Impetus Charm Instant
Choose one, or choose 2 at random:
- Create two treasure tokens
- Create a 4/4 green elemental creature token
- Draw a card
my concern here is that exactly one of these modes is good. the idea of "choose one, or choose 2 at random" is cute, and having some power variance in that is good so you have a reason to want to actually choose, but the 4/4 is just so much better than the other two, and it's so likely even if you're picking at random, that I feel like you'll basically always go for it and it'll just feel really bad when you miss. I think I'd like this better with four choices, so you could get a kind of power slope while providing more interesting options. maybe something reactive, like "destroy up to one target artifact or enchantment", that you might need sometimes but have no use for at others? I'm not super convinced this is a cantrip, though. it
can be, but only if you pick the random option, and then only 2/3rds of the time. there's also a significant rules issue with choosing at random: you choose modes before paying costs, and there's no way to force you to generate the mana to pay for it if you roll up a set of choices you don't like. because none of these target, there might be a way to word it so that the choice happens after ("When you cast ~, choose 2 at random. ~ gains those modes." or something to that effect.) but it'd have to be a weird wording hack because there are very good reasons for the casting process to proceed in the order that it does.
1/5So fixing that wording is kind of hard. Making the modes balanced though is pretty easy.
Impetus Charm Instant
Choose one, or choose 2 at random:
- Create two treasure tokens
- Create a 2/2 green elemental creature token
- Draw a card
Actually, this probably makes the token the worst mode. 3/3 would probably be ok. My worry with adding a 4th mode is that you can't use a d6 to determine the mode anymore and I'm leery of any random element that can't be solved with one flip of a coin or roll of a common die. I mean, there's the flip two coins approach, but worry I'd have to spell it out.