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 Post subject: Re: TPortfolioW
PostPosted: Fri Nov 11, 2022 3:48 pm 
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TPmanW wrote:
Prismatic Return
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
If was spent to cast ~ put a lifelink counter on that creature. If ; flying, if ; haste, and if ; trample.

This was an attempt to make it worthwhile to spend more than a creature's mana cost to reanimate it.
But there are better ways.

Grow Back
Sorcery
Return target creature card from your graveyard to the battlefield. If that creature has a mana value 3 or less, create a token that's a copy of it.

My thought was that green's big on making creature copy tokens, but that mv restriction sounds pretty white.

Inherit The Earth
Sorcery
Return target creature card from your graveyard to the battlefield. If that creature has a mana value 3 or less, create a token that's a copy of it.

You could probably stretch this and make it a card, but it would feel weird.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Nov 13, 2022 11:42 pm 
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TPmanW wrote:
Doctor's Vestments 1
Artifact - Equipment
Equip
Equipped creature has lifelink.
Get good scrubs

I'll decide later if this is serious.

Can you believe this only got a 1/5? Everybody lauds drama, yet comedy goes forever unappreciated.

TPmanW wrote:
Book Exchange
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, if the number of lands you control is greater than the number of cards in your hand, draw a card.
: Add .


Spoiler

This guy was nominated for CotW! It got slaughtered but, I'll take it as a win.
It also inspired me to make a better card. Which I think I might have made before?


Center Of Learning
Legendary Land
: Add
When ~ is put into a graveyard from the battlefield, draw a card.
With Alexandria in ashes, Baghdad is the new seat of knowledge.

The legend rule doesn'

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Thu Nov 17, 2022 1:36 am 
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Hurkyl, Master Wizard got me thinking about some things that would work in Starstill.

Odagua, Omni-Adept
Legendary creature - Human Shaman
Trample
For each card type among permanents you control, if you control 3 or more permanents of that type, permanents of that type have ward .
For each card type you control 3 or more of ~ gets +3/+3 and has ward .
1/1
Going for something here, not sure if I got it down.
Maybe a, if there are # card types you control X or more of- get ability. If there's #+1, another ability?
Would have been cute as a Druid Cleric Warlock, but I doubt that would fit.
Remember- you basically always have 3+ lands with this. ...maybe should have restricted it to artifacts, enchantments and creatures.



Indomitable Landscape
Land
Indestructible, trample
~ enters the battlefield tapped.
: Add or .
It's up to you to figure out how to make this a creature. I'm just ensuring it'll be a good one.
I've long wondered if Starstill should have taken a note from Llanowar Reborn and have dual lands with +1/+1 counters.



Cross-Disciplinary Learning
Sorcery
~ costs less to cast, where X is the number of permanents you control of the type you control the least of from among the types artifact, creature and enchantment.
Draw six cards.
I wonder if the game could use some new rules terminology for "type counts" or some such. Then it would just be "your lowest type count"

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Nov 18, 2022 12:38 am 
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Manifold Revelation
Sorcery
Look at the top five cards of your library. For artifacts, for enchantments and for creatures, you may reveal a card with mana value less than the number of permanents of that type you control. Put all cards revealed this way onto the battlefield.
Look up to the skies. Look down at the earth. Look betwixt, and find one's self.

The hard parts of wording this are 1) making it clear you don't look at a new five cards every time, and 2) making very clear you do it once for each card type.
Is mono green the right place for this?
Also, that mana cost? Seems okay. The setup required to get 5 mana's worth of stuff makes it hard for this to come out of nowhere.
Should it just work for every permanent type? Not worried about walkers, but a guaranteed land is guaranteed value. Eh, let's try.

Manifold Revelation
Sorcery
Look at the top five cards of your library. For card type, you may reveal a card with mana value less than the number of permanents of that type you control. Put all cards revealed this way onto the battlefield.
(The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Look up to the skies. Look down at the earth. Look betwixt, and find one's self.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Nov 18, 2022 1:08 am 
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Let's see how many of you know what this is about:

Command Of The Dual Walkers
Instant
Choose two:
  • Create three 1/1 white Soldier creature tokens.
  • Gain control of target planeswalker.
  • Exile each opponent’s graveyard.
  • ~ deals 4 damage to any target.

Most of these abilities are straight off Syl, the Mastermind and Chardis, the Destroyer.
The graveyard bit was added because it's a great thing to have on a charm.
The control ability was restricted to walkers because I think charm abilities should tend towards the niche.
Also I upped the damage of the burn.
I guess most of the abilities aren't straight off Syl, the Mastermind and Chardis, the Destroyer. :|

By creating this, I just made a fantasy fantasy card, of a fantasy fantasy card, of a fanfic, of a card game. :cool:

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Nov 20, 2022 1:54 am 
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TPmanW wrote:
Like you said, fun to design around, but awkward to play with. Maybe if the criteria had strong themes an you stayed away from finicky numerical values?

Dragon Hunter
Creature - Human Archer
When ~ enters the battlefield, destroy target creature that meets two or more of the following criteria:
• It's a dragon
• It has flying.
• Its power is 4 or greater.
2/2

Spider Strike
Instant
Destroy target creature that meets at least one of the following criteria:
• It's an insect.
• It has flying.
This could be done without the criteria thing. Is it better this way? I legitimately don't know.

My favorite of your cards is Demand Freedom, but the flavor's kind of lost trying to match up with the other names. Demand Strength is pretty good too- those are some good limits to put on that kind of effect.

Aw heck, one more. These are fun.

Basic Necromancy
Sorcery
Return target target creature card that meets two or more of the following criteria from a graveyard to the battlefield.
• It's a zombie
• It's in your graveyard.
• Its mana value is 4 or less

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Nov 22, 2022 11:37 pm 
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Aether Lotus
Artifact
: Add three mana of any one color. If all of this mana is spent to cast a spell, it gains cascade. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
The power of the lotus reminds me of the possibilities for this world … and my fantasies. I will not rest until I’ve achieved them.”

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Dec 06, 2022 1:14 am 
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TPmanW wrote:
My first attempt at this contest was actually just [url=That series of contests produced a number of pretty good traps.]a card I already made for the contest[/url] that gave us the card in the OP. That series of contests produced a number of pretty good traps.

Psychic Backdoor
Sorcery - Trap
If an effect an opponent controlled returned a creature card to that player's hand this turn, you may pay rather than pay this spell's mana cost.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Knock, knock. I'm here.

The rules can handle this, right? I just want it to kill the value of regrowth and Familiar's Ruse effects.
"If a creature an opponent controls was returned to its owner's hand this turn"?
Annoyingly, I can't find a good way to restrict the spell to targeting the player that set off the trap. I mean, it's only an issue in multiplayer, but it still irks me. All traps have this problem. It's a trap of trap design.
This would be better as a reaction if you could cast it at instant speed, but instant speed discard would only really be acceptable if it only kicked in when the trap was set off. In that case though, the card wouldn't read cleanly. At least, not if you want it to resemble other traps.

As the judge pointed out, this isn't great as a sorcery. As I pointed out, that doesn't really fit with the trap template.
So let's fix that.

Psychic Backdoor
Sorcery
If an effect an opponent controlled returned a creature card to that player's hand this turn, you may pay rather than pay this spell's mana cost and you may cast it at instant speed.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Knock, knock. I'm here.

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Dec 09, 2022 1:48 am 
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I had just found a better way to word my last submission when I lost my internet connection, so here it is:

Psychic Backdoor
Sorcery
If a card entered an opponent's hand from anywhere other than their library this turn, you may pay rather than pay this spell's mana cost and you may cast it at instant speed.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Knock, knock. I'm here.


This doesn't stop tutors, but regrowth and bounce are fair game. It's narrower, but I think maybe this is better? Too bad creatures that bounce themselves to avoid removal are considered pretty underpowered nowadays. Guess you just have to bounce them yourself.

Here's an oldie but a goodie:
TPmanW wrote:
Mirror Screen Trap
Instant - Trap
Counter target spell.
If a creature you control is the target of a spell an opponent controls, you may pay rather than pay Reflecting Screen Trap’s mana cost.
It's Shiny for a reason.

Anybody remember that contest? Good times. I was tempted to submit this to Razorborne's YMTCotW contest as a trap, but it wasn't original.


My next thought was to submit this, but it felt derivative of the above. Should have done it anyway.
Spell Screen
Instant - Trap
If an opponent targeted a creature they control with a spell this turn, you may pay rather than pay this spell's mana cost.
Creatures target player controls can't be the target of spells or abilities you don't control until end of turn.


is it better with a simple "can't be the target of spells or abilities"? I thought it would be nice to go pseudo-hexproof over shroud.
Hex screen? -Highlights the hexproofyness
Translucent Mist? - highlights the one way nature of the pseudo hexproof. Just need something that sounds less like a physical object to back up the name.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Dec 09, 2022 10:35 pm 
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TPmanW wrote:
TPmanW wrote:
Mirror Screen Trap
Instant - Trap
Counter target spell.
If a creature you control is the target of a spell an opponent controls, you may pay rather than pay Reflecting Screen Trap’s mana cost.
It's Shiny for a reason.

I was tempted to submit this to Razorborne's YMTCotW contest as a trap, but it wasn't original.

You totally should've, imho. No such thing as self-plagiarism on YMtC. But others may feel differently—would love to hear people's thoughts on this.

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 Post subject: Re: TPortfolioW
PostPosted: Fri Dec 09, 2022 11:38 pm 
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Yeah, I guess it depends on what the contest-holder wants. Is it cheating to not actually come up with the card in response to the prompt? I kind of figured it was.
I actually thought about entering a card I already came up with for the card that returns to hand round, but didn't. I thought I already posted it here, but it looks like I just wrote it down in some notes. For some reason that former seemed like cheating, but the latter was ok to me. I guess I figure the cards not really officially settled until I post it?

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sat Dec 17, 2022 12:46 am 
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Creation Elemental
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
When Creation Elemental enters the battlefield or attacks, choose one, if this is the third time an ability of a creature you control named Creation Elemental activated, choose any number instead:
  • Add .
  • Create a 3/3 green Elemental creature token.
  • Draw a card.
6/6

This only fits on a card if you drop the reminder text.
The bullet points take up a lot of space :(
I was hoping to make something like Demigod of revenge that wants to combo into another copy of itself.
Best power comparison is the titan cycle. This is probably stronger than any of those when it's on the board, but (outside of the weird combos I'm hoping to encourage) is harder to get out. I think it works? The card draw might be too much better than the other options.


Abrupt Imitator
Creature - Elemental Shapeshifter
Haste
You may have ~ enter the battlefield as a copy of any creature on the battlefield until end of turn, except it has haste.
2/2
This was pretty much created as an enabler of the above.
Protean Raider? I don't think there's ever been a "copy until turn's end" before. Haste is a big upside, but I'm not sure this is as good as Clone.


Eternity Spirit
Creature - Spirit
You may sacrifice a white nontoken creature and a black nonntoken creature you control rather than pay ~'s mana cost.
Flying
When ~ enters the battlefield, you may exile target creature. Its controller gains life equal to its power.
3/3
I've been pondering a elements of nature vs. societal forces world. That's where these both come from.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sat Dec 17, 2022 4:52 pm 
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TPmanW wrote:
Yeah, I guess it depends on what the contest-holder wants. Is it cheating to not actually come up with the card in response to the prompt? I kind of figured it was.
I actually thought about entering a card I already came up with for the card that returns to hand round, but didn't. I thought I already posted it here, but it looks like I just wrote it down in some notes. For some reason that former seemed like cheating, but the latter was ok to me. I guess I figure the cards not really officially settled until I post it?


The way I look at this as someone who does go back to his old designs to try and see what works (but also lacks an understanding of how those designs would work if printed, at least on the level of others here), I would say any design that hasnt been submitted for a contest already is worth submitting the first time if only to get constructive criticism--contests are easier to get that as the card itself isnt in a vacuum, but among similar designs.

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 Post subject: Re: TPortfolioW
PostPosted: Fri Jan 06, 2023 1:02 am 
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I simmered it down to the most important bit. It's a combo piece.

Creation Elemental
Creature - Elemental
Creature cards in your hand have Prism (You may tap one creature you control to help you cast this spell. If you do, it reduces the cost of this spell by one mana of each of that creature's colors.)
When Creation Elemental enters the battlefield add .
6/6

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Jan 27, 2023 1:04 am 
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Elvish Surveyor
Creature - Elf Scout
Whenever a land enters the battlefield tapped under your control, add .
1/1
I shall not weep until there are no new lands to chart.

So, I'm not sure if this card is balanced.
I'm not too worried about the sweet Boundless Realms combo- that's just cool. Cultivate becomes very powerful, but not enough to make me really afraid. Bad River though, that scares me a little.
Not sure if you'd be tempted to run extra tap lands to go with this instead of using this to support your taplands. Until of course you realize that by having multiple surveyors you can net extra mana off of lands coming in tapped. Not sure if that's alarming or not.
I need input on this one.


Mirrodin's Avenger
Creature - Human Rebel
~'s base power is equal to the number of poison counters you have.
*/2

This one I need less input on. It's a hoser. It hoses. It doesn't even hose early game.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Fri Feb 10, 2023 10:52 pm 
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So I made a card
TPmanW wrote:
Knight Of The Purse
Creature - Human Mercenary Knight
~ can't attack or block unless you control a Treasure.
3/3
"Why my honor would be impugned if I were to not fight for House Baldy- Balder... Baldric?"


Then I realized I could have made it way cooler.

Slavering Beast
Creature - Beast
~ can't attack or block unless you control a Food.
3/3
"Who's a good boy? Is it you?"

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Sun Feb 19, 2023 12:18 pm 
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TPmanW wrote:
Overload
sorcery
~ deals damage to target player equal to the number of untapped lands they control.
Draw a card.

Overloaded Elemental
Creature - Elemental Berserker
When ~ enters the battlefield, it deals 2 damage to target player equal for each untapped land they control.
2/2

Embrace Spontaneity
Sorcery
Each player discards any number of cards, then ~ deals 1 damage to each player for card in their hand, then each player draws a card for each card they discarded this way.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Tue Mar 28, 2023 12:48 am 
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TPmanW wrote:
Fleeting Find
Land
: Add .
Whenever another land enters the battlefield under your control, you may have ~ become a copy of that land until end of turn.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Wed Mar 29, 2023 4:46 pm 
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TPmanW wrote:
Fleeting Find
Land
: Add .
Whenever another land enters the battlefield under your control, you may have ~ become a copy of that land until end of turn.

This card won a thing.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: TPortfolioW
PostPosted: Thu Mar 30, 2023 12:45 am 
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TPmanW wrote:
Sonic The Hedgehog
Legendary creature - Beast Warrior
Haste
~ has power and toughness equal to the number of treasures you control.
If damage would be dealt to ~, prevent that damage. Roll a d6, create or sacrifice treasures until you control treasures equal to the result minus two.
*/*

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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