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PostPosted: Mon Mar 06, 2023 11:39 pm 
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I feel like Disarmament should make their power 0.The rest are all really cool.


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PostPosted: Tue Mar 07, 2023 12:27 am 
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Long time no see.

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PostPosted: Tue Mar 07, 2023 2:42 am 
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Do people still play magic? I just go to weekly legacy and can't remember new cards. Monoblue Belcher is real now though.


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PostPosted: Tue Mar 07, 2023 3:11 am 
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tbh I just watch mtg on youtube and do ymtc.

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PostPosted: Tue Mar 14, 2023 2:13 am 
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Aspiring Challenger :1::g:
Creature - Human Warrior
Trample
At the beginning of combat on your turn, if another creature has power greater than or equal to Aspiring Challenger, put a +1/+1 counter on Aspiring Challenger.
1/1
She knows her place, and it's first.

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PostPosted: Thu Mar 30, 2023 11:57 pm 
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Wizened Mentor :2::w:
Creature - Human Warrior
When Wizened Mentor dies, you may attach each equipment and aura that was attached to it to another target creature.
3/2
"Someday, this blade will pass into your hands. You'll know when the time is right."

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PostPosted: Wed Aug 23, 2023 4:53 am 
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Springleaf Grove
Land
:t:: Add :1:
:t:, tap an untapped creature you control: add one mana of any color.

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PostPosted: Wed Aug 23, 2023 6:51 am 
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PostPosted: Wed Aug 23, 2023 8:08 am 
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[quote=Flopfoot"]That's Holdout Settlement and Survivors' Encampment[/quote]

Springleaf Drum seems like the inspiration here, so maybe this could a common for a LorMoor revisit? Might be better for constructed than the Vivid cycle+Refelcting Pool

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PostPosted: Wed Aug 23, 2023 11:20 am 
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make it an artifact land :^)

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PostPosted: Fri Aug 25, 2023 4:43 pm 
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whoops, should have checked if it'd been done before.

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PostPosted: Sat Sep 09, 2023 7:39 pm 
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Battle Hymn :2::w::w:
Enchantment
Whenever a creature you control dies, exile it.
Creatures you control get +1/+1 for each creature exiled with Battle Hymn.

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PostPosted: Sun Sep 10, 2023 4:02 am 
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This could also be cool if it made you choose a creature type to mirror Door of Destinies

I think last line should say "each creature card". Also I guess this doesn't work good in multiples. But if it used its own counters then it could potentially track token creatures which I assume you were trying to avoid


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PostPosted: Mon Sep 11, 2023 9:12 pm 
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Forced Labor :2::u::b:
Enchantment - Aura
Enchant Creature
You control enchanted creature. It can't attack or block and has ":t:: create a treasure token."

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PostPosted: Sat Sep 16, 2023 4:13 pm 
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Molder in the Grave :w::g:
Instant
As an additional cost to cast Molder in the Grave, exile a creature card from your graveyard.
Put a +1/+1 counter on each creature you control.
John Brown's body lies a-moldering in the grave
But his soul goes marching on

-Union marching song

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PostPosted: Fri Sep 22, 2023 6:41 pm 
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Objection! :1::u::u:
Instant
Objection! costs :1: less to cast if you control a clue.
Counter target spell.

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PostPosted: Sun Sep 24, 2023 10:49 pm 
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Paranoia :ur::b:
Sorcery
Target opponent discards a card at random. Then, if you control a permanent that player owns, they sacrifice a creature.
After the betrayal, the king saw treason around every corner.

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PostPosted: Thu Oct 12, 2023 8:14 pm 
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Fallen Greataxe :2:
Artifact - Equipment
Equipped creature gets +1/+1.
As long as your life total is less than or equal to half your starting life total, equipped creature gets +3/+3 instead.
Equip :1:
Come close enough to death, and you become death itself.

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PostPosted: Mon Oct 23, 2023 5:32 pm 
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Elis, Bearer of Blessings :2::w:
Legendary Creature - Kor Cleric
:w:, :t:: Create a legendary aura enchantment token named Elis' Blessing with enchant creature and "enchanted creature gets +2/+2" and attach it to target creature you control.
2/2

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PostPosted: Sun Nov 26, 2023 5:39 pm 
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Suicide Attempt :1::b:
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Flip a coin. If you win the flip, destroy target creature. Otherwise, put a -1/-1 counter on it.

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