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PostPosted: Sun Jul 17, 2022 8:29 pm 
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Breaking
Instant
Destroy target artifact.
-/Fuse/-
Entering
Instant
Creatures can't block this turn.

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PostPosted: Sun Jul 17, 2022 9:39 pm 
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Dealbreaker
:x::u:
Instant
Counter target spell unless its controller pays :x:. If they do, you create X treasure tokens.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Sun Jul 17, 2022 10:58 pm 
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Preferred Pronoun Set: he/him
Each player begins at morality 0. Moralities can go as high as +10 and as low as -10. Positive morality means your alignment is Good. Negative morality means your alignment is Evil. Morality 0 means your alignment is Neutral.

Cards that increase your morality tend to be instant-speed as if they were acts of the Gods.
Cards that decrease your morality tend to be sorcery-speed and high risk, high reward. They are considered choices between what's right for everyone and what's right for you.

Deal with the Gods -
Instant | C
You and target player each draw two cards.
Increase your morality by 2.
-----MDFC-----
Deal with the Devil -
Sorcery | C
Draw two cards. You lose 2 life.
Decrease your morality by 2.


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PostPosted: Mon Jul 18, 2022 1:07 am 
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Devil's Due
:3::b:
Sorcery
Each Good opponent loses life equal to their morality. If you are evil, gain life equal to the life lost this way.
Decrease your morality by 3.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Mon Jul 18, 2022 5:46 am 
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All in Due Time
Enchanment
Vanishing 4
Whenever a time counter is removed from ~, you may scry 1. Then, if that was the last counter on it, draw three cards.

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PostPosted: Mon Jul 18, 2022 9:32 am 
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Time to D-D-D-Duel!
Sorcery
Choose one—
  • Target creature you control fights target creature an opponent controls.
  • You and target opponent clash. If you win the clash, draw a card and create three Treasure tokens.
  • Until end of turn, planeswalkers you control gain ": This planeswalker deals X damage to target planeswalker."


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PostPosted: Mon Jul 18, 2022 9:56 am 
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Ancestral Duelist -
Creature - Human Soldier | R
Double strike
: Attach target Heirloom you control to Ancestral Duelist. Activate only as a sorcery and only once each turn.
Whenever Ancestral Duelist dies, return it to the battlefield transformed and attach it to a creature you control.
2/2
-----TDFC-----
Generation Blade
Artifact - Equipment Heirloom | R
Equipped creature has double strike and gets +X/+0, where X is the number of Heirlooms you control.
Equip


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PostPosted: Mon Jul 18, 2022 5:52 pm 
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Spontaneous Generation
:3::g:
Sorcery
All nontoken permanents gain "When this is put into your graveyard from the battlefield, create a 1/1 green saproling creature token" (This effect lasts indefinitely.)

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Wed Jul 20, 2022 5:09 pm 
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Generational Divide
Enchantment
When Generational Divide enters the battlefield, put an age counter on each creature you control.
Creatures with age counters you control have "Whenever this creature attacks, exert it. When you do, draw a card then discard a card."
Creatures without wisdom counters you control have haste and vigilance.


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PostPosted: Wed Jul 20, 2022 5:54 pm 
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Divide and Conquer
:3::r:
Enchantment
At the beginning of each opponent's upkeep, that player separates all creatures they control into two face-up piles. Creatures in the pile of your choice must attack each combat this turn if able and creatures in the other pile can't attack this turn.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Wed Jul 20, 2022 7:00 pm 
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Praise the Conquerors -
Enchantment | R
At the beginning of your end step, you gain 3 life and each opponent loses 3 life as long as any of the following happened this turn:
  • You dealt combat damage to an opponent.
  • A creature an opponent controlled died.
  • You lost life.


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PostPosted: Thu Jul 21, 2022 4:15 am 
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Praise the Black Goat
:1::g:
Sorcery
Kicker :5::g:, Sacrifice two creatures
Create a 2/2 red and green satyr creature token with haste. If the kicker cost was paid, instead create three of those tokens and a 6/6 black and green treefolk horror creature token with trample.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Thu Jul 21, 2022 6:53 am 
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Preferred Pronoun Set: he/him/his/his/himself
Movran, the Goat-Tosser
Legendary Creature - Human Warrior
Whenever ~ enters the battlefield or deals combat damage, create a 0/1 white Goat creature token.
At the beginning of each end step, if a nontoken creature you controlled died this turn, you may sacrifice a creature token. If you do, ~ gains haste, vigilance, and double strike until the end of the next turn.
"When someone kills one of us, it is my people's custom to smear goat's blood on their homes."
[2/2]

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PostPosted: Fri Jul 22, 2022 1:52 am 
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Funzik, Tosser of Pie -
Legendary Artifact Creature - Construct
When ~ enters the battlefield, create two food tokens.
, Sacrifice a food token: Target opponent gains 3 life. Goad all creatures they control.
It thought it was funny. They thought it was funny. One person didn't think so.
1/4


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PostPosted: Sat Jul 23, 2022 10:47 am 
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Greedy Piecutter
Creature — Human Rogue
:t:, Sacrifice a Food: Copy Greedy Plumlicker's Adventure. You may cast the copy.
2/1

Take A Bigger Piece
Sorcery — Adventure
Target opponent draws up to two cards and loses 1 life for each card they drew this way. You draw that many cards plus one and lose 1 life for each card you drew this way.


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PostPosted: Wed Jul 27, 2022 11:02 am 
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Rest in Pieces
Sorcery
Rest in Pieces deals X damage to target creature or planeswalker. If that permanent would die this turn, instead exile it and its owner conjures a number of copies of Severed Legion into their graveyard equal to that permanent's base toughness or loyalty.
"This is actually more useful to me, so thank you!" — Liliana Vess


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PostPosted: Wed Jul 27, 2022 11:54 am 
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Final Resting Place -
Legendary Artifact | U
You may cast Final Resting Place without paying its mana cost and as though it had flash if a creature you control died this turn.
: Add .


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PostPosted: Thu Jul 28, 2022 9:22 am 
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Placeholder
Creature - Spirit
Flash, Flying
When ~ enters the battlefield, exile another creature [you control] until ~ leaves the battlefield.
Cleave
[1/1]

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PostPosted: Thu Jul 28, 2022 10:17 am 
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Hold Monster
Enchantment — Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block and its activated abilities can't be activated. Its triggered abilities can't trigger.
Discard a card: Roll a d20 and add the discarded card's mana value. Only enchanted permanent's controller may activate this ability.
1-15 | Scry 1.
16-19 | Hold Monster phases out.
20+ | Destroy Hold Monster.


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PostPosted: Thu Jul 28, 2022 11:23 am 
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Monster in the Closet -
Creature - Horror | R
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
You may cast the exiled card by paying life equal to its mana value in addition to paying its other cost.
Monster in the Closet has defender as long as the card exiled with it remains in exile.
4/4


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