporary adventurers now find and use" being turned on its head with the "lost advanced civilization" being "1980s America".


Same, in general I like the post apocalyptic feel of the plane and as a horror fan the general vibes.


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 Post subject: Re: Duskmourn flavor
PostPosted: Sat Jun 29, 2024 8:30 am 
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neru wrote:
Personally, I am a fan of the fantasy trope of "lost advanced civilization has left these relics that contemporary adventurers now find and use" being turned on its head with the "lost advanced civilization" being "1980s America".


The Planeswalker's Guide seems to confirm this is the intention, and I love it. Make Quint show up and confuse a milkshake container for something religious

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 Post subject: Re: Duskmourn flavor
PostPosted: Tue Oct 15, 2024 3:19 am 
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FYI
The survey for Duskmourne is up on the mothership

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 Post subject: Re: Duskmourn flavor
PostPosted: Wed Oct 16, 2024 5:07 am 
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Thanks

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 Post subject: Re: Duskmourn flavor
PostPosted: Thu Oct 17, 2024 12:48 am 
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I wish a lot of the 80's stuff was reminiscent of the 80's as opposed to being lifted straight out of the 80's. I'm not hating it as much as I thought I would though- It's weird to magic but it all comes across coherently.
I get the something like a chainsaw is hard to divorce from our idea of a chainsaw. Some of the ghostbusting and tv equipment could stand to be given a bit of a fantasy tweak. The fashion though, is what's really hard to buy as MTG- like, my dudes, you can evoke the 80's without lifting it from a Sears catalogue.

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 Post subject: Re: Duskmourn flavor
PostPosted: Thu Oct 17, 2024 1:08 am 
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TPmanW wrote:
I
The fashion though, is what's really hard to buy as MTG- like, my dudes, you can evoke the 80's without lifting it from a Sears catalogue.

cursed windbreaker is one of the most jarring cards ever printed. It's straight up a silver borders concept.

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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 Post subject: Re: Duskmourn flavor
PostPosted: Mon Oct 21, 2024 5:01 pm 
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Barinellos wrote:
TPmanW wrote:
I
The fashion though, is what's really hard to buy as MTG- like, my dudes, you can evoke the 80's without lifting it from a Sears catalogue.

cursed windbreaker is one of the most jarring cards ever printed. It's straight up a silver borders concept.

I also don't see any horror connection. Heck, "Cursed cloak" would even sound better.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Duskmourn flavor
PostPosted: Thu Oct 24, 2024 10:11 am 
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I really liked Duskmourn imo one of the more creative planes we have seen. I really don't know any other media that uses the ancient advance lost tech trope for 80's stuff and I felt the house and the way it worked out was pretty neat. I def would also like to see the 80's urban fantasy the plane was pre-house.


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