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 Post subject: Re: The Plane Game
PostPosted: Wed May 17, 2023 4:31 pm 
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Bulwark Historian
Creature - Human Cleric (R)
~ and other creatures you control have vigilance
Blocking creatures have first strike.
"As you can see by this demonstration, the Kathorran orcs were unable to overpower this defensive formation, at least not in their favor."
[2/3]

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 Post subject: Re: The Plane Game
PostPosted: Thu May 18, 2023 2:08 pm 
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Rote Learner
Creature — Merfolk Wizard
At the beginning of your upkeep, you may pay . If you do, learn. Otherwise, Rote Learner loses this ability.
[< Orc Shaman ]
1/2

Spontaneous Learner
Creature — Orc Shaman
You may reveal each card you draw. Whenever you reveal an instant or sorcery card this way, you may discard that card. If you do, learn.
[< Merfolk Wizard ]
2/1


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 Post subject: Re: The Plane Game
PostPosted: Mon May 22, 2023 10:22 am 
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Bloodtester
Creature — Vampire Warlock
Lifelink
Witherbloom students learn to use all their senses.
[< Sorcery ]
2/1

Prepare for Testing
Sorcery
Learn twice and lose 2 life.
Witherbloom tests challenge more than the mind.
[< 2/1 Warlock ]


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 Post subject: Re: The Plane Game
PostPosted: Thu May 25, 2023 9:55 pm 
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Skip Class :r:
Sorcery
Target creature can't block until end of turn.
If you would draw a card or learn, you may return Skip Class from your graveyard to your hand instead.


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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 01, 2023 10:00 am 
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Cite Sources
Sorcery
Return target card from your graveyard to your hand.
Whenever you discard Cite Sources while learning, you may exile it. If you do, return a card from your graveyard to your hand.
"The tree stands tall because it has roots in soil made from the trees before it." — Lisette, Witherbloom dean


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 Post subject: Re: The Plane Game
PostPosted: Tue Jun 06, 2023 12:05 pm 
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Oral Debate
Battle — Siege
When Oral Debate enters the battlefield, destroy target nonland permanent with mana value X or less, where X is the number of cards in your hand.


Vicious Valedictorian
Creature — Kor Warlock
Ward—Sacrifice a creature
Magecraft — Whenever you cast or copy an instant or sorcery spell, each player sacrifices a creature.
4/2


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 Post subject: Re: The Plane Game
PostPosted: Fri Jun 09, 2023 12:03 pm 
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Joined: Sep 24, 2013
Posts: 8786
Recess - :5:
Sorcery - Lesson
You gain 8 life.


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 Post subject: Re: The Plane Game
PostPosted: Wed Jun 14, 2023 6:17 am 
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Posts: 8786
Prismari Tomb
Land
~ enters the battlefield tapped.
:t:, Pay 2 life: Create a Treasure token.


Next is forgotten realms right? Do I need to update the first post with any planes after new capenna?


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 Post subject: Re: The Plane Game
PostPosted: Wed Jun 14, 2023 8:57 am 
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Posts: 594
Location: Yavimaya
Sanctuary
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+3 and can't attack.
"Open yourself to the tranquility of peace."
—Kishka of the Open Hand

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 Post subject: Re: The Plane Game
PostPosted: Wed Jun 14, 2023 10:22 am 
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Flopfoot wrote:
Next is forgotten realms right? Do I need to update the first post with any planes after new capenna?

A bunch of planes showed up in MOM but they either used to be on the list and were taken off because they were so shallow or they never even got enough attention to be put on there. Nothing new. If people wanted, there could be a Pluto round with all the other planes that aren't big enough to qualify their own round. So, a round that includes Azgol, Belenon, Ergamon, Gobakhan, Karsus, Kylem, Mercadia, Moag, Muraganda, Pyrulea, Regatha, Segovia, Tolvada, Ulgrotha, Vryn, and Xerex.

Mercadia and Kylem potentially have enough meat to have their own rounds, depending on how people feel. Ulgrotha has its own story too, but I don't see much interesting design there.

Mystic Theurge Prestige Class
Enchantment — Class Aura
Enchant Class
When Mystic Theurge Prestige Class enters the battlefield, exile up to two nonland, noncreature cards in your graveyard.
Mystic Theurge Prestige Class's activated abilities cost less to activate for each level of enchanted Class.
: Copy one of the exiled cards and cast the copy. Activate this ability up to once during each of your turns.
: Level 2
: Copy one of the exiled cards and cast the copy. Activate this ability up to once a turn.


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 Post subject: Re: The Plane Game
PostPosted: Wed Jun 14, 2023 12:05 pm 
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What about the lord of the rings set?


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 Post subject: Re: The Plane Game
PostPosted: Wed Jun 14, 2023 12:12 pm 
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Personally, I am not for including Universes Beyond worlds, which currently WotC does not define as including the D&D sets. I guess that opens up the question about all Universes Beyond products. But maybe people are interested in Middle Earth, the 40K universe, etc.


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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 15, 2023 5:15 am 
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Big Bad Evil Guy - :1::b:
Enchantment
As ~ enters the battlefield, name a creature card.
You may cast the named card from your graveyard by paying :2: for each charge counter on ~, then putting a charge counter on ~, in addition to its other costs.


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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 15, 2023 9:16 am 
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Location: Yavimaya
Maybe one round that encompasses all Universes Beyond, where people can make any 3rd party cards they want (even if there hasnt been an official UB crossover)? I'm also OK with just ignoring them, but that might be a good compromise.

Cleric of the Tempest
Creature - Dragon Cleric (R)
When Cleric of the Tempest enters the battlefield, it deals 1 damage to any target.
Destructive Wrath, : The next time an instant or sorcery you control would deal damage to one or more targets, it deals double that damage instead.
2/2

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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 15, 2023 9:49 am 
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Amulet of Natural Armor - :g:
Artifact - Equipment
Whenever equipped creature attacks or blocks, double its toughness until end of turn.
Equip :1:


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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 15, 2023 10:59 am 
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Temjen wrote:
Maybe one round that encompasses all Universes Beyond, where people can make any 3rd party cards they want (even if there hasnt been an official UB crossover)? I'm also OK with just ignoring them, but that might be a good compromise.

Yeah, I don't think that's a bad idea. So, maybe a Miscellaneous Planes round and a Universes Beyond round? I am also still pro-Kylem and Mercadia having their own rounds, but that's just because I like Spellshapers and making cards that are jokes on e-sports like Play of the Game.

Base Attack Bonus
Enchantment
Attacking creatures you control get +1/+0. Attacking Warriors, Knights, Monks, and Barbarians you control get an additional +1/+0.
Each creature you control with power 4 or greater gets -X/-0, where X is half of its power, rounded down, and has double strike.


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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 15, 2023 4:07 pm 
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Location: Yavimaya
Pearl of Power
Artifact
: Exile an instant or sorcery card from your hand. Activate this only if there are no cards exiled with Pearl of Power.
: You may cast a card exiled with Pearl of Power. It costs less to cast if you cast it this way.

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 Post subject: Re: The Plane Game
PostPosted: Thu Jun 15, 2023 9:35 pm 
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Waterdeep Harbor
Land
When Waterdeep Harbor enters the battlefield, exile a card from your hand face-down.
:t:: Add :c:.
:t:, Exile a card from your hand face-down: Put a card exiled with Waterdeep Harbor in your hand.
:t:, Exile a card from your hand face-down: Draw a card.

Next is New Capenna.


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 Post subject: Re: The Plane Game
PostPosted: Tue Jun 20, 2023 3:00 pm 
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Cabaretti Turncoat
Creature - Human Citizen Rogue (R)
Alliance — Whenever another creature enters the battlefield under your control, it connives. This ability triggers only once each turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
The Obscura take advantage of the Cabaretti's long guest lists.
2/3

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 Post subject: Re: The Plane Game
PostPosted: Tue Jun 20, 2023 11:11 pm 
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Find the Loophole
Instant
Exile target spell if its mana value, power, toughness, loyalty, and/or defense is exactly X.
Scry X.
More precise, more lethal than any sniper's shot.


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