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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 23, 2024 11:53 pm 
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TPmanW wrote:
Man what a cool and well-respected CotW that was.

I recently watched a video that got me thinking- who is Gond? That, informed by the round where we had to reference a real card name, got me thinking.
Let us stare into the face of Gond.

Gond Of Taldwen
Legendary creature - Elf Noble Spirit
: Create a 1/1 green Elf Warrior creature token.
, tap another untapped Elf creature you control: Create an Elvish Mystic token.
, tap two other untapped Elf creatures you control: Create a Elvish Archdruid token.
2/2


Revised version:

Gond Of Taldwen
Legendary creature - Elf Noble Spirit
: Create a 1/1 green Elf Warrior creature token.
, tap another untapped Elf creature you control: Create an Elvish Mystic token.
, tap three other untapped Elf creatures you control: Create a Elvish Archdruid token.
1/1

Should I require Gond + 4 other elves to make the token? If you do it repeatedly, it's a real game-ender.
I could also go GW which is in flavor with Shadowmoor elves.
Also, I made it 1/1. To fit with the tokens it makes more than anything else really.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Mon Jun 24, 2024 2:24 am 
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I wonder if the Elvish Mystic ability could be cut. The goal is probably to crank out Archdruids, but that requires tapping your creatures anyway so you might as well use Warrior tokens for that.


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 Post subject: Re: TPortfolioW
PostPosted: Mon Jun 24, 2024 9:51 pm 
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Shazzeh wrote:
I wonder if the Elvish Mystic ability could be cut. The goal is probably to crank out Archdruids, but that requires tapping your creatures anyway so you might as well use Warrior tokens for that.

It's probably easier to just replace archdruid with priest of titania. THat puts all the cards more in line, so that there's more of a real choice between them. Or I could tack the Archdruid on at the end, but by that point you really need to work for it. And hey, if you happen to have a spare elf, why not tap another one for an elvish mystic and maybe cast another elf spell next turn.

Gond Of Taldwen
Legendary creature - Elf Noble Spirit
: Create a 1/1 green Elf Warrior creature token.
, tap another untapped Elf creature you control: Create an Elvish Mystic token.
, tap two other untapped Elf creatures you control: Create a priest of titania token.
2/2

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Jul 02, 2024 11:14 pm 
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Hunted Hound
Creature - Dog
Vigilance
When ~ enters the battlefield, target opponent creates a 1/1 white cat creature token with first strike.
3/1

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Jul 02, 2024 11:30 pm 
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TPmanW wrote:
Thunderhoof Batterhorn
Creature - Beast
Expertise- If a creature you control that has two or more instances of trample would deal excess damage to a player, planeswalker or battle it deals double that damage instead.
: ~ gains trample until end of turn.
5/4
I once saw one hit a guy so hard he went through another guy. -Talgen Drannith patrolman

Not sure if I have to specify what the excess damage is dealt to, but I doubt it hurts things.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Jul 03, 2024 12:27 am 
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Wherefore is a dog being hunted by a cat? Isn't it usually the other way around?

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 Post subject: Re: TPortfolioW
PostPosted: Wed Jul 03, 2024 2:24 am 
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TPmanW wrote:
Specter Of Oversight
Creature - Specter
Flying
At the beginning of your end step, each opponent dealt combat damage by a creature you control this turn discards a card.
2/2
I like this. "Of" in the name there shouldn't be capitalized though. Something with simply "Overseer" instead of "Oversight" might be better for the name.

I would actually like to push the Spectre angle here by adding some clause such as "If a player would discard a card but can't/didn't (however that would be worded), they lose 2 life" so it would synergize heavily with other discard things (such as other Spectres).

TPmanW wrote:
Snide Aside
Violent Silence
:pu::pb:
Instant
Counter target spell unless its controller pays 4 life.
"..." - corpses
While obviously not strictly better, seems like an overall upgrade over Dash Hopes. Not that that says much.

... Oh, just noticed you had posted these 7 years ago... Better late than never, right?

TPmanW wrote:
Gond Of Taldwen
Legendary creature - Elf Noble Spirit
: Create a 1/1 green Elf Warrior creature token.
, tap another untapped Elf creature you control: Create an Elvish Mystic token.
, tap two other untapped Elf creatures you control: Create a priest of titania token.
2/2
It does seem like the very usual kind of an elvish card. I'm really not a fan of designs which requires extraordinary amounts of extra tracking with unique tokens and creating multiple different tokens that are also vaguely kinda similar but also not. It isn't exactly hard to imagine how in IRL game having all of these different types of tokens lying around could get really annoying if you don't happen to be packing a ton of Priest of Titania cards with you that could be used as 'proxies'.

I find the reliance on ever more complicated and myriad tokens to be anti-pattern in card design. This is especially true for creating token copies of just any existing permanent btw. The more tokens you are supposed to be required to be packing around, the less chance there is you have that one particular one needed for the game at hand. Without those tokens - that themselves create an ever increasing high maintenance cost and even a sort of an entry cost in a way - matches can turn into a tracking hell so fast it isn't even funny.

TPmanW wrote:
Thunderhoof Batterhorn
Creature - Beast
Expertise- If a creature you control that has two or more instances of trample would deal excess damage to a player, planeswalker or battle it deals double that damage instead.
: ~ gains trample until end of turn.
5/4
I'm not feeling it - trample is a such a lesser keyword that encouraging stacking it for somewhat negligible bonus you have to set-up to get working is ugh. Supposing you had a creature with multiple tramples, that would be bigger than all of the blockers combined that could block it for it to slap that double trampling damage, it would still just be reduced down to a limited form of unblockability in that it would in most cases be better for the opponent to simply not block it. You would need like Lure as well to get that doubling stuff going.

TPmanW wrote:
Hunted Hound
Creature - Dog
Vigilance
When ~ enters the battlefield, target opponent creates a 1/1 white cat creature token with first strike.
3/1
For a 'hunted' card, I would expect something notably more impactful than a 3/1 vigilance. I don't think the hunted design pattern works that well for 1-cost card.

Wherefore is a dog being hunted by a cat? Isn't it usually the other way around?
Expectations fully subverted :V

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—The Book of Cataclysm, Syndicate Wars
Deck lists (tappedout.net)
Bunch more of my designs!


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 Post subject: Re: TPortfolioW
PostPosted: Fri Jul 05, 2024 8:54 pm 
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Wherefore is a dog being hunted by a cat? Isn't it usually the other way around?

I know a lot of dogs where that is not the case. Mind you, they're 1/1s.

Tahazzar wrote:
... Oh, just noticed you had posted these 7 years ago... Better late than never, right?

I am totally cool with that.

Tahazzar wrote:
TPmanW wrote:
Gond Of Taldwen
Legendary creature - Elf Noble Spirit
: Create a 1/1 green Elf Warrior creature token.
, tap another untapped Elf creature you control: Create an Elvish Mystic token.
, tap two other untapped Elf creatures you control: Create a priest of titania token.
2/2
It does seem like the very usual kind of an elvish card. I'm really not a fan of designs which requires extraordinary amounts of extra tracking with unique tokens and creating multiple different tokens that are also vaguely kinda similar but also not. It isn't exactly hard to imagine how in IRL game having all of these different types of tokens lying around could get really annoying if you don't happen to be packing a ton of Priest of Titania cards with you that could be used as 'proxies'.

I find the reliance on ever more complicated and myriad tokens to be anti-pattern in card design. This is especially true for creating token copies of just any existing permanent btw. The more tokens you are supposed to be required to be packing around, the less chance there is you have that one particular one needed for the game at hand. Without those tokens - that themselves create an ever increasing high maintenance cost and even a sort of an entry cost in a way - matches can turn into a tracking hell so fast it isn't even funny.

Multiple token types can be a pain, but it was also the contest prompt. What I really have trouble with is cards that can make copies of multiple things. You'll never know what token you'll need until the thing gets copied. Even then if it only happens once it's alright, but "copy" tokens get confusing when there's more than one thing being copied. Ever since they let you start copying permanent spells its been more of an issue.
Lately I've seen people with blank tokens with dry erase board material on the front. Then you can just write down whatever the token is supposed to be.

Tahazzar wrote:
TPmanW wrote:
Hunted Hound
Creature - Dog
Vigilance
When ~ enters the battlefield, target opponent creates a 1/1 white cat creature token with first strike.
3/1
For a 'hunted' card, I would expect something notably more impactful than a 3/1 vigilance. I don't think the hunted design pattern works that well for 1-cost card.
It really doesn't, but I wanted to try. Well, it works in multiplayer, but not elsewhere.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sat Jul 13, 2024 12:55 am 
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If Smoldering Crater's cycling cost is equivalent to Forgotten Cave's and Sheltered Thicket already exists, then is this ok?

Rugged Copse
Land
~ enters the battlefield tapped.
:t:: Add :r: or :g:.
Cycling :rg:

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Mon Jul 15, 2024 11:16 pm 
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TPmanW wrote:
If Smoldering Crater's cycling cost is equivalent to Forgotten Cave's and Sheltered Thicket already exists, then is this ok?

Rugged Copse
Land
~ enters the battlefield tapped.
:t:: Add :r: or :g:.
Cycling :rg:

Given that I got a CotW nomination, I'm going to say this is ok.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Jul 16, 2024 1:22 am 
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Sheltered Thicket and its kin would most likely be of lower rarity - even potentially down to common - given they didn't have the basic land types. The likelihood that this would ever see any extensive modern competitive play seems incredibly low to me. In other words, I don't think this sort of cycle would be particularly noteworthy. So yes, very ok.

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—The Book of Cataclysm, Syndicate Wars
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Bunch more of my designs!


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 Post subject: Re: TPortfolioW
PostPosted: Fri Jul 19, 2024 6:34 pm 
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Just some spells to help red deal with bigger creatures efficiently. It's a real problem in commander especially.

Channeled Rage
Instant
Pay up to 5 life. ~ deals damage equal t the life payed to any nonplayer target.

Radiation Blast
Instant
Destroy target creature. That creature's controller rolls a six-sided die then creates an X/X red mutant creature token where X is the number rolled.

Building Pressure
Instant
~ deals 2 damage to any target.
~ costs less to cast for each spell you've cast this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Fri Jul 19, 2024 11:55 pm 
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TPmanW wrote:
Cardhir Phelddagrif
Legendary creature - Phelddagrif
Flying, trample, lifelink
: Each player may put a lifelink counter on a creature they control. For each player who does so, you gain 2 life.
: Each player may put a flying counter on a creature they control. For each player who does so, create a 1/1 blue Bird token with flying.
: Each player may put a trample counter on a creature they control. For each player who does so, put a +1/+1 counter on ~.
4/4


Questing Phelddagrif wasn't a legend so I decided to make it up to commander players.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Mon Jul 29, 2024 10:20 pm 
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TPmanW wrote:
Defend The Motherland!
Enchantment
Whenever one or more creatures attack you Recruit 1. (Put a +1/+1 counter on an Army you control. If you don’t control an Army, create a 0/0 white soldier Army creature token first.)

It's recruit because I don't want them to be zombies. Even if I amassed soldiers it would still be black, which I don't really want either.
Do we have to specify "attack you or a planeswalker you control, or a battle you defend"?


Oops, made a card that didn't meet contest criteria.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Jul 30, 2024 11:57 pm 
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Just a celebration of the very best boy. I think this paints the picture.

Rosko, Lap-Napper
Legendary creature - Dog
: Tap target creature and put a +1/+1 counter on it.
Sacrifice a food: Untap ~.
He may love you now, but you ain't chopped liver.
0/3

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Mon Aug 05, 2024 6:05 pm 
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Blood Accountant
Creature - Vampire Cleric
When ~ enters the battlefield, you gain life 1 life for each vampire you control. For each point of life this would put you above your starting life total, instead each opponent loses that much life.
2/2
They set the exchange rate for the litre.

Feels like this could be phrased more effectively, but this is good for now.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Mon Aug 12, 2024 9:06 pm 
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Alquist, On The Trail
Legendary Planeswalker - Alquist
When ~ enters , undermine X times. (To undermine, create a Secret token. It's an artifact with ", sacrifice this artifact: Target player mills three cards.")
Whenever an opponent mills one or more cards, put a loyalty counter on ~.
Undermine
Add X mana. Use this mana only to pay the activation cost of abilities.


Riffing off Dudibus' submission to the last Pro Tour round. There's design space there.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Thu Sep 05, 2024 8:01 pm 
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Kennel Keeper
Creature - Human Ranger
Pack Bond - At the beginning of your end step put a +1/+1 counter on each dog you control and up to one nondog creature you control.
2/2

Den Mother
Creature - Dog
Pack Bond - At the beginning of combat on your turn each dog you control and up to one nondog creature you control gets +1/+1 until end of turn.
2/2

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Thu Oct 10, 2024 9:57 pm 
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Doomsday Mox
Artifact
, sacrifice a land: Add one mana of any color.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Oct 15, 2024 7:51 pm 
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Original


Demon's Pawn
Enchantment - Aura
You control enchanted creature.
": Transform Demon's Pawn. Only enchanted creature's owner may activate this ability and only as a sorcery."

//

Demon Spawn
(black) Creature - Demon
Flying, ward
4/4

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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