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PostPosted: Mon Jan 13, 2014 12:03 am 
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Archetype of Imagination -
Enchantment Creature - Human Wizard (U)

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

"Is is not the embodiment of our aspirations?"
-Prokopios, astronomer of Meletis


3/2

Source: http://www.wizards.com/magic/magazine/a ... smechanics

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Last edited by Shadowchu on Mon Jan 13, 2014 12:14 am, edited 2 times in total.

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PostPosted: Mon Jan 13, 2014 12:10 am 
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I think I love everything about this card except for the mana cost. The border works really well with the art.

Part of a cycle?

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PostPosted: Mon Jan 13, 2014 12:12 am 
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I could see this being part of a cycle. The mana cost is prohibitive because this will be extremely powerful in limited. If it was more aggressively costed the rarity would have to increase.

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PostPosted: Mon Jan 13, 2014 12:17 am 
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It says in the article that this is part of a cycle. So, Flying, Trample, Vigilance, Haste and Deathtouch again, like those Maze guys from Dragon's Maze?

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PostPosted: Mon Jan 13, 2014 12:27 am 
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I agree I like everything about this but the mana cost.


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PostPosted: Mon Jan 13, 2014 12:31 am 
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At uncommon? That's pretty sweet. Makes all of your dudes unblockable unless you are playing against green (In which case they are just probably mostly unblockable).

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PostPosted: Mon Jan 13, 2014 1:31 am 
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It's very interesting- and probably a powerful uncommon bomb for sealed and to a lesser extent draft (as I'm sure the rest of the cycle will be.) This one has great art- making me really hope that one of the minor gods leans heavily on the Morpheus mythology.

Other than that, there isn't much to say. 3 mana is a touch expensive for a static ability like this, the sheer tempo loss from this guy getting Shocked or Magma Jetted would make this rather bad- and the ability would probably require 2+ turns on the field to pay for itself. So unless one of these generates some kind of nutty synergy, I doubt any of them will see standard play.


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PostPosted: Mon Jan 13, 2014 7:17 am 
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felbatista wrote:
It says in the article that this is part of a cycle. So, Flying, Trample, Vigilance, Haste and Deathtouch again, like those Maze guys from Dragon's Maze?

Deathtouch seems too rare to be used on a card like this. Also I think First Strike makes more sense than Vigilance.

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PostPosted: Mon Jan 13, 2014 8:53 am 
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Hello limited finisher.

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PostPosted: Mon Jan 13, 2014 12:03 pm 
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Everyone loses flying if this is on both sides of the board, right?

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PostPosted: Mon Jan 13, 2014 12:13 pm 
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Correct.

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PostPosted: Mon Jan 13, 2014 1:33 pm 
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Maybe the green one prevents all noncombat damage and life loss dealt by creatures your opponents control to you?


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PostPosted: Mon Jan 13, 2014 1:49 pm 
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I wish he has flying so that flying lord from m14 could make him cost 1 less...

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PostPosted: Mon Jan 13, 2014 1:51 pm 
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Yeah, it's sad that he only has flying after he gets played.

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You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"


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PostPosted: Mon Jan 13, 2014 2:29 pm 
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I like that this card and Wonder imply that we just need to think more creatively to start flying.


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PostPosted: Sun Jan 19, 2014 3:57 am 
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DS wrote:
I like that this card and Wonder imply that we just need to think more creatively to start flying.


Well, that was how airplanes were invented.

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