Yeah Blockade is that card which requires you to discard a 3+ ops card or you lose West Germany.
https://twilightstrategy.com/2011/12/19/blockade/I got crushed in my last game too. Some games you just cannot win. I missed lots of rolls (worst ones was a full-strength Brush War that would have won me Asia domination, and then a 2-ops coup on a 1-stability battleground that was my way into Africa, not to mention all my space attempts) while opponent landed important ones. Then this happened:
Going into turn 4, I held CIA Created & the China Card. Drew Puppet Governments, Grain Sales to Soviets, Nuclear Subs, OAS Founded. All extremely bad cards. I had played Destalinization earlier in the game so I had 1 op in Chile, and I came up with this plan:
1. I will headline OAS Founded. If opponent puts ops into anything other than Chile, I will coup that country with my other cards (Missile Envy, NATO, Quagmire). Then I will space Grain Sales, play Nuclear Subs on AR6, and then CIA Created on AR7, taking advantage of the Nuclear Subs event to mitigate CIA Created as a defcon suicide card. Since I had no influence in 1-stability countries it shouldn't be that bad.
2. Opponent headlines Nixon to take China Card, making my hand even worse.
3. I play NATO to put 3 ops into Argentina and 1 op into another country which he'd broken control of the previous turn.
4. Opponent coups Argentina, rolling enough to knock me out of the region but not to place any of their own influence in there.
5. I play Quagmire to take Argentina. Opponent does something irrelevant, and I use Missile Envy to take Uruguay. Opponent coups Uruguay (knocks out one influence).
6. I use Nuclear Subs to take Brazil. Opponent coups Brazil and Brazil goes from 0/2 to 1/0. I play CIA Created placing 1 ops into Brazil first, opponent coups again and Brazil goes from 1/1 to 2/0.
A disaster of a turn, but then my hand was terrible, so it was always going to be a disaster. Then on turn 5 I draw Colonial Rear Guards, Voice of America, Duck and Cover, Allende, Panama Canal Returned, Africa Scoring (with me having no presence in Africa). I needed that turn 1 coup to even get anything done in Africa, but I rolled a 1. Conceded shortly afterwards.
Game was tilt-inducing.