Pavor lists a lot of good reasons why I shouldn't trust and look forward to this.
Well, I guess pessimism has kinda become my superpower when it comes to Magic
The material is old, and doesn't have the 'unproblematic' corporate vetting; Urza is not a clean hero, he's at best slightly less of a war criminal than Mishra, and I'm not sure that's something Wizards is OK with these days.
I've been thinking something along those lines as well, not least because of the "Magic's values" nonsense they used to justify
Magic Origins. I mean, imagine being either such a corporate robot or such a PC nutjob that you read
The Brothers' War for the first time and all you have to say about it is "BuT iT's OfFeNsIvE aNd PrObLeMaTiC!" I'm sure the company's outlook would be a much bigger problem here than that of a tiny part of the audience, though. Then again, if they could get
Children of the Nameless approved in late 2018, maybe we can still have nice things every once in a while.
To me, these announcements feel like something in the upper echelons of Magic is spinning its wheels. I don't know if it's corporate or if the game's health is actually in decline but we've had "chase" cards, the introduction and massive expansion of Secret Lair, a new willingness to abandon long-held "sacred cows" like the tech level (if Neon Dynasty is anything to go by), and don't even get me started on Universes Beyond nonsense... it has the look and feel of reaching for something, anything, to be a big winner. But that's not all doom and gloom: sometimes good things are discovered by being willing to think outside the box. I hated, absolutely loathed, D&D 4th edition, but now that it's dead and buried I have to admit that the experiment done with it was, in some ways, noble in purpose. If we don't question what needs to be kept and what needs to be evolved, we become a stale franchise.
I could certainly see something spinning its wheels when it comes to focusing on older parts of the franchise. I don't remember exactly what was said and by whom, but it was almost like WotC's surprise at its success and popularity after the release of
Dominaria was palpable. Not only was it popular with normies and new players, the impression I got was that it also did a lot to mobilise former players that had already stopped engaging with Magic and drew them back in with the setting they knew and loved. Maybe it's just wishful thinking, but the thought of some upper management guys in suits who don't have a clue about Magic looking at the numbers and being like "Wait, you mean you had access to that Domina thing this entire time? And you haven't used it for
how long? Get your act together!" really amuses me. Supplemental products have done a lot of (relatively risk-free) experimentation on that front, too, and it's been really popular. Never thought I'd be sitting at my table building a
Geyadrone Dihada Oathbreaker deck this year, but here we are. Then again, designing one-off cards for old characters is one thing, delivering successful stories or returning to beloved settings (without botching them) quite another. And I suppose the focus on older lore could just be a natural byproduct of WotC wanting Magic to appeal to absolutely everyone and their goldfish, which might just
happen to include old nerds like us. If the latter scenario is closer to the truth than te former, I'd expect that kind of stuff to be less frequent and less faithful than if it really was more of a conscious effort to double down on that front (i.e. cheap nostalgia baiting vs an actual appreciation of old assets for their own sake). We'll see where on that spectrum it's going to fall. As far as what needs to be kept and what needs to be evolved is concerned, though, I think they've been making terrible decisions on that front for I don't even know how many years. I'd really appreciate it if we could move from that long phase of questionable experiments to something more solid again...
If they're smart, they KNOW that doing it faithfully is the way to please the grognards, and my thought and hope is that the same thing is the best test of something different to do than Magic has been doing lately, an alternate way to impress the crowd that's used to Eldraine and Kaldheim and Strixhaven and so on and so forth.
I mean, you'd think "We keep failing at telling new stories based on new sets, maybe we should just go back to established old stories that people already love and build new sets based on those" is a lesson they'd learn
eventually. Then again, I have my doubts about them being smart when it comes to doing it faithfully. Looking at projects like
Tarkir block,
Magic Origins and
Core 19, I couldn't believe they could be that dumb, and now I can't believe they are actually going to be that smart. The art direction in
Commander Legends was a pretty mixed bag as well when it comes to faithfully representing established characters. Then again, it was pretty good in MH2, and the beauty of bracing for the worst and having low expectations is that we might be pleasantly surprised. It's hard to predict how I'm going to react to all the stuff we'll be getting next year, but to me personally, Magic is standing on pretty thin ice right now. If we return to the Brothers' War and I get the distinct feeling that I'm not the target audience for it (e.g. by treating it like they did
Magic Origins), though, I'd say they're just
begging me to quit Magic and never come back. Releasing "This-product-isn't-for-you" stuff all the time is one thing, but please, for the love of Gaea, don't go back to the stuff I love and that keeps me invested in Magic only to actively ruin it. That's like lighting a candle on both ends.
Apropos of nothing, here is a little self-important reminder about something in MH2 that I pointed out a while ago:
Quote:
I've been wondering since the second I saw the art on
Glimpse of Tomorrow... Is the city in the art supposed to be Sumifa? It might sound weirdly specific, but that's pretty much exactly how I remember the description in Song of Time. Irregularly shaped wards separated by walls, a citadel with a high tower in the middle, market stalls, middle-eastern and perhaps some Renaissance Italy vibes...
With
Dominaria United showing us parts of Terisiare and the
Brothers' War being set there as well, I think I might have been on to something. Think of how they introduced the new look for the Cabal on a new printing of
Cabal Ritual in advance for example.
What a fun idea to start off the 30th anniversary, wonder if Urza will be a planeswalker card or legendary creature.
Considering how they've handled this in other sets that were, shall we say, pretending to be flashbacks to past stories, the smart money is probably on a flip-walker.
That begs another interesting question, though, namely what other planeswalkers could be in the set. Yeah, there's a chance they won't put anyone other than Urza in there, but that's not really how sets work these days because 'walkers sell packs. Maybe it's just going to be multiple Urzas that show him at different points in time from his ascension to his death, gaining additional colours along the way or something. Could go
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. Something like that has been done with Chandra, but she didn't have the luxury of moving out of mono-red.
Alternatively, here are some other potential candidates:
-
Bo Levar ascended during the Sylex Blast as well, and if they are going for flip-walkers, we might see one for Captain Crucias / Bo Levar too.
- It's suggested in the
Fallen Empires comics that
Tev Loneglade was active as a planeswalker on Dominaria during that time and that he heard of the war while it took place. You could just give him the 'Szat' type and people would probably get that they are looking at the human form of Tevesh Szat.
-
Lord Windgrace was around when the Sylex Blast turned Urborg from a lush jungle into a dismal swamp. IIRC, he already was a planeswalker back then.
- Depending on how far into the future they are willing to reach, Urza's mentor
Meshuvel who's mentioned in the novel
Planeswalker might also work.
- Mayyybe
Taysir, but that's a bit of a stretch, and I guess it's not even entirely clear whether
Arabian Nights happened before or after the Brothers' War... Putting a Taysir card into the set might also potentially overshadow Urza for being the first five-colour planeswalker.
The only thing that makes me itch with this is that it's released AFTER Dominaria United...
Yeah, that's an odd choice. I suppose it's going to make sense in 2023... I could see it being one of two reasons. Either they are going to spend 2023 exploring other old stories by making new sets for them and
The Brothers' War is the chronologically first of those stories. It seems kinda unlikely, however, and if it were the case, I'd be pretty disappointed they didn't start with
The Thran. The other reason could be that 2023 is going to shine a spotlight on something in the current "storyline" that's going to have a connection to
The Brothers' War. Which could be anything from Phyrexians to the
Golgothian Sylex (which was destroyed by Jared Carthalion but has some really forced parallels to that bomb Karn wants to use against New Phyrexia)... Heck, even the Mightstone and Weakstone presumably still exist as a part of Karn. I'm honestly not sure one story element is worth making an entire flashback set, though, but maybe it's about all the story elements I just mentioned, i.e. 2023 is going to give us Karn blowing up New Phyrexia and the stones somehow being relevant to that or whatever. Maybe it'll even answer the question whether Glacian's mind/soul/spark is still in there...