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PostPosted: Tue Nov 29, 2022 1:45 pm 
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The Ent and the Entwife
Enchantment — Saga
I - Search your library for two creature cards with different names, exile them, then shuffle.
II - An opponent chooses one of the creature cards exiled with The Ent and the Entwife. You put it onto the battlefield.
III - Choose a card in your graveyard. Return it to your hand unless an opponent has you put a card exiled with The Ent and the Entwife in your hand.


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PostPosted: Tue Nov 29, 2022 2:12 pm 
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Old Wives' Tale -
Enchantment | U
When Old Wives' Tale enters the battlefield, choose a creature you control.
When the chosen creature dies, create a token that's a copy of it except it has "When this creature dies, create a token that's a copy of it except it has base power and toughness 1/1."
With each generation, his story changes until it's lost forever.


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PostPosted: Mon Dec 05, 2022 11:38 am 
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Tale As Old As Time
Enchantment — Saga
I - Create a 1/1 white Human creature token.
II - Create a 5/5 green Beast Noble creature token with "This creature can't attack unless you control a 1/1 creature."
III - Choose one—
  • Wedding Bell — Target Beast you control loses all abilities and becomes a 2/2 white Human creature with vigilance.
  • Dinner Bell — Sacrifice a Human you control. If you do, create two Food tokens.


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PostPosted: Mon Dec 05, 2022 9:46 pm 
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The Old Man and the Sea
Sorcery
Create a 2/2 green Human creature token and an Island land token.

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What does B^) mean?


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PostPosted: Wed Dec 07, 2022 3:42 pm 
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Out to Sea -
Instant | U
Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
-----SPLIT-----
Out to See -
Instant | U
Scry equal to the number of cards in target opponent's hand, then draw a card.
Fuse (You may cast one or both halves of this card from your hand.)


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PostPosted: Wed Dec 07, 2022 10:26 pm 
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Out with the Tide
Sorcery
Return target nonland permanent to its owner's hand. Then that player draws three cards and puts two cards from their hand on top of their library in any order.


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PostPosted: Wed Dec 07, 2022 10:40 pm 
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Tide Pod Challenge
Sorcery
Until end of turn, each artifact you control becomes a Food with ', Sacrifice ~: Discard a card and gain 3 life'.

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What does B^) mean?


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PostPosted: Thu Dec 08, 2022 11:17 am 
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Escape Pod
Artifact - Vehicle
~ has indestructible unless it is being targetted or in combat.
Crew 1
If a creature crewing ~ would die, you may exile that creature instead.
At the beginning of each end step, return each creature exiled with ~ to the battlefield.
[2/2]

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PostPosted: Thu Dec 08, 2022 1:47 pm 
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Peapodling
Creature — Plant Elemental
Peapodling enters the battlefield enters the battlefield with three +1/+1 counters.
:t:, Sacrifice Peapodling: Create a 1/1 green Saproling creature token for each +1/+1 counter on Peapodling.
0/0


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PostPosted: Sat Dec 10, 2022 8:39 am 
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Two Peas in a Pod
Artifact (C)
When Two Peas in a Pod is put into a graveyard from the battlefield, create two 1/1 green Saproling tokens.


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PostPosted: Sun Dec 11, 2022 1:15 am 
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Two Left Feet -
Enchantment - Aura | C
Enchant creature
At the beginning of each upkeep, flip a coin. If enchanted creature is tapped and it comes up heads, untap it. If enchanted creature it untapped and it comes up tails, tap it.


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PostPosted: Sun Dec 11, 2022 9:16 pm 
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Left Behind
Sorcery
Each player exiles any number of creatures they control. They gain life equal to the total power of creatures they control exiled this way. Each player that exiled the greatest number of creatures this way creates X 4/4 white Angel creature tokens with flying and vigilance, where X is the number of players.
"However, do not rejoice that the spirits submit to you, but rejoice that your names are written in heaven.” — Luke 10:20


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PostPosted: Fri Dec 23, 2022 3:04 am 
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Behind Enemy Lines -
Enchantment
Whenever a creature you control dies during a combat phase, return it to the battlefield under an opponent's control tapped and with two time counters on it. As long as an opponent controls that creature, that creature can't attack or block, loses all abilities and gains vanishing.
Whenever a creature you control deals combat damage to an opponent, gain control of target permanent they control that you own.


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PostPosted: Fri Dec 23, 2022 11:16 am 
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Forgotten Lines
Instant
Target player exiles all the cards in their hand face-down. Until end of turn, they play with the top card on their library revealed and they may play lands and cast spells from the top of their library. At the beginning of the next end step, they return the exiled cards to their hand.
Improv is the most dire skill learned by Prismari students.


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PostPosted: Fri Dec 23, 2022 4:58 pm 
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Forget Me Not -
Creature - Plant | U
When Forget Me Not enters the battlefield, return another target creature to its owner's hand, then add mana equal to that creature's mana cost.
1/4


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PostPosted: Fri Dec 30, 2022 2:25 pm 
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Nerah, Forgotten Lord of Djinn
Legendary Creature - Djinn God (M)
Flying.
When ~ attacks, choose one-
• Return target non-land permanent you don't control with a mana cost or less to its owner's hand
• Draw one card

During you main phase, If ~ is your commander and you control eight lands, you may draw one card and untap up to two lands, then flip ~.

Freed from the glass hourglass constructed by his once loyal subjects, Nerah had not forgotten the betrayal by the Djinn at large.
4/4
--------

Nerah, God of Wishes
Legendary Creature - Djinn God
Flying.
When your opponent's life is at half or less their starting life total, any time this card would deal damage to your opponent, instead search your library for a basic land card and put it into play tapped.

When ~ attacks, return target non-land permanent you don't control with a mana cost or less to its owner's hand, then draw one card.

: You win the game.

Seeking revenge, Nerah gathered mana from not only his home realm, but all the realms in the multiverse to obliterate all other djinn in existence.
4/4


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PostPosted: Sat Dec 31, 2022 7:20 pm 
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The Wish of Gods
Sorcery (R)
Search your library for X 1/1 creature cards and put them into play. Shuffle your library afterwards.
What use are marvels if there is no one to do exactly that?

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Sithas:Rising Storms
Star Wars
Ephemeron

Cato


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PostPosted: Sun Jan 01, 2023 4:14 pm 
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Wish Upon A Star
Instant
Shuffle your library, then exile the top four cards on your library. Until the end of your next turn, you may cast each of those cards by paying its miracle cost. If no card with miracle was exiled this way, create a tapped Treasure token.
Miracle


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PostPosted: Tue Jan 03, 2023 11:14 pm 
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Nyx, God of the Stars
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to green, blue, and red is less than ten, Nyx isn't a creature.
Spells you cast cost less to cast.
: Copy target spell you control.
Before she became the home of the gods, Nyx was once a god herself.
7/7

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PostPosted: Tue Jan 03, 2023 11:33 pm 
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Calix, Nyxborn and Nornbound
Legendary Planeswalker — Calix
: Until end of turn, enchantment spells you cast have affinity for artifacts.
: Reveal the top X cards on your library. Put any number of enchantment cards revealed this way in your hand and the rest in your graveyard.
: For each noncreature artifact and noncreature enchantment you control, exile up to one target nonland permanent until that permanent leaves the battlefield.


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