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PostPosted: Mon Feb 12, 2024 9:12 am 
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Nascent Acolyte
Creature - Human Wizard (C)
At the beginning of your upkeep, choose the first option that hasn't been chosen -
• Draw a card, then discard a card.
• Put a +1/+1 counter on Nascent Acolyte.
• Put a flying counter on Nascent Acolyte.
1/4

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PostPosted: Mon Feb 12, 2024 12:22 pm 
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Aboshan's Paranoia
Enchantment (U)
Whenever you discard a card, suspect target unsuspected creature. (Suspected creatures have menace and can't block.)
Threshold, Sacrifice Aboshan's Paranoia: Return all suspected creatures to their owners' hands. Activate this ability only if you have seven or more cards in your graveyard.
Madness


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PostPosted: Wed Feb 14, 2024 4:49 pm 
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Mist of Oblivion
Enchantment (R)
Whenever you cycle a card, target creature gets -13/-0 until end of turn.
Cycling

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PostPosted: Wed Feb 14, 2024 8:16 pm 
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Temporal Abyss
:3::u::u:
Enchantment {MR}
At the beginning of your end step, choose a permanent type. Each player chooses a permanent they control of the chosen type other than Temporal Abyss. The chosen permanents phase out and can't phase in for as long as Temporal Abyss is on the battlefield

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

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PostPosted: Thu Feb 15, 2024 5:53 am 
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Payback - :b:
Sorcery (C)
Destroy target creature that dealt damage to you since your last turn ended.


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PostPosted: Thu Feb 15, 2024 4:01 pm 
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Obvious Patsy
Creature — Human Peasant (U)
As long as Obvious Patsy is unsuspected, suspected creature you control have "Ward—Pay 2 life."
As long as Obvious Patsy is suspected, unsuspected creatures you control have "Ward—Discard a card."
2/3


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PostPosted: Fri Feb 16, 2024 4:03 pm 
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Isolation Demon
Creature - Demon (R)
Bargain, Bargain, Bargain
Haste, Flying, Trample
When ~ enters the battlefield, choose target creature you control. Destroy each creature other than the chosen creature and ~, then return ~ to your hand unless it was bargained three times.
"You wish to be the most powerful man alive? So be it."
[7/7]

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PostPosted: Sat Feb 17, 2024 1:12 am 
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Sudden Deathmatch - :4::b::b::b:
Enchantment (M)
When ~ enters the battlefield, if it’s your turn, end the turn.
Whenever a creature deals combat damage to a player, that player loses the game.


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PostPosted: Sat Feb 17, 2024 12:21 pm 
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Tempt
Enchantment - Aura (C)
Enchant creature
You control enchanted creature. It has haste and can't block.
At the beginning of your upkeep, sacrifice an artifact, enchantment, or token.

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PostPosted: Sat Feb 17, 2024 1:57 pm 
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Flash of Lightning
Instant (U)
Flash of Lightning deals 2 damage to any target.
You may cast the next sorcery you cast this turn as if it had flash.

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PostPosted: Sun Feb 18, 2024 1:51 am 
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Ancient Apprentice - :2::r:
Creature (R)
:t:: Add :r::r::r:. Spend this mana only to cast instant spells. Activate only during your main phase.
0/1


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PostPosted: Sun Feb 18, 2024 11:03 pm 
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Murderous Masquerade
Enchantment (M)
When Murderous Masquerade enters the battlefield, exile all creatures face-down and shuffle them. Then, starting with you, each player chooses a number of those exiled face-down cards equal to the number of creature cards they control exiled this way. Simultaneously, each player cloaks all cards they chose this way.
Whenever a face-down creature dies, its controller creates a tapped Treasure tokens.


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PostPosted: Thu Feb 22, 2024 4:25 pm 
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Circle of Stones
Enchantment - Aura (C)
Enchant land
When Circle of Stones enters the battlefield, draw a card.
Whenever enchanted land becomes a creature, put two +1/+1 counters on it.
The stones mark not when it was erected, but where it will be next.

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Last edited by Dudibus on Mon Feb 26, 2024 9:52 am, edited 1 time in total.

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PostPosted: Sat Feb 24, 2024 2:27 pm 
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cost?

Crash into Allies
Sorcery (U)
Choose one:
  • Target creature you control fights target creature you don't control.
  • Target creature you don't control with flying deals fights target creature you don't control without flying.

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PostPosted: Sat Feb 24, 2024 2:36 pm 
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Treasure Boar - :3::g:
Creature - Boar (R)
Whenever ~ attacks, create two Treasure tokens.
0/5


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PostPosted: Sun Feb 25, 2024 6:03 pm 
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Tyvar, Prince of Skemfar
Legendary Creature — Elf Warrior
Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elf.
: Exile Tyvar and return him to the battlefield transformed with X loyalty counters, where X is the number of +1/+1 counters on Tyvar.
Used to traveling the realms of Kaldheim, Tyvar did not realize when he traveled beyond Kaldheim.
2/2

Tyvar Realmwalker
Legendary Planeswalker — Tyvar
: Create a 1/1 black and green Elf Warrior creature token.
: Put a +1/+1 counter on each Elf you control. Until end of turn, each black Elf you control gains menace until end of turn and each green Elf you control gains hexproof until end of turn.
: You get an emblem with "Whenever a land enters the battlefield under your control, you may return target Elf creature card or Tyvar planeswalker card from your graveyard to the battlefield."


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PostPosted: Wed Feb 28, 2024 9:48 am 
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Whispers from the Grave
Enchantment (C)
When Whispers from the Grave enters the battlefield return target creature card from your graveyard to your hand.
When a creature enters the battlefield under your control, sacrifice Whispers from the Grave and put two +1/+1 counters on that creature.

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Ephemeron

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PostPosted: Wed Feb 28, 2024 1:55 pm 
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Creeper of the Inevitable
Creature — Zombie Druid (U)
Each creature you control with a finality counter gets +1/+1 and has deathtouch.
, Sacrifice a creature: Return Creeper of the Inevitable from your graveyard to the battlefield with a finality counter.
2/2


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PostPosted: Wed Feb 28, 2024 2:39 pm 
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Eradication Pulse
Sorcery (R)
Destroy target nonland permanent and all other nonland permanents that don't share a name with that permanent.
As if guided by a malignant hand, it always left suffering behind.

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PostPosted: Fri Mar 01, 2024 12:12 pm 
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Outcompete
Sorcery (M)
Target nonbasic permanent loses all abilities and types. Then, exile it. Its controller gets an emblem with "Nonbasic permanents you control with the exiled card's name lose all abilities."
Extinction is not a statement of the present but of the future.


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