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 Post subject: Re: TPortfolioW
PostPosted: Mon Apr 10, 2023 9:51 pm 
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TPmanW wrote:
Impetus Charm
Instant
Choose one, or choose 2 at random:
  • Create two treasure tokens
  • Create a 4/4 green elemental creature token
  • Draw a card
my concern here is that exactly one of these modes is good. the idea of "choose one, or choose 2 at random" is cute, and having some power variance in that is good so you have a reason to want to actually choose, but the 4/4 is just so much better than the other two, and it's so likely even if you're picking at random, that I feel like you'll basically always go for it and it'll just feel really bad when you miss. I think I'd like this better with four choices, so you could get a kind of power slope while providing more interesting options. maybe something reactive, like "destroy up to one target artifact or enchantment", that you might need sometimes but have no use for at others? I'm not super convinced this is a cantrip, though. it can be, but only if you pick the random option, and then only 2/3rds of the time. there's also a significant rules issue with choosing at random: you choose modes before paying costs, and there's no way to force you to generate the mana to pay for it if you roll up a set of choices you don't like. because none of these target, there might be a way to word it so that the choice happens after ("When you cast ~, choose 2 at random. ~ gains those modes." or something to that effect.) but it'd have to be a weird wording hack because there are very good reasons for the casting process to proceed in the order that it does.
1/5

So fixing that wording is kind of hard. Making the modes balanced though is pretty easy.
Impetus Charm
Instant
Choose one, or choose 2 at random:
  • Create two treasure tokens
  • Create a 2/2 green elemental creature token
  • Draw a card

Actually, this probably makes the token the worst mode. 3/3 would probably be ok. My worry with adding a 4th mode is that you can't use a d6 to determine the mode anymore and I'm leery of any random element that can't be solved with one flip of a coin or roll of a common die. I mean, there's the flip two coins approach, but worry I'd have to spell it out.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Apr 26, 2023 10:32 pm 
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TPmanW wrote:
2. An enchantment that allows you to exile an opponent's creature every time you cast a spell of a certain color.
Ultimate Edict
Legendary Enchantment
Whenever you cast a white spell, if it's a permanent spell, you may exile target creature an opponent controls until that permanent leaves the battlefield, otherwise, you may exile target creature an opponent controls, then return that card to the battlefield under its owner’s control.
"Such is our authority, none may but exist without our goodly consent" - God-kaiser Karlvoch

10. A planeswalker with a +1 ability that lets you search your library for a card of a specific type and put it into your hand, and a -3 ability that lets you return a creature card from your graveyard to the battlefield.

Ayula Ascended
Legendary Planeswalker - Ayula
Search your library for a creature card with a power, toughness and mana value of 2, reveal it, put it into your hand, then shuffle.
Target creature becomes a 2/2 green bear with no abilities until end of turn.
Return a creature card with a power, toughness and mana value of 2 from your graveyard to the battlefield.


I rather like my Ayula. The requirements made for some weird loyalty costs, but a bear lord planeswalker really tickles me.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Apr 26, 2023 11:07 pm 
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And I had an idea for battles.

Arms Race
Battle - Pursuit
At the beginning of ~'s controller's upkeep, that player creates a 1/1 white Soldier creature token.
At the beginning of ~'s protector's upkeep, that player creates a 1/1 white Soldier creature token.


At the beginning of the upkeep of ~'s protector and controller... ?
At the beginning of each upkeep, if the current player controls or protects...?

Kind of wish Battles were "Conflicts" or something to open up more room for flavor interpretation.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed May 10, 2023 7:53 pm 
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Conscientious Objector
Enchantment - Aura
If enchanted creature would deal combat damage, instead put that many +1/+1 counters on it.


Bootcamp
Land
: Add .
: Target creature gains training until end of turn. (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)


Sword Of Fact and Fiction
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from multicolor and from colorless. This effect doesn't remove ~.
Whenever equipped creature deals combat damage to a player, create a treasure token, then you may have target noncreature permanent you control become a 2/2 Construct token.
Equip

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Thu May 18, 2023 9:36 pm 
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TPmanW wrote:
...
Phyrexian Obviator
Creature — Phyrexian Horror
Ward
Whenever a source deals damage to ~, when its controller casts their next spell, counter it unless they pay , where X is the amount of damage dealt this way.
5/5

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue May 23, 2023 11:13 pm 
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TPmanW wrote:
Unorthodox Discovery
Sorcery
Choose one-
  • Draw two cards.
  • Exile the top three cards of your library. Until the end of your next turn, you may play cards exiled by ~.
Entwine — Exile your hand
"This, this changes everything."
...

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Thu May 25, 2023 5:43 am 
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TPmanW wrote:
Conscientious Objector
Enchantment - Aura
If enchanted creature would deal combat damage, instead put that many +1/+1 counters on it.
Is missing "enchant creature". A very weird card conceptually.

TPmanW wrote:
TPmanW wrote:
Sword Of Fact and Fiction
Doesn't cast Fact or Fiction? :( >:( /s

TPmanW wrote:
TPmanW wrote:
...
Phyrexian Obviator
Creature — Phyrexian Horror
Ward
Whenever a source deals damage to ~, when its controller casts their next spell, counter it unless they pay , where X is the amount of damage dealt this way.
5/5

This just seems very janky like how the effect stacks for the following single spell when it's dealt damage by multiple sources. Getting a spell countered is btw like a tap in the shoulder compared to saccing that many permanents. Also in this sort of card trample is prolly about as desirable as ward (which notably is usually never the case) so it isn't compensating much there either.

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—The Book of Cataclysm, Syndicate Wars
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 Post subject: Re: TPortfolioW
PostPosted: Sun May 28, 2023 8:02 pm 
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Thinking about Raz's latest YMTCOTW contest. Designed it for that before I realized I didn't remember the criteria so good.

Freedom Of Movement
Enchantment
Commune- When ~ enters the battlefield, you may have any number of other players create a token copy of it.
Creatures you control can't be blocked by players who control a card named ~.

Does that wording work?


Freedom Of Movement
Enchantment
Commune- When ~ enters the battlefield, you may have any number of other players create a token copy of it.
Whenever a creature you control attacks, if the defending player controls a permanent named ~, that creature can't be blocked this turn.


Also wonder if this should cantrip?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Mon May 29, 2023 2:10 am 
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Maybe "Creatures you control attacking players controlling a permanent named ~ can't be blocked."

Also that kinda just looks like a convoluted Bedlam to me. I get that it has some potential nuance in multiplayer games but still.

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The Master held his palms aloft. "Behold my wounds," said He. The onlookers observed the cauterization and the sunlight that shone through His great hands... "Let there be pain."
—The Book of Cataclysm, Syndicate Wars
Deck lists (tappedout.net)
Bunch more of my designs!


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 Post subject: Re: TPortfolioW
PostPosted: Tue Sep 19, 2023 1:07 am 
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TPmanW wrote:
First thought was etb and make the opponent draw a card. Too big a drawback.
Then, I thought maybe they get to create a token? Neat, but I can go spicier.
Then I threw that idea away and ordered the chef to bring me his spiciest card design.
Then I explained to the chef what MTG was, and came up with this.


Broker's Speakeasy
Land
: Add or . Put a stun counter on a land you control.
"Libations? On these premises? You seem to have us confused with some other establishment"

I figure this would be a cycle, but the Brokers were the counters-matter faction so they debut the design.

Nah


...

How did I not go with this one?
Riveteer Arena
Land
: Add or .
Creatures your opponents control have haste.


Granting other abilities to your opponents' creatures would make a neat cycle, but it would be quite uneven in power.
It's also worth wondering if these should be legendary to get around the non-stacking downside, but I think it's harsh enough as is.

Here's another triland:

Meditation Nexus
Land
Play with your hand revealed.
: Add or .

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Mon Oct 09, 2023 12:59 pm 
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Shower Of Affection
Sorcery
Choose a creature. Move any number of counters from creatures that share a controller onto the chosen creature. Then that creature's controller gains life equal to its power.

Secretly, this card is about killing armies. Or moving counters from one you control onto something with a better ability. But it's mostly the way it is to deal with armies. Or hydras I suppose.


Torrent Of Hatred
Sorcery
Target creature deals damage to a target of its controller's choice. Then that creature's controller sacrifices it.

A companion piece to the above. Often a fling, but it can act as removal even if your creatures don't have the required power. Not great against Eldrazi, but utility creatures make alright targets. Or play it in multiplayer and you just might score a 2-for-1.


TPmanW wrote:
I remember thinking Kula Prag was the coolest dang thing. Even that name is heckin' nasty. Probably my favorite use of "Play with the top card of your library revealed." in MTG- real or otherwise.

Eschafract Angel
Creature - Angel Knight
Flying, vigilance
Play with the top card of your library revealed.
Creatures you control have protection from each of the types of the card on top of your library.
4/4

The name is taking a cue from Starstill's Glacinorak- part apocalypse, part elemental term. Eschaton + Refract. Then I decided to make it care about creature types instead of card types. But the name's cool.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Oct 11, 2023 12:15 am 
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Progenitor Cell
Creature - Ooze
~ has deathtouch as long as it's power is 2 or greater.
~ has trample as long as it's power is 4 or greater.
~ has indestructible and hexproof as long as it's power is 6 or greater.
1/1

Basically, Jhonny bait. Or maybe Timmy food?
That first ability doesn't do much you couldn't already get from a 1 drop. But the potent deathtouch + trample combo is only a giant growth away.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Wed Apr 03, 2024 1:34 am 
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Strict Archivist
Creature - Human Wizard
Flash
Whenever a player would draw one or more cards on another player's turn, instead they player scrys X, where X is the number of cards they would have drawn.
"The restricted section is labelled such for a reason."
2/2

I think protocol would have "they" be written as "that player", but after using the word "player" to refer to two different players in the same sentence? Nah.

I did a whole contest on rabbits. Here's my own questionable take:
Hip Hopper
Creature - Rabbit
When ~ enters the battlefield you may search your library for any number of cards named Jump. If you do, reveal those cards, put them into your hand and shuffle.
2/1

Now, jump is a terrible card, but pulling a squadron hawk and filling your hand back up with at least something, could actually be very good in the right deck.



I did that thing where I had a couple ideas, but I forgot the rest as I wrote one down :(

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Apr 10, 2024 8:20 pm 
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Razorborne's contest got me thinking about cycling. Especially

Elvish Biathlete
Creature - Elf Performer
Snow landwalk
Reach
2/2
So, yeah, I got to thinking about Goblin Triathlete. This is that but skiing and shooting, which is a real sport in the Olympics and everything.

Transience Mage
Creature - Human Warlock
Spells you control with cycling cost less to cast. (this doesn't reduce the cycling cost)
3/3
I had this idea and felt it had to be a signpost uncommon. Weirdly, it could fit in any color combination. I went with the colors of graveyard stuff and cost reduction. big stuff or spell-slinger archetypes would've felt appropriate too.
Aw heck, have a colorless version. It combos better like that anyhow.

Conduit Gnome
Artifact Creature - Gnome
Spells you control with cycling cost less to cast. (this doesn't reduce the cycling cost)
3/3

And a scrap of an idea:
Spells you cast costs less to cast for each card you've cycled this turn.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Tue Apr 16, 2024 11:13 pm 
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razorborne wrote:
TPmanW wrote:
War Bike
Artifact - Vehicle
Cycling
Crew 1
Whenever you cycle a card, you may have ~ become an artifact creature until end of turn.
3/2
cute. probably needs a different name to be printable, but the flavor works. I wonder if this should have cycling itself? that feels a little hat-on-a-hat. I feel like this'd work better as an astral slide-style enabler. looking at 3-power vehicles like funeral longboat, I don't know if this can cost 1, but that's an easy fix. I debated if I wanted a higher crew number, but I kinda like it at 1 'cause it still means you have to tap a thing so cycling is still valuable, while keeping the body reasonable enough that animating for free isn't wildly overtuned.
4/5

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sun May 05, 2024 10:35 pm 
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TPmanW wrote:
Burst Of Energy
Sorcery
Add
You may only cast one more spell this turn.

That should circumvent ritual-chaining. Still a little worried about putting it at one mana.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: TPortfolioW
PostPosted: Sat Jun 01, 2024 11:07 pm 
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TPmanW wrote:
work


Bestower Angel
Creature- Angel
Flying, vigilance
Whenever ~ becomes the target of a spell or ability an opponent controls, create a 1/1 white cleric creature token with lifelink.
When dies, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target cleric you control.
3/3


Always wanted to get back to posting this one.
Here's a fixed-up version with the feedback I got.

Bestower Angel
Creature- Angel
Flying, vigilance
Whenever ~ becomes the target of a spell or ability an opponent controls, create a 1/1 white cleric creature token with lifelink, then choose any number of auras attached to ~. Attach those auras to that token.
When dies, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target cleric you control.
3/3

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Jun 16, 2024 11:55 pm 
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TPmanW wrote:
I can't believe this hasn't been done yet.

Simple version if I don't have time:

Zakon, Celestial Senechel
Planeswalker - Zakon
Exile target creature until ~ leaves the battlefield.


Spoiler

Yay! I got a good score on this one.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Jun 18, 2024 2:35 am 
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TPmanW wrote:
Bestower Angel
Creature- Angel
Flying, vigilance
Whenever ~ becomes the target of a spell or ability an opponent controls, create a 1/1 white cleric creature token with lifelink, then choose any number of auras attached to ~. Attach those auras to that token.
When dies, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target cleric you control.
3/3
A rather peculiar design. Even despite of its anti-removal Aura-synergy qualities, it's a bit funny that this still seems to simply get 2-for-1'd if somebody hits it with removal the moment you try to enchant it with an Aura :/

TPmanW wrote:
Zakon, Celestial Senechel
Planeswalker - Zakon
Exile target creature until ~ leaves the battlefield.
This isn't that unusual of a planeswalker design in custom card circles to my knowledge as I do recall seeing something akin to it every so often. I had a variant of this in a custom set in the form of "Godhead of Diffusion" many years ago. Beyond that I'm pretty sure I have also floated that type of design in other projects as well.

I think the main question with this is in what kind of format it would appear. Like what rarity this would be is a pretty big question.

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The Master held his palms aloft. "Behold my wounds," said He. The onlookers observed the cauterization and the sunlight that shone through His great hands... "Let there be pain."
—The Book of Cataclysm, Syndicate Wars
Deck lists (tappedout.net)
Bunch more of my designs!


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 Post subject: Re: TPortfolioW
PostPosted: Sat Jun 22, 2024 7:05 pm 
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Tahazzar wrote:
TPmanW wrote:
Zakon, Celestial Senechel
Planeswalker - Zakon
Exile target creature until ~ leaves the battlefield.
This isn't that unusual of a planeswalker design in custom card circles to my knowledge as I do recall seeing something akin to it every so often. I had a variant of this in a custom set in the form of "Godhead of Diffusion" many years ago. Beyond that I'm pretty sure I have also floated that type of design in other projects as well.

I think the main question with this is in what kind of format it would appear. Like what rarity this would be is a pretty big question.


I feel like a card that can remove two of your opponent's creatures has to be rare for limited purposes. It doesn't seem like a very exciting rare for constructed, but at uncommon it would likely be one of the best white picks in the set. There are a few factors that might complicate it- The volume of evasive creatures that could take this thing out and the etb triggers on its likely targets could factor in, and against tokens it's an entirely free kill. But really, it's likely to be rare.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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