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PostPosted: Mon Jun 14, 2021 6:42 pm 
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All Our Locksmiths


A lock is a mechanism that secures buildings, rooms, cabinets, objects, or other storage facilities. A "smith" is a metalworker who shapes metal pieces, often using a forge or mold, into useful objects or to be part of a more complex structure. Thus locksmithing, as its name implies, is the assembly and designing of locks and their respective keys by hand. Historically, locksmiths would make the entire lock, working for hours hand cutting screws and doing much file-work. Lock designs became significantly more complicated in the 18th century, and locksmiths often specialized in repairing or designing locks. A locksmith's work frequently involves making a determination of the level of risk to an individual or institution and then recommending and implementing appropriate combinations of equipment and policies to create "security layers" which exceed the reasonable gain to an intruder or attacker. But surely if a locksmith can do all that, the reverse must be true as well. The profession is under attack from enemies within. Whereas security has been the smithy’s primary goal, there’s a rising tide of dissenters brewing in your midst. They would rather sell their services to those who wish to tear down the walls between them and their desires. But before they can do that they must take control of the smithy’s guild. You must root out these undesirables before it’s too late.

This game will feature a Locked and Unlocked system. This will have differing effects, depending on what is being locked or unlocked. The most common of these will be players. While a player is locked, they are not affected by non-lock abilities (specifically abilities that neither lock or unlock a player) and cannot use abilities of their own. Lynches can still be performed on Locked players. Locked players may Unlock themselves at will, but will only become unlocked at the beginning of the next cycle. Unlocked players function normally.

I have 11 roles designed for this game. That is by no means a maximum cap. You all know I love to design on the fly. Sign ups are open now but this game won't run until Mafia Kart ends.

1. Dusky
2. Skychoco
3. KoD
4. Ragamuffin
5. ScumHunter 3000
6. Aaarrrgh
7. Faerie
8. Tevish
9. Amber
10. Rubik
11. Zinger
12. CL

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Last edited by JayDreven on Tue Jun 29, 2021 4:23 pm, edited 7 times in total.

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 Post subject: Re: All Our Locksmiths
PostPosted: Mon Jun 14, 2021 6:46 pm 
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How could I not join such a magnificent game?


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 Post subject: Re: All Our Locksmiths
PostPosted: Mon Jun 14, 2021 7:12 pm 
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 Post subject: Re: All Our Locksmiths
PostPosted: Mon Jun 14, 2021 8:57 pm 
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in

glossed over this thread when i saw it earlier b/c i assumed it was a spam post and only checked it when i saw KoD replied

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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."


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 Post subject: Re: All Our Locksmiths
PostPosted: Mon Jun 14, 2021 9:43 pm 
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I figured I'd start a new thread so it would stand out more from the spam thread that spawned it.

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 Post subject: Re: All Our Locksmiths
PostPosted: Mon Jun 14, 2021 10:53 pm 
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I came here to sign up, but I see I am already in! As it should be. I have been waiting for this for months! :cloud9:


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 Post subject: Re: All Our Locksmiths
PostPosted: Tue Jun 15, 2021 12:58 am 
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PostPosted: Tue Jun 15, 2021 11:01 am 
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Nice.

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PostPosted: Tue Jun 15, 2021 12:12 pm 
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PostPosted: Sat Jun 19, 2021 3:54 pm 
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PostPosted: Sat Jun 19, 2021 6:31 pm 
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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Mon Jun 28, 2021 7:06 pm 
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This game's roster is missing a certain few players that should be present.

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PostPosted: Mon Jun 28, 2021 8:50 pm 
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Go get them. Bring them here.

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PostPosted: Tue Jun 29, 2021 12:38 am 
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ok fine kod ill /in

lets see if i remember to check this thing huh

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PostPosted: Tue Jun 29, 2021 12:50 am 
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But the stars are starting to align.

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PostPosted: Tue Jun 29, 2021 12:52 am 
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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."


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PostPosted: Tue Jun 29, 2021 5:35 am 
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I'll take that as an /in and a notification of being absent for an extended period of time.

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PostPosted: Tue Jun 29, 2021 8:02 am 
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yw kod

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"That winter, the fireplace was never without a crackling blaze in its belly. The boiled wine we drank was undoubtedly middling and cheap, but she said, with a smile, "I've never had wine this good before." And though I didn't say anything, I felt the same way."


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PostPosted: Tue Jun 29, 2021 11:18 am 
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Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

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well played zinger


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PostPosted: Tue Jun 29, 2021 3:15 pm 
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