Yay, kitten!
Yep, that's about all I've got
Wish everybody good things and all
PS: Anybody got suggestions for turn-based rpgs (or interesting RP games) that don't require silly amounts of grinding?
Context: my some of my steam faves are the Shadowrun trilogy, Slay the Spire, Banner Saga and the XCOM series (minus the real-time resource management)
(Red Strings Club is a cool example of the RP kind)
So, Slay the Spire, Banner Saga, and XCOM are all games with which I am familiar
Neoverse is a lot like Slay the Spire in that it's this "roguelike" (I hate how watered-down that term has become) deckbuilding game where you go through a few acts of stuff, engaging monsters in turn-based combat. I actually think, from a mechanical perspective, it might be better than Slay the Spire, with a smoother system and more freedom of choice. It's also clearly easier (60 hours playtime for me to 100% it) but that's not necessarily a bad thing with how much Slay the Spire can get into "have the broken combo or die" land
Battletech seems to be in the right band of Banner Saga and XCOM. Turn based, mission-based combat. It's got both story mode and more of a "free play" mode, but in either case you're flying through space with your company of mercenaries in mechas, taking on contracts for fortune and glory. The combat is nice and strategic too, with both concerns over how you build your mechs (balancing available weapon mountings with available tonnage with the need to dissipate heat with the desire to do more damage) and good play with terrain, elevation, facing, evasion, maneuvering, the works.
Cultist Simulator isn't EXACTLY turn-based. It's more timer and idle based. However, you can pause arbitrarily and often want to, so it's not the kind of game that requires reflexes: you either let things tick, or stop them and decide what to put where. I can't really say much more. It's a brilliant game, but figuring out how to play the game is part of the joy of the game, as is exploring the richly detailed setting.
Monster Train is another deckbuilder. It's a little different from Slay the Spire or Neoverse, but it's still fun, and has the same satisfaction of creating combos in design and playing them out in turn-based competition with the threats thrown your way.
Then there are two that I've investigated but haven't bought into yet, mostly just because I haven't played out the games I own just yet: Quantum Protocol and Library of Ruina. They've both got very good reviews.