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 Post subject: Re: Colorless
PostPosted: Fri May 08, 2020 8:31 am 
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Otu

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 Post subject: Re: Colorless
PostPosted: Fri May 08, 2020 10:01 am 
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 Post subject: Re: Colorless
PostPosted: Tue May 12, 2020 7:45 pm 
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Knight Otu

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Colorless
PostPosted: Thu May 14, 2020 7:47 am 
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 Post subject: Re: Colorless
PostPosted: Fri Jul 30, 2021 7:54 am 
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Knight Otu wrote:
Create a splashy rare legendary Equipment.

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 Post subject: Re: Colorless
PostPosted: Sat Jul 31, 2021 12:14 am 
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My first thought was to make a sort of sword of fire/ice light/shadow kind of deal, but then I realized I already had a splashy equipment design up my sleeve.

Dragon-Slaver
Legendary Artifact - Equipment
Equip
Equipped creature gets -4/-0
Whenever equipped creature deals combat damage to a creature, gain control of that creature.
Whenever equipped creature deals combat damage to a player, sacrifice ~. If you do you control that player during that player’s next turn.
(You see all cards that player could see and make all decisions for the player.)
"The dragons wrested control of my world. Fair play I suppose." Baharaz, Emperor in absentia

The obvious comparison is of course Mindslaver. You have to connect to activate it, but there's additional upside.
I also considered having the equip cost be pay somewhere from 7-10 life, or having an activate only if you have mastery rider.
Tried to look up examples of equipment that doesn't boost stats but search functions don't get along with "+". There are 77 such cards. There are 2 equipment that reduce toughness, and none that reduce power. Let's do it. Maybe I'm insane, but we can work that out later.

Alt flavor text ideas:
"The dragons of course had other ideas." Baharaz, Emperor in absentia
"My plan was a simple one." Baharaz, Emperor in absentia

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Colorless
PostPosted: Sat Jul 31, 2021 7:29 am 
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Aloise's Goggles
Legendary Artifact — Equipment
Equipped creature has hexproof.
Whenever equipped creature deals combat damage to a player, scry 2, then draw a card.
Equip
"Sometimes all you need is a change in perspective!"
—Aloise Hartley

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 Post subject: Re: Colorless
PostPosted: Sat Aug 07, 2021 8:36 am 
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Elder Root Staff
Legendary Artifact - Equipment
Equipped creature has protection from artifacts and enchantments you don't control.
Whenever equipped creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Equip
Equip to Sylvan

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 Post subject: Re: Colorless
PostPosted: Wed Aug 11, 2021 5:15 pm 
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Knight Otu wrote:
Create a splashy rare legendary Equipment.

TPmanW wrote:
Dragon-Slaver
Legendary Artifact - Equipment
Equip
Equipped creature gets -4/-0
Whenever equipped creature deals combat damage to a creature, gain control of that creature.
Whenever equipped creature deals combat damage to a player, sacrifice ~. If you do you control that player during that player’s next turn.
(You see all cards that player could see and make all decisions for the player.)
"The dragons wrested control of my world. Fair play I suppose." Baharaz, Emperor in absentia

Aloise's Goggles
Legendary Artifact — Equipment
Equipped creature has hexproof.
Whenever equipped creature deals combat damage to a player, scry 2, then draw a card.
Equip
"Sometimes all you need is a change in perspective!"
—Aloise Hartley

Elder Root Staff
Legendary Artifact - Equipment
Equipped creature has protection from artifacts and enchantments you don't control.
Whenever equipped creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Equip
Equip to Sylvan

I vote for EpicLevelCommoner.

Please vote for the card you think should be added to the set.

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 Post subject: Re: Colorless
PostPosted: Thu Aug 12, 2021 1:23 pm 
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Vote: EpicLevelCommoner

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 Post subject: Re: Colorless
PostPosted: Thu Aug 12, 2021 2:41 pm 
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 Post subject: Re: Colorless
PostPosted: Thu Aug 12, 2021 7:18 pm 
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EpicLevelCommoner: 2.5
Parad: 1

Elder Root Staff
Legendary Artifact - Equipment
Equipped creature has protection from artifacts and enchantments you don't control.
Whenever equipped creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Equip
Equip sylvan creature

Elder Root Staff has been added to the set.

ELC, please set a prompt for a colorless card.

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 Post subject: Re: Colorless
PostPosted: Thu Aug 12, 2021 8:58 pm 
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Between Equipments and Auras, there is a lot of potential for a Voltron strategy, save for one thing. Create a colorless artifact creature that promotes Equipments and/or Auras

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 Post subject: Re: Colorless
PostPosted: Fri Aug 13, 2021 12:29 am 
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Any rarity?

My 1st thought is some kind of tempered steel dealie that hits enchanted and equipped creatures, with the buffs stacking. THat's more go wide than voltron I guess, but it supports it either way. Little weird in colorless though.

"Whenever a creature you control becomes enchanted, put a +1/+1 counter on it" seems cute.


Some ideas:
Shimmersteel Overseer
Artifact Creature - Golem
Creatures you control have Ward X where X is the number of artifacts and/or enchantments attached to them.
2/3


Bearer Of Blades
Artifact creature - Golem
As long as ~ is equipped it has double strike.
As long as ~ is enchanted it has hexproof.
4/4

Refracting Golem
Artifact Creature - Golem
Spells and abilities you control that target ~ costs 2 less to cast.
Spells and abilities you don't control that target ~ costs 2 more to cast.
3/3

Memory-Keeper
Artifact Creature - Golem Advisor
When ~ dies return any auras attached to it to their owners' hands.
When ~ dies attach any equipment attached to it to target creature you control.
2/1
...that kinda works differently for both types. Shuffling off auras doesn't sound too crazy though. Or maybe reduce it to moving over an aura/equipment.

Engrave makes Golem tokens, so maybe anything here could do something to all golems? Nah, probably better as its own thing.

Some kind of Precursor Golem riff?

Tell me if I've got anything here.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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 Post subject: Re: Colorless
PostPosted: Fri Aug 13, 2021 3:53 am 
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Not sure what rarity we still need dor colorless

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 Post subject: Re: Colorless
PostPosted: Fri Aug 13, 2021 6:30 am 
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Not sure what rarity we still need dor colorless

Any rarity. I'm only such a stickler about it in the other threads so that the rarity between colors evens out. I only ask that people specify which rarity their submission is.

TPmanW wrote:
Tell me if I've got anything here.

I really like Bearer of Blades.

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 Post subject: Re: Colorless
PostPosted: Sun Aug 15, 2021 2:15 pm 
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Rare:
Bearer Of Blades
Artifact creature - Golem
As long as ~ is equipped it has double strike.
As long as ~ is enchanted it has hexproof.
4/4
It's old Velnarian for "weapon platform" I think. So it weaponizes platforms? No that can't be it...

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Last edited by TPmanW on Mon Aug 16, 2021 2:10 pm, edited 1 time in total.

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 Post subject: Re: Colorless
PostPosted: Mon Aug 16, 2021 11:28 am 
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Infinicon
Artifact Creature — Construct (R)
Aura spells and equip abilities you cast or activate can be cast or activated any time you could cast an instant as long as they target Infinicon.
If Infinicon would die, you may sacrifice an Aura or Equipment attached to it instead. If you do, remove all damage from Infinicon.
4/4

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 Post subject: Re: Colorless
PostPosted: Mon Aug 16, 2021 12:20 pm 
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Equoyager
Artifact Creature - Golem (U)
Whenever you cast an Aura spell targetting Equoyager, draw a card.
, Unattach two Equipment attached to Equoyager: Equoyager gains hexproof until end of turn.
2/2

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 Post subject: Re: Colorless
PostPosted: Wed Aug 18, 2021 12:30 pm 
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Preferred Pronoun Set:
Between Equipments and Auras, there is a lot of potential for a Voltron strategy, save for one thing. Create a colorless artifact creature that promotes Equipments and/or Auras

TPmanW wrote:
Rare:
Bearer Of Blades
Artifact creature - Golem
As long as ~ is equipped it has double strike.
As long as ~ is enchanted it has hexproof.
4/4
It's old Velnarian for "weapon platform" I think. So it weaponizes platforms? No that can't be it...

Infinicon
Artifact Creature — Construct (R)
Aura spells and equip abilities you cast or activate can be cast or activated any time you could cast an instant as long as they target Infinicon.
If Infinicon would die, you may sacrifice an Aura or Equipment attached to it instead. If you do, remove all damage from Infinicon.
4/4

Knight Otu wrote:
Equoyager
Artifact Creature - Golem (U)
Whenever you cast an Aura spell targetting Equoyager, draw a card.
, Unattach two Equipment attached to Equoyager: Equoyager gains hexproof until end of turn.
2/2

Please vote for the card you think should be added to the set.

I vote for TPmanW.

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