That Specialist looks pretty bad when compared to
Latch Seeker but I suppose it can make sense as a limited card similar to
Keymaster Rogue.
Honestly, I wasn't really sure what to do with the cards stat and cost-wise. I just wanted to get some Ossia/WWI overlap cards and to establish some ascending payoffs for a clue theme. I never really got too far on that 2nd bit though.
An idea:
When ~ enters the battlefield, you may tap X clues you control. If you do, scry X.
Meh.
The easy payoff:
Cypher Fragment Artifact - Clue
Sacrifice a clue: Scry 1.
, Sacrifice ~: Draw a card.
Each piece of the puzzle hints towards the next. Soon everything will fall into place.A bigger payoff:
Sphinx Of The Third Guess Creature - Sphinx Advisor
Flying
When ~ enters the battlefield, create a clue token.
, sacrifice 3 clue tokens: Draw 5 cards.
3/3
One more try.This doesn't curve as well as the last version, but is more powerful overall. Not sure I want to make the ability cost less than the 3 clue's combined activation though. That activated ability is a serious payoff for a control deck (2 more cards than the going rate for clues and no tapping), and I guess the sphinx itself is an early threat/ midgame stall?
The maybe, it's not super worth it, but you've amassed more clues than you can use payoff:
Allocation Gator Creature - Crocodile
Hexproof, trample
When ~ enters the battlefield, sacrifice any number of food and clues you control.
For each food sacrificed this way, gain 3 life and put that many +1/+1 counters on ~.
For each clue sacrificed this way, draw a card and create a 1/1 blue Scout with hexproof.
4/4
Almost had this create an X/X green Beast instead of give +1/+1 counters.
Magic has 30 crocodiles and 0 alligators. Not even
Rootwater Alligator is an alligator.