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 Post subject: Re: Black
PostPosted: Thu May 14, 2020 7:43 am 
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Preferred Pronoun Set:
Parad

(but YingLung's is pretty cool too)

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 Post subject: Re: Black
PostPosted: Fri Jul 30, 2021 8:00 am 
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In the Reborn redesign, I added a character named The Faceless Herald:

The Faceless Herald
Legendary Enchantment Creature — Advisor (M) :wizard:
When The Faceless Herald enters the battlefield, for each card type in all graveyards, you may exile a card with that card type.
Whenever a creature you control deals combat damage to a player, you may play one of the exiled cards without paying its mana cost.
"What better god is there to worship than the one who has no face?"
—Zafar the Mad

3/4

I wanted to hint that maybe Elori, the -aligned sun deity the cultists of Illpyre worshipped, was not all that they seemed, or that they had a twisted inversion of themselves somewhere sewing mischief.

Build a black common that expands upon this theme of becoming faceless, where the brightest lights cast the darkest shadows.

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 Post subject: Re: Black
PostPosted: Sun Aug 01, 2021 12:40 pm 
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Zealot of the Faceless
Enchantment Creature (C)
Whenever one or more cards are put into exile from anywhere, put a +1/+1 counter on Zealot of the Faceless. This ability triggers only once each turn.
"We have been shown the true path, the true faith. To be everything, we need to be nothing."
2/1

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 Post subject: Re: Black
PostPosted: Sat Aug 07, 2021 7:07 am 
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Zafar's Dogma
Sorcery (C)
Target opponent discards a card. If you control a green or white permanent, that player discards another card.

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 Post subject: Re: Black
PostPosted: Mon Aug 09, 2021 10:39 pm 
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A world split in half? Sounds like a good place for a white knight/ black knight scenario.
Some cards to black knight:
Solar Revoker
Sunchaser Elder
Lightbearer
Aloise's Assistance

Hmmm


Shadowbearer
Menace
When Shadowbearer enters the battlefield, you may return an enchantment card with mana value 2 or less from your graveyard to your hand.
1/3

The original had vigilance so I felt this had to have some keyword.

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CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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 Post subject: Re: Black
PostPosted: Tue Aug 10, 2021 4:19 am 
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I kinda feel Deathtouch would mirror Vigilance better: both are also available to green, and both have offensive and defensive utility.

That said, nice design; I regret not thinking of the classic White vs Black dichotomy.

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 Post subject: Re: Black
PostPosted: Tue Aug 10, 2021 6:13 pm 
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Death touch would have been more fitting, but I wanted to mirror the original's stats. I'm worried that death touch would be too good on a 3 toughness common with upside.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Black
PostPosted: Wed Aug 11, 2021 5:12 pm 
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Preferred Pronoun Set:
Build a black common that expands upon this theme of becoming faceless, where the brightest lights cast the darkest shadows.

Knight Otu wrote:
Zealot of the Faceless
Enchantment Creature (C)
Whenever one or more cards are put into exile from anywhere, put a +1/+1 counter on Zealot of the Faceless. This ability triggers only once each turn.
"We have been shown the true path, the true faith. To be everything, we need to be nothing."
2/1

Zafar's Dogma
Sorcery (C)
Target opponent discards a card. If you control a green or white permanent, that player discards another card.

TPmanW wrote:
Shadowbearer
Menace
When Shadowbearer enters the battlefield, you may return an enchantment card with mana value 2 or less from your graveyard to your hand.
1/3

I vote for TP, on the stipulation that Shamebearer would be cut from the set.

Please vote for the card you think should be added to the set.

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Last edited by ParadOxymoron on Wed Aug 11, 2021 9:39 pm, edited 1 time in total.

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 Post subject: Re: Black
PostPosted: Wed Aug 11, 2021 7:05 pm 
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Vote: TP

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 Post subject: Re: Black
PostPosted: Wed Aug 11, 2021 11:59 pm 
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Voting K.O.

Oof I didn't see Skyborn relic chaser before.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Black
PostPosted: Thu Aug 12, 2021 1:31 pm 
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Vote:TPmanW

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 Post subject: Re: Black
PostPosted: Thu Aug 12, 2021 7:19 pm 
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TP: 3.5
KO: 1

TPmanW wrote:
Shadowbearer
Enchantment Creature — Cleric
Menace
When Shadowbearer enters the battlefield, you may return an enchantment card with mana value 2 or less from your graveyard to your hand.
Those acolytes who channeled Elori's light and grace were rewarded. Those who instead channeled Elori's deceit and judgment were shamed and outcast.
1/3

Shadowbearer has been added to the set with Shamebearer's type line and flavor text.

TP, please set a criterion for a black uncommon.

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 Post subject: Re: Black
PostPosted: Thu Aug 12, 2021 10:28 pm 
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We don't got a lot of black fliers. We have a weird number of 3 toughness black creatures, so let's not do that.

Make a low toughness black flying creature

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Black
PostPosted: Fri Aug 13, 2021 10:44 am 
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Abandoned Soul
Creature - Wraith
Flash, Flying
When ~ enters the battlefield, it gets +1/+0 and deathtouch until end of turn.
When ~ attacks, it gets +1/+0 and indestructible until end of turn.
[0/1]

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 Post subject: Re: Black
PostPosted: Fri Aug 13, 2021 2:38 pm 
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Deathfrost Haint
Creature - Elemental Wraith (U)
Flying, deathtouch
Mastery - , Sacrifice another nonland permanent: Deathfrost Haint gains indestructible until end of turn. Activate this ability only if you control an artifact, creature, and enchantment.
Deathly Chill
Untamed Will
Do Not Go
To Deathfrost Hill

2/1

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 Post subject: Re: Black
PostPosted: Fri Aug 13, 2021 9:00 pm 
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Clarification- It doesn't have to 1 toughness. I just noticed that we have a lot of 3 toughness stuff.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Black
PostPosted: Mon Aug 16, 2021 11:30 am 
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Echomourne Haint
Creature — Elemental Wraith (U)
Flying
Echomourne Haint can't block.
Oblation—Whenever an enchantment enters the battlefield under your control, you may sacrifice Echomourne Haint. If you do, exile target creature.
3/1

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 Post subject: Re: Black
PostPosted: Wed Aug 18, 2021 12:27 pm 
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TPmanW wrote:
Make a low toughness black flying creature

Abandoned Soul
Creature - Wraith
Flash, Flying
When ~ enters the battlefield, it gets +1/+0 and deathtouch until end of turn.
When ~ attacks, it gets +1/+0 and indestructible until end of turn.
[0/1]

Knight Otu wrote:
Deathfrost Haint
Creature - Elemental Wraith (U)
Flying, deathtouch
Mastery - , Sacrifice another nonland permanent: Deathfrost Haint gains indestructible until end of turn. Activate this ability only if you control an artifact, creature, and enchantment.
Deathly Chill
Untamed Will
Do Not Go
To Deathfrost Hill

2/1

Echomourne Haint
Creature — Elemental Wraith (U)
Flying
Echomourne Haint can't block.
Oblation—Whenever an enchantment enters the battlefield under your control, you may sacrifice Echomourne Haint. If you do, exile target creature.
3/1

Please vote for the card you think should be added to the set.

I vote for EpicLevelCommoner.

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 Post subject: Re: Black
PostPosted: Wed Aug 18, 2021 1:32 pm 
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Vote:Parad

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 Post subject: Re: Black
PostPosted: Wed Aug 18, 2021 3:09 pm 
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Vote: Knight

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