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PostPosted: Thu Sep 26, 2013 3:46 pm 
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Jonus The Boarkeeper
Legendary Creature - Human

Whenever Jonus The Boarkeeper attacks, put a 3/3 green Boar creature token into play tapped and attacking.
, Sacrifice a Boar: Put a +1/+1 counter on Jonus The Boarkeeper.
"They make good friends, and better stew."
3/3

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PostPosted: Fri Sep 27, 2013 2:56 am 
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Lumbering Boar
Creature — Boar (U)
: Untap Lumbering Boar. It blocks this turn if able. Only an opponent may activate this ability.
3/3


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PostPosted: Fri Sep 27, 2013 4:52 am 
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Lumber Mill
Land
: Add to your mana pool.
, : Put the top card of your library into your graveyard. If that card was a Forest, add to your mana pool.


get it

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PostPosted: Fri Sep 27, 2013 5:04 am 
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Slayer of Windmills --
Creature - Human Knight
First Strike
When Slayer of Windmills becomes blocked by a giant, sacrifice it.
"What? It looked like a giant!"
2/2

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri Sep 27, 2013 5:38 pm 
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Morbid Wind -
Sorcery
Each player sacrifices a creature. If three or more creatures were sacrificed this way, each player sacrifices another creature.

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PostPosted: Fri Sep 27, 2013 7:49 pm 
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Morbid Curiosity

Sorcery (U)
Put up to two creature cards from your graveyard on top of your library in any order.
Draw two cards. You lose 2 life.

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PostPosted: Sat Sep 28, 2013 1:17 am 
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Bid for Life --
Sorcery
Choose a creature at random. The chosen creature's controller sacrifices it unless he or she pays life equal to the chosen creature's power.
"Who loves you, baby?"

~SE++

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sat Sep 28, 2013 9:12 am 
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Bide your Time
Enchantment
If a player did not play a spell or activate an ability on their turn, they draw a card at end of turn.

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Sithas:Rising Storms
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PostPosted: Sat Sep 28, 2013 10:59 am 
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Okay, "Morbid" is not a compound word made up of "mor" and "bid". Also "bid" to "bide"?
Libe wrote:
Morbid Curiosity

Sorcery (U)
Put up to two creature cards from your graveyard on top of your library in any order.
Draw two cards. You lose 2 life.

Curious Dryad
Creature — Dryad
Whenever Curious Dryad deals combat damage to a player, you may search your library for a land card that shares a name with target land that player controls and put it onto the battlefield. If you do, shuffle your library.
2/2


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PostPosted: Sat Sep 28, 2013 3:24 pm 
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Dryad Matriarch

Creature -- Dryad (R)
: Add to your mana pol. Put a +1/+1 counter on Dryad Matriarch.
Druids draw their power from nature itself. Dryads have it easier: they are nature itself.
1/1

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PostPosted: Sat Sep 28, 2013 3:51 pm 
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Matriarch of the Wu House
Creature — Human Noble
At the beginning of each opponent's upkeep, that player reveals his or her hand and you choose a nonland card in it.
Whenever an opponent plays a card that shares a name with the last chosen card, that player gains 2 life.
Whenever an opponent plays a card that doesn't share a name with the last chosen card, that player loses 2 life.
2/2


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PostPosted: Sat Sep 28, 2013 3:55 pm 
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Bring Down the House

Sorcery (U)
Destroy target land and all fortifications attached to it.

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PostPosted: Sat Sep 28, 2013 11:15 pm 
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Down for the Count --
Enchantment - Aura
Enchant player
Enchanted player can't cast spells, declare attacks or declare blocks.
Vanishing 1
"That was a nice hit, I feel better."

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sun Sep 29, 2013 7:09 pm 
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Count of Mordant Keep

Creature -- Vampire (M)
Flying, lifelink
If Count of Mordant Keep would die, instead exile it and put a 1/1 black Bat creature token with flying onto the battlefield. It has "Whenever this deals combat damage to a player, sacrifice it. If you do, you may return a card named Count of Mordant Keep you own from exile to the battlefield tapped."
3/3

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PostPosted: Mon Sep 30, 2013 12:39 am 
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Finders, Keepers --
Instant
Each player reveals the top card of his or her library. Starting with you, each player chooses a card revealed this way. Whenever a player chooses a nonland card, they may cast it without paying its mana cost. If a player chooses a land card, he or she may put it into the battlefield under their control.

~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Mon Sep 30, 2013 7:38 am 
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Keeper of Lost Souls
Creature - Demon
Flying
Whenever a creature dies, exile it.
Cards that share a name with a card in exile can't be played.
4/4

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Sithas:Rising Storms
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Ephemeron

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PostPosted: Mon Sep 30, 2013 5:35 pm 
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Separate Soul from Body

Instant (U)
Exile target creature. Its controller puts a 2/2 black Zombie creature token and a 1/1 white Spirit creature token with flying onto the battlefield.

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PostPosted: Mon Sep 30, 2013 8:42 pm 
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Body of Work
Enchantment
Skip your draw step.
At the beginning of your endstep, draw X cards where X is the number of instants and sorceries in your graveyard.

"There is much to be learned from the relics of the past."

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PostPosted: Tue Oct 01, 2013 9:31 pm 
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Working Class Hero
Creature - Human Warrior
Champion a Citizen
3/3

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Sithas
Sithas:Rising Storms
Star Wars
Ephemeron

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PostPosted: Tue Oct 01, 2013 9:39 pm 
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Hero's Journey
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, reveal the top card on your library. If it's a land card, you may put it onto the battlefield. Otherwise, put it into your hand.


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