So, since only real experts can go infinite in limited, I have to play constructed to keep playing limited. Which isn't terrible, since Historic is unexpectedly fun. There are so many decks out there, all pushing their own strategy. I've run into Simic Flash (lol, I still remember losing to this with Fires of Invention), Waste Not discard, Soul Warden lifegain, Mono G Stompy, Gruul legends, and more. The mana in Historic is very good, which must've helped these decks exist.
I copied the Selesnya humans deck from
mtgtop8and it's been great, the aggro plan is superb and Esper Sentinel & Thalia can randomly lock people out. It's got its weak matchups, of course (I find it's weak against linear creature decks like Elves & Merfolk) but the deck still feels like a well-tuned beast. On the other hand I don't really get the sideboard. I feel like there're lots of cards I simply never bring in, like Tormod's Crypt. Many of the other cards seem very narrow, like Kraul Harpooner, which I've only used against UR Phoenix. Portable Hole is another weird one. It's nice against creatures, but I'm also bringing Brutal Cathar against creature decks that I need to interact with, and there's a big hole in my 2-drop slot especially after I board out Thalia. On the other hand, it seems clear to me which cards are the worst maindeck - Adeline and Katilda - and I board them out a lot; there are also no ways to diversify my threats against control. I'd have thought creature decks want to bring in planeswalkers and vehicles or whatnot that survive sweepers against control, but there's not much to change with this sideboard. Now it's true that the maindeck is already very strong against control since it's got all these taxing effects and innate 2-for-1s, and also that boarding down on creatures is bad news for Collected Company and Inquisitor Captain; on the other hand I still feel pretty naked without more units that survive sweepers. I'm kind of surprised there isn't a playable 1WW planeswalker, or even a 2WW planeswalker.
The other decks I crafted are BR midrange (which seems rather mediocre in BO1; I didn't craft the sideboard) and UW control (You know what? I'm not done yet). UW Control is not bad, and it's nice to Wrath creature decks, but I still think it was a mistake to craft it since I just spent so many wildcards on a deck that overlaps colors with GW Humans.
With no gold-to-gold events most of my games are played in the unranked queues. Not great. It feels like gold is more precious than gems, incredibly enough. I am also not sure how much longer I'll play. Right now I'm playing to 15 wins every day, but it's because I have a lot of free time; if I need to free up time to play another game MTGA is probably the first one I cut.
Barney, any idea what's the win rate of top players in Twilight Struggle?