I edited a few lines on the Lyciani/elf post because I was growing uncomfortable with my phrasing while I stewed on it.
Also while I always get anxious over posting obviously-unfinished writings, I feel I should post a few of the "biological laws" which I wrote out sometime recently (
italics signify other concepts that would need to be explained):
Biological Rules
Aging Aging is a
Sickness – a death from the thousand cuts inflicted imperceptibly by time – and like any other
Sickness is carried and imparted by malevolent and misguided
Spirits and
Remnants which pervade the world of Gêma. Lowly animals and plants can do nothing against such sickness, and often unwittingly invite it into their bodies (though through the greater machinations of the
Anima Mundi this may be purposeful, such as with the death of summer flowers before the chill of winter), but reasoning souls may act to counter this toll on their beings. This is why the races of Homines are so long-lived compared to baser animals, even those resembling themselves: with the power of reasoning, they are able to resist and even banish the spirits of aging. Most are able to do this without conscious thought, through the many customs and rituals that have been invented again and again across the various cultures, but some few are capable of furthering their lives even more through the use of special rites.
In plain language, the process of aging, and the body healing from aging, is tied in to the pervasive spirits which cause all sicknesses. The humanoid races are long-lived for creatures of their size and type (e.g. insect-folk) because they are capable of banishing these spirits using the simple markings of civilization. Simple rituals such as bathing or teeth-cleansing help remove the smaller malevolent forces that the body attracts, while more complicated services like religious rites can do more thorough cleansing (often on a group rather than individual). Death, of course, eventually comes because these spiritual forces vastly outnumber the living and one cannot fight them every moment of their lives – and also certain actions attract these forces more powerfully anyway, such as consuming or defecating – but some powerful magic-users are capable of powerful cleansing and resistance spells that would keep them alive near-indefinitely.
Elemental Lineage While all creatures of Gêma are composite beings of all four elements – earth, air, fire, and water – most tend towards one element specifically. In some cases, this is manifest directly in their biology, such as the fire which
Drakes tend to breathe, but many other effects are far more subtle. These different tendencies are present in each race of the
Homines, and are referred to as that race’s elemental lineage.
Example Race|Lineage|Manifestations
Human| None| Most freely able to adapt
Elf| Fire| Higher temperature; affected by cold (hibernation)
Catfolk| Water| Flexible
Alraune/treefolk| Earth| Reflects the typing of plants
Harpy| Air| Wings
Asura| Earth| Great strength and resilience
Merfolk| Water| Reflects the typing of fish
Slimes| Water| Blob of thick water
Angel| Air| Beings born of air itself
Dragon| Fire| Beings of elemental fire
Demon| Earth| Beings born of earth
Nymphs| (Varies)| Elementals As listed here, there are beings that are elementals themselves, or are birthed from the elements and have no parentage. They always resonate with their element strongest, though in contrast to
Spirits possess some manner of body reflecting that of flesh-bound mortals (though their lives may not be measured the same as mortals do).
Æther As a purely philosophical exercise, there exists a fifth element, one which acts as a void or medium through which the other four travel, or from which the other four spring. This unseen fifth element is referred to as æther. One of the “proofs” of its existence is the order of density of the elements (and the way they morph to each other as they are compressed). In the same reflection of the
Cosmos, fire occupies the lightest spot and has no physical mass behind it, merely force; air follows one step below as a void which possesses some small mass but weaker force; next is water which has considerable mass and little intrinsic force; finally comes earth as a solid mass which absorbs rather than emits force. Some scholars think that aether is something even lighter than fire, others that it is denser than that most dense of earths, metal, while still others bend this line into a circle and say that aether resides where both these extremes touch.
An important point of debate in the study of æther is that of reproduction – specifically that of pregnancy and development. Women hold the key to æther, for within their wombs, elements are combined where none were before.
Sickness and Disease Sickness and disease are spread by the malevolent
Spirits and
Remnants that pervade the world. Only those few who are attuned to the
Spirits and the Anima Mundi are actually aware of these forces by themselves, but barring the most insidious sicknesses passed on by the most devious of these wicked souls, all people can see their effects. Some illnesses are only conferred to some particular person, typically through their own unprincipled or dishonorable actions which attract these
Spirits of corruption. Others are caused by such bestial forces that they will lash out and afflict any which come near enough to them. Certain physical things, such as uncovered feces, and certain “immoral” actions, such as cavorting with the dead, attract these forces of affliction, and as such the effluvium which the sick give off tend to infect others nearby, such as the family of the sick. The best defense against these forces is the proper rituals of cleanliness that every culture of Gêma invent, and the rites of religions which can properly banish them.
In plain language, while germs do not actually exist, the same principles still apply while having interesting implications from the Ancient concept of “evil spirits” causing disease. For one, causes of diseases can be much more broad than in reality — “sinful” actions (which can vary from culture to culture) can actually cause sickness or simply interacting with the wrong materials, like a curse. For another, these spirits might take a particular interest in an individual or their bloodline because of their actions and no one else. While common modern understandings of “cleanliness” as well as religious purification can have actual effects, but some certain people are truly capable of seeing or sensing the spiritual forces which cause sickness; typically those people are capable of seeing deeper into the
Land of the Dead than simply these
Remnants, but whether they are capable of interacting with the forces is another issue.
Remnants Not every
Spirit which wander across Gêma are fully capable of reason, or even the wild instinct of animals. The dead may outnumber the living several times over, but life was not always as complex as it is today. And, as it is also known how grudges may affect
Souls in the afterlife, how much might a soul change over vast times, longer than many generations? Remnants encompass both these spiritual forces: the half-formed
Spirits with little will of their own which cling to the living as their only instinct, and the shriveled husks of once-full
Spirits affected by multiple lifetimes of harmful emotions which want nothing more than to lash out. Both are little more than tiny pieces of
Will which flow through the
Anima of the world and collect like so much flotsam upon the bodies of the living.