It is currently Thu Nov 28, 2024 6:26 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 12 posts ] 
Author Message
PostPosted: Wed Sep 08, 2021 12:00 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
ImageImageImageImage


Like this post
Top
 Profile  
 
PostPosted: Wed Sep 08, 2021 1:22 am 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
THese are all pretty pushed. I remember when red and black couldn't get 2/2 for 2 without a downside. Now red gets them with haste and an optional kicker and black gets... I mean dang, that's a solid creature turn 2. Blue's till not there, but I'd gladly trade in a point of toughness for flash and flying... and more.
Is there going to be a green one? Perhaps since werewolves are dominating right now everybody else gets an "adversary"? Will we see a Howling Adversary in Crimson Vow?

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Wed Sep 08, 2021 2:31 am 
Offline
YMtC Pro Tour Champion
User avatar

Joined: Sep 22, 2013
Posts: 14369
Intrepid seems kind of insane. Don't like that it wasn't a classless human to fit with the others. I mean, vampires on innistrad usually get class and the red one didn't.

Spectral is good for what it costs

The multikicker on Tainted seems a bit high but the base creature is so intense for its cost I'm not sure it matters.

Bloodthirsty is just... weird. It's a fine 2-drop, haste bear and all, but kind of a lackluster 5, but kind of good again at 8?

_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Like this post
Top
 Profile  
 
PostPosted: Wed Sep 08, 2021 11:27 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
I wonder how often you'd want to use Bloodthirsty adversary to recur a combat trick to target itself. If you kick it it'll be a 3/3 and the haste let's you get the drop on somebody. Throw a combat trick on there and it might just be worthwhile. Or you can get a kill spell. Or both?

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
PostPosted: Wed Sep 15, 2021 1:43 pm 
Offline
YMtC Champ '14
YMTC Pro Tour Champion
User avatar

Joined: Jun 04, 2014
Posts: 15598
Location: Freedom
Preferred Pronoun Set: they
TPmanW wrote:
THese are all pretty pushed.

love when mythics just get bonus stats for no reason. really strong design principles.

:duel:

_________________
I tend to agree with Razor.

Mown wrote:
I'll never again complain about raz's criteria.


Like this post
Top
 Profile  
 
PostPosted: Wed Sep 15, 2021 3:03 pm 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
Could be a limited vs constructed thing. This is how good a French vanillas stats have to be to get played in standard out of context


Like this post
Top
 Profile  
 
PostPosted: Wed Sep 15, 2021 3:24 pm 
Offline
Member
User avatar

Joined: Mar 18, 2016
Posts: 5359
Location: Anyway the wind blows
Identity: doesnt really matter
Preferred Pronoun Set: to me
Messed up thing is I’m unsure any of these will be played in T1 decks in standard. Great in limited, but in standard you’re getting meh value at each stage. Cost flexibility is their greatest asset and it’s not obvious to me that it’s enough

_________________
Duels Decklists, updated 10/03/19

Yes I’m fine with killing women and children.


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 16, 2021 4:49 am 
Offline
YMtC Champ '11
YMtC Pro Tour Champion
YMtC Idol Winner
User avatar

Joined: Sep 23, 2013
Posts: 10665
Preferred Pronoun Set: he/him/my/mine/himself
Flopfoot wrote:
Could be a limited vs constructed thing. This is how good a French vanillas stats have to be to get played in standard out of context

They gave green a rare grave titan so I don't really feel like the limited argument applies.

Wording wise, I feel like they should have been templated as "When ~ enters the battlefield, you may pay [mana] one or more times. When you do, [...]" instead of this really awkward "when you pay this cost one or more times".

_________________
[Warchief] Custom EDH Project
you're like the kind of person who would cast Necropotence irl


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 16, 2021 5:43 am 
Offline
Member
User avatar

Joined: May 09, 2014
Posts: 4575
the red and black ones seem like they could be playable depending on the format. The red one is only realistically going to be kicked once or not at all but both halves are pretty playable in theory, if not super pushed. The black one is pretty decent as a 2-drop but doesn't scale as much as the red one does. 7 points of power for 5 mana isn't bad though.

_________________
"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 16, 2021 6:31 am 
Offline
Member

Joined: Sep 24, 2013
Posts: 8786
What exactly are the phasing rules anyway? Is it like flickering except you don't lose counters / attachments and it doesn't trigger enters / leaves the battlefield effects?


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 16, 2021 11:25 am 
Offline
Member
User avatar

Joined: Oct 09, 2013
Posts: 7454
Location: Mountain View
Preferred Pronoun Set: he/him
Flopfoot wrote:
What exactly are the phasing rules anyway? Is it like flickering except you don't lose counters / attachments and it doesn't trigger enters / leaves the battlefield effects?

A phased out permanent never leaves the battlefield, but it and everything attached to it are treated as though they doesn't exist until its controller's next untap step, before they untap.

It never becomes a new object like something does when it gets flickered, so the phased out permanent will return with all its counters and auras and equipment still on it.

_________________
if someone said this about me i'd make it my signature


Like this post
Top
 Profile  
 
PostPosted: Thu Sep 16, 2021 11:54 am 
Offline
Member

Joined: Oct 13, 2015
Posts: 9129
I've seen it described as "imagine you're putting a bowl over the whole card and everything on or attached to it". It's like it just isn't there but it doesn't go anywhere else. Then when it phases in, you remove the bowl.


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group