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PostPosted: Sat Jul 22, 2023 12:51 am 
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Playtest cards aren't exactly good examples of how the rules work, but now that I've thought about it, I guess a creature being on the battlefield with 0 toughness isn't really that different from a player not losing the game at 0 life because they have a Platinum Angel.

So maybe it would be fine with some minor rules tweaks. We'd probably need some specific new rule, for example, to say that something can't be sacrificed if that wouldn't result in it leaving the battlefield.

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PostPosted: Mon Jul 24, 2023 8:58 am 
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End
Instant (U)
Destroy target planeswalker.

This still does not exist.

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PostPosted: Sun Jul 30, 2023 1:48 pm 
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Cyclical Growth
Instant (U)
Target creature gets +X/+X until end of turn.
Draw a card

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Sun Jul 30, 2023 2:59 pm 
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Aggressive Urge is similar, if +1/+1 is enough to win the trade


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PostPosted: Mon Jul 31, 2023 2:26 am 
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Quote:
Rolling Mineworm
Creature – Insect Worm (U)
~ gets +1/+0 for each Mountain you control.
[0/1]
Visual render

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PostPosted: Mon Jul 31, 2023 2:09 pm 
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End
Instant (U)
Destroy target planeswalker.

This still does not exist.


Yeah, because WotC doesn't want it to be easy to destroy planeswalkers.

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Mon Jul 31, 2023 3:07 pm 
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Yeah, because WotC doesn't want it to be easy to destroy planeswalkers.

I think The Elderspell begs to differ.

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PostPosted: Mon Jul 31, 2023 3:08 pm 
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End
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Destroy target planeswalker.

This still does not exist.


Yeah, because WotC doesn't want it to be easy to destroy planeswalkers.

I think that ship has sailed: Annihilating Glare, Bloodchief's Thirst, Bone Shards, Cut Short, Fateful Absence, Fracture. Planeswalker destruction gets bundled with creature destruction pretty frequently already. And half of those are stronger than "End" would be, because a card that does nothing but kill planeswalkers is pretty narrow. See also The Elderspell.

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PostPosted: Thu Aug 10, 2023 2:41 am 
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Quarrel - :r:
Sorcery
~ deals 5 damage to target creature. That creature deals damage equal to its power to you.


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PostPosted: Tue Aug 29, 2023 11:18 am 
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Not sure if something like the first line of this exists


Ember's Choice - :r:
Enchantment
As ~ enters the battlefield, choose creatures or players.
Cumulative upkeep :r:
Whenever ~'s cumulative upkeep is paid, you may have it deal 2 damage to a target of the chosen kind.


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PostPosted: Fri Sep 08, 2023 5:57 am 
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Sapromancy - :2::g:
Sorcery
Create a 2/2 green Saproling creature token with ":3::g:: Populate."


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PostPosted: Fri Sep 08, 2023 3:45 pm 
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Captivate -
Sorcery | R
Gain control of target creature.
"His eyes are open windows. I want to fly right in."

A card like this should probably exile upon resolution, right?


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PostPosted: Fri Sep 08, 2023 4:59 pm 
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Invoke the Winds doesn't.
also that is literally the card I opened the thread with minus a 5/5 for the same cost

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PostPosted: Fri Sep 08, 2023 6:18 pm 
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Mown wrote:
also that is literally the card I opened the thread with minus a 5/5 for the same cost

I'm not sure if it's because it's hard to read tone via text or if my adhd is making me overly sensitive, but this is a little harsh. No?

I mean a 5/5 that takes control of a creature is a different card than a sorcery that does it. The Invoke the Wind comparison is valid. This could probably cost .


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PostPosted: Fri Sep 08, 2023 6:33 pm 
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BelangiaJo wrote:
Mown wrote:
also that is literally the card I opened the thread with minus a 5/5 for the same cost

I'm not sure if it's because it's hard to read tone via text or if my adhd is making me overly sensitive, but this is a little harsh. No?

I wasn't trying to imply anything one way or another, it was just a casual observation that I found kind of amusing, like we've come full circle.

I do think you could cost it any number of ways depending on the environment, 7 might be reasonable at uncommon in a slower limited format.

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PostPosted: Fri Sep 08, 2023 8:54 pm 
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Yeah Switcheroo was fine in limited

The main cards that self-exile are ones that bring things back from your graveyard, and ones that give extra turns

The idea is to prevent repetition. Stealing all your opponent’s creatures would probably end the game faster so it’s fine


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PostPosted: Sun Sep 10, 2023 5:21 pm 
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Phyrexian Finale
Sorcery (R)
Target player draws 13 cards and loses 13 life

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Is it just me, or does Bruse Tarl look like an 1890s Barnum circus strongman who'd hawk strength tonic patent medicines on the side?


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PostPosted: Tue Sep 12, 2023 10:15 am 
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Mind Collapse -
Instant | U
Destroy target creature.
Draw a card.


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PostPosted: Tue Sep 12, 2023 11:47 pm 
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Exile target spell or permanent.

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PostPosted: Thu Sep 14, 2023 1:25 pm 
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Surge
Sorcery (R)
Creatures you control get +X/+X until end of turn.

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