I finally started Pokemon snap, speaking of video games. That comes at the expense of not giving any further into monster hunter rise, but since another update is just in a couple weeks, I might as well wait.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Joined: Oct 30, 2013 Posts: 16394 Location: Secret Lair
From what info I can find: The AI Dungeon group doesn’t own the AI the “game” uses; and they are being forced to comply with certain mandatory censorship to be allowed to continue to use it.
Their communication comes across as ****; but it also comes across as if they are in over their heads and their lawyers have now told them to stfu. The entire thing seems to be a cautionary tale tbh.
I finally started Pokemon snap, speaking of video games. That comes at the expense of not giving any further into monster hunter rise, but since another update is just in a couple weeks, I might as well wait.
I have been mostly playing Monster Hunter Rise, partly because I've finally found that rhythm that always takes several dozen hours to find for a new Monster Hunter, and partly because it's what my friends are playing (so I feel the compulsive need to tackle the single-player content myself to not feel like I'm being pushed too far out of my depth). I am increasingly frustrated by having been convinced to buy in so early in its lifespan; besides simply not being a finished game yet, it's difficult to find all the proper tutorials and info on the web, like I used to with every other game in the series. I'm super glad that it's no longer a "wiki game" (because all the monster weaknesses etc. are accessible in-game), but there's still a lot of things I simply cannot find because the info isn't out there yet.
That, and Capcom actively carving out content for monetezation. I'm keeping my mouth shut about it for the most part because the friends I play with are the kinds of games-corporation-apologists that don't want to hear that cynical talk, but I considered dropping it for a bit when I found out.
From what info I can find: The AI Dungeon group doesn’t own the AI the “game” uses; and they are being forced to comply with certain mandatory censorship to be allowed to continue to use it.
Their communication comes across as ****; but it also comes across as if they are in over their heads and their lawyers have now told them to stfu. The entire thing seems to be a cautionary tale tbh.
more ranting about AID
Well, the thing is, everybody seems to be pointing fingers at everyone else. Lattitude (the dev team behind AIDungeon) threw one of their own staff under the bus and are blaming OpenAI (the company behind the AI model being used), while OpenAI is blaming AIDungeon, all while the players/users are being collectively lumped together and called out for alleged "problematic" behaviour that, by the statistics, seem to be a vanishingly low % of the playerbase (tabling the argument as to whether it would be harmful or not).
Definitely the second half of your statement is true, though: this whole thing was a PR disaster if only because, as one user pointed out:
Pretty much all the news about this is "AI Dungeon was making pedophilic content", meaning most anyone who didn't know what it was about now thinks that's all it was used for
The formerly-loyal users that they had are now incensed and betrayed by their poor handling of the situation and the dev team simply cannot make it up to them at this point
The gray-hat data breach even exposed how disastrously amateur the app itself was made, and I think that alone more-or-less exposes how they were not ready to be in the position they were in. Hell, they didn't have a UI / UX dev on the team until this year (and AID has been around since at least 2019); the app was just a cobbled-together mess from one of those hackathon things.
And I do want to take a moment to thank you all for letting me rant about this as I have been. It's been stressful all around, and it's nice to get things off my chest now and then.
I have been mostly playing Monster Hunter Rise, partly because I've finally found that rhythm that always takes several dozen hours to find for a new Monster Hunter, and partly because it's what my friends are playing (so I feel the compulsive need to tackle the single-player content myself to not feel like I'm being pushed too far out of my depth). I am increasingly frustrated by having been convinced to buy in so early in its lifespan; besides simply not being a finished game yet, it's difficult to find all the proper tutorials and info on the web, like I used to with every other game in the series. I'm super glad that it's no longer a "wiki game" (because all the monster weaknesses etc. are accessible in-game), but there's still a lot of things I simply cannot find because the info isn't out there yet.
That, and Capcom actively carving out content for monetezation. I'm keeping my mouth shut about it for the most part because the friends I play with are the kinds of games-corporation-apologists that don't want to hear that cynical talk, but I considered dropping it for a bit when I found out.
I'm willing to forgive them for releasing the game as is for two reasons. The first is the MASSIVE disruption to their development cycle what with the pandemic, but also because of the huge data breach from last year too. Of course, it's not ideal that the game was released without it's totality, but they're actively correcting that for free.
As to Capcom's wider monetization issues... I honestly don't give a rats ass if the monster hunter team need to charge for cosmetics considering they release huge content updates for free. One doesn't effect the game, regardless of it could have been included at launch, the other is free and is actually the core gameplay.
If you're taking about another division of Capcom, I be absolutely won't defend them, but the individual studios shouldn't be held responsible for anything that happens outside their control.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Joined: Oct 30, 2013 Posts: 16394 Location: Secret Lair
From what I can tell, OpenAI has a type of filtering/censorship they require most of their customers to use; and for whatever reason AI Dungeon was not. The reason for this filter/censorship was known issues with the software that AI Dungeon seems to have encountered.... so now they are being forced to police their content similar to other customers using the same software.
Essentially, the ai generation in question was known to create problematic content; and AI Dungeon provided semi-unrestricted access to the problematic parts of the generation. The game company seems to have not fully understood the risks/situation they were getting into; while the ai company had a big breakdown somewhere that allowed commercial use of the software without certain restrictions. So the algorithm got used on a scale it probably shouldn’t have been uncensored; and both companies seem to have had an “Oh ****!” banana split with lawyers and a cherry on top.
The AI Dungeon company is probably trying to prevent their game from getting shut down completely. I think they may have gone too far; but some level of censorship seems inevitable given the situation; and I don’t think the community would have been happy with any result. I think they made some **** decisions in a state of panic and now have the legal department running the comms until the disaster is “mitigated”; so it seems like an unfortunate situation where they made some bad decisions and now have no good options. Thus I’m inclined to feel a wee bit of sympathy for the game company; although the responsible thing would have been to thoroughly test for this kind of **** before making it a public ip.
That being said, you then throw in stuff like the hack and other things and it really just seems like they’ve been treading water in a shark tank for a while now. Something stupid was bound to happen.
Edit: I definitely think the community should still be pissed tho.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Oct 30, 2013 Posts: 16394 Location: Secret Lair
If I understood correctly: The OpenAI ai is a piece of software where you put in text and an AI tries to provide you with follow up text that makes sense. This is done via a machine learning algorithm. The problem being the AI doesn’t understand human morality or even tact/propriety. AI Dungeon is a game that was made using it.
Stealing a joke: The “problem” with the game is that there are technically two ways to mount a dragon; and the AI doesn’t necessarily understand which one you want.
The above leads to some bad places given the proper input text.
Joined: Sep 25, 2013 Posts: 14140 Location: Kamloops, BC
Identity: Male
So then, a good part of the problematic content could just be people having a laugh at what the AI comes up with? That makes it seem like much less of a problem.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Joined: Oct 30, 2013 Posts: 16394 Location: Secret Lair
The biggest/main problem is that it made explicit content about underage individuals. This is the big thing that triggered the “crisis”; and it’s the main thing that both companies involved went on the figurative warpath over. You can’t have commercial software doing that.
So, let me see if I follow this debacle. Open AI created software that's like a chatbot, it tries to follow up sensibly the text it's given and is a learning program.
Then, AI dungeon used this framework to create a site where this unthinking machine would, essentially, function as something of a "GM" for a fantasy game.
Now, because, to steal a joke, D&D is sometimes less about legendary heroes saving the world and more about bisexual kleptomaniacs working through their issues with reckless abandon and great violence, some kind of naughty concepts get in the AI. And of course, this is a modern AI. It doesn't think. It doesn't know to not apply X to Y. So, sooner or later, it coughs up some explicit content featuring at least one character who is not of majority.
Now, setting aside whether or not this should be immediately slapped down, it's fairly logical and expected that when some admin finds out it will be, as something like that would be questionably legal and certainly unmarketable. So AI dungeon blames OpenAI, OpenAI blames AI Dungeon (since, you know, neither of them wants to pay for it) and the whole powder keg is set off, before or after the blame starts, by somebody airing the dirty laundry, along with a lot of other dirties from AI Dungeon that are in the more technical spectrum.
And then, somewhere in their brains, the AI Dungeon crew has a short circuit that jumps us from "Yeah I get this chain of events" to "It hurt itself in its confusion" as they don't just, you know, try to tame their AI maybe update the Terms and Conditions, they went full Orwell with total surveillance of things that were supposed to be private and the screeching defense that anyone who doesn't like it must be an evil Pedo, essentially doubling down on what might as well be scorched earth because you've got a program that does fantasy story stuff in solo private yet provides outside creativity and the demographic you REALLY just pissed off wasn't pedophiles so much as asocial nerds (which is to say the exact core of people who would be interested in this thing) and nobody knows how do deescalate.
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Joined: Oct 30, 2013 Posts: 16394 Location: Secret Lair
Not 100% accurate but close enough.
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Allegedly a very high percentage (a quarter to a third) of their userbase was generating sexual content of an approved nature (consensual between adults). They have certainly promised to keep that as a use case. But you can just imagine given that statistic how all those innocent users might feel about perfectly approved but potentially scandalous private content being viewed without their input/permission.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
Speaking of old games, one of my all time favorite platformers is getting a remake. What's particularly cool is it was initially just a fan project and then got promoted to an official product.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I'm poking at the idea of writing a prose piece about the Ur-dragon, but it's not a story and not really poetry. The lines that jangle in my head remind me somewhat of a cross between Tyger (or jabberwocky) and Ozymandias, but I've a weak skill in this kind of freeform.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I'm poking at the idea of writing a prose piece about the Ur-dragon, but it's not a story and not really poetry. The lines that jangle in my head remind me somewhat of a cross between Tyger (or jabberwocky) and Ozymandias, but I've a weak skill in this kind of freeform.
As the resident poet around these parts and someone who has taught poetry before, I feel it is my duty to get overly technical to the point where people will roll their eyes at me, as you - yes, reader, you! - are likely doing right now.
Anyway, I wouldn't really call any of those three examples "freeform," necessarily. "The Tyger" is constructed of four-line stanzas in repeated AABB rhyme scheme with every line of seven or eight syllables. "The Jabberwocky," while essentially a nonsense poem, is structured very formally, again with four-line stanzas (this time with an ABAB rhyme scheme) with eight syllables a line (except for the fourth line in each stanza, which has six). "Ozymandias" is a sonnet, although I admit it is an odd rhyme scheme for a sonnet, and one of the rhymes (stone and frown) is pretty weak at least to modern American pronunciation. Though it was written by a British man, so maybe in a British dialect it still works. I'm not sure.
Anyway, nerdy English teacher diatribe notwithstanding, I certainly support seeing more poetry-like pieces around here. It's always fun to see!
I meant content rather than form. An inspiration point of descriptives in metaphor rather than structure. While I'd more borrow the narrative framing of Ozymandias was a man relating an image or experience.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I meant content rather than form. An inspiration point of descriptives in metaphor rather than structure. While I'd more borrow the narrative framing of Ozymandias was a man relating an image or experience.
Joined: Sep 22, 2013 Posts: 5699 Location: Inside my own head
Identity: Human
I noticed that at least a few of you don't *quite* understand what "modern AI" is and need to clear something up, which might explain part of the whole AI Dungeon debacle.
This turned into too big a post to leave up in its entirety, but most of it is really informative about AI itself and I would like everyone to read at least that part.
If I understood correctly: The OpenAI ai is a piece of software where you put in text and an AI tries to provide you with follow up text that makes sense. This is done via a machine learning algorithm. The problem being the AI doesn’t understand human morality or even tact/propriety. AI Dungeon is a game that was made using it.[...]
So, let me see if I follow this debacle. Open AI created software that's like a chatbot, it tries to follow up sensibly the text it's given and is a learning program.
[...]
Now, because, to steal a joke, D&D is sometimes less about legendary heroes saving the world and more about bisexual kleptomaniacs working through their issues with reckless abandon and great violence, some kind of naughty concepts get in the AI. And of course, this is a modern AI. It doesn't think. It doesn't know to not apply X to Y. So, sooner or later, it coughs up some explicit content featuring at least one character who is not of majority.
[...]
And then, somewhere in their brains, the AI Dungeon crew has a short circuit that jumps us from "Yeah I get this chain of events" to "It hurt itself in its confusion" as they don't just, you know, try to tame their AI[...]
Important words about how AI works
So, one thing that really JUMPS out to me here is that people seem to be under the impression that (at the least this specific AI) is actively improving itself. This is not correct, with a small caveat that I will get to in a moment. A quote that has recently been floating around because it was said by someone who actively develops and works with AI systems is "AI is neither artificial nor intelligent," and I feel it's relevant to quote here.
See, OpenAI has this model of AI called GPT-3. As Tevish put it, it's a lot like older generations of chatbots, trying to find the most likely "words" to follow given what context it was given (a slightly more technical explanation is that the AI breaks down words into word parts before all its calculations). The BIGGEST reason it's so much better than older generations of chatbots at doing this, is because it was trained on a gigantic mass of text fed to it mostly from many corners of the internet. Not only are the things it is capable of outputting directly correlated to what was initially input in that training data, but also the things it tends to output is directly correlated to the "average" words that followed from context similar to what you just gave it to process.
For instance, due to the large amount of text fed to it from Wikipedia, AID users could get the AI to output not just similarly-styled articles about fictional people, but correct information about real historical figures or places. Another example: could both read and output certain types of coding on its own, as plain text, presumably because of text fed to GPT-3 from programming/collaboration websites like github. These were both complete surprises to AID users, as was the discovery that AID could output some very well-written smut. Given the nature of its training, we have to assume large fiction sites with hefty amounts of literotica such as Archive Of Our Own and Fanfiction.net had to have been in the training data.
But OpenAI's model of GPT-3 is not improving itself. In a manner of speaking, it is static. It has something like 13.5 billion data points that it's using to shuffle together and do it's calculations, and the only way to add to that is to train the whole thing over again (which presumably will happen with GPT-4 if/when it comes out). You also cannot simply subtract from that training data without training the whole AI over again, much the same way that you cannot force someone not to forget any singular fact, like that elephants exist. There are too many other "memories" (to extend the metaphor) that rely on that small factoid, and removing that would mean tearing out large sections of the brain and leaving it severely damaged.
The small caveat which I mentioned earlier is that, while GPT-3 cannot be given more data points to work with, it is possible to streamline its output. This is what (we think, it was never entirely clear) the AI Dungeon dev team were doing with their specific setup of the GPT-3 model. Essentially, they took some user data in order to tweak the dials which come with GPT-3, so that they could get more natural-sounding (not necessarily more eloquent because some people were writing as if it were a chat program and the AI was perfectly capable of replicating slang and internet lingo) results without it throwing out a bunch of garbage characters or repeat itself too much.
a bit more emotionally specific about how this affects AID
There are a few big important takeaways that need to be addressed simply from acknowledging the above, being how the AI works and is trained, and then some additional food for thought given the situation and what both OpenAI and AIDungeon are trying to "prevent."
TAKEAWAY 1 — "Garbage in, garbage out"
As I mentioned above, and I'm pretty sure everyone already gets this on an intuitive level (that the AI doesn't "think" and doesn't apply morals), that the AI is simply trying to form patterns which match up to the training data it was given. What's important to keep in mind, is that this means that there was a significant portion of its training data which involved sexual content (which, let's face it; if it was trained on writings from the internet, of course that would be a significant portion of its training data). If a decent chunk of this data came from fanfiction sites, it's probably a good bet that there's a good amount of that text which was based on underage characters like Pokémon and Harry Potter, and as I mentioned, that's not something you can just remove without re-training the AI all over again.
TAKEAWAY 2 — filtering vs. censoring
Everything about how the AI works points to, if the creators (OpenAI) are worried about it outputting "problematic" text (and on a personal note, there are many worse sociopolitical possibilities that this kind of text-generating AI can be put to use for than generating content that doesn't even qualify as pornography in most of the world), they should have been more selective with the training data. While obviously it's not entirely feasible to hand-select every word that the AI is fed, being surprised that the AI is outputting sexual situations when it was specifically fed large sections of the internet known for being intensely biased towards male-pov stories is almost meme-worthy, IMO. There already seems to be an easy way to be selective about the training data as it is, since the AI Dungeon team put together a Lovecraftian model based on the earlier GPT-2 model (which only had like 1.7 billion data points, a mere fraction of GPT-3) by feeding it all of H.P. Lovecraft's body of work. It sounds rather simple to be able to filter out content which you wouldn't want to see, before you feed it to the AI, as long as you're not giving it free reign to eat everything off the internet.
TAKEAWAY 3 — lobotomizing the AI
I specifically extended the metaphor about destroying a person's brain by having to remove every memory and bit of knowledge related to the existence of elephants, because that is exactly how it's affecting the AI Dungeon output. Whether it's the userbase finding patterns where there are none, or (IMO the more likely situation given the words we have on record from the dev team) the censor was immediately expanded to ensnare other evil non-Christian values (fun fact: the last job which the co-founder and head of the company running AID had, was for a company whose sole purpose was censorship), the trigger to put a freeze on adventures and flag for human review includes horses, watermelons, any time any dirty word is used nearby nearly any number (a very common trigger is "****, I dropped my 8 year old laptop"). There also seems to have been some backend manipulation of those dials I was talking about before, to try and "reign in" the AI, but this does not change a thing about the training data. GPT-3 itself can only output what it knows, so by trying to avoid having it say certain things, all you are doing is shutting down probably billions of pathways it could have considered, because you told it to avoid a certain word or combination of words. it results in a massive drop in quality, and that's if your filter is working correctly.
FOOD FOR THOUGHT 1 — the giant's can't do it, how are you doing it?
Google, Facebook, and other big internet tech giants have a serious issue with content on their site, simply because of how big they are. They have been trying for many years to effectively filter their content without getting too many false flags, and they are still struggling with it. Sometimes this is a sociopolitical issue -- perhaps you may remember the thing about "freeing the breast" because breastfeeding mothers were getting caught in a "no pornography" net on Facebook -- but the systems that flag the content in the first place is almost always automatic; i.e. run by an AI. And the AI that is being used to try and detect these things is not advanced enough yet to not have a significant portion of its actions be false positives. Some of the biggest companies in the world have not been able to solve this problem while actively working on it.
FOOD FOR THOUGHT 2 — the hacker's statistics
So it's since been removed from the main file (though supposedly github has a way of looking at past versions of public files, though I cannot for the life of me navigate that site), but the hacker who exposed the security flaw in AID initially did a simple anonymized search through all the text data to give a lower-end estimate of how many people were playing sexual adventures (and a further % that were playing otherwise-NSFW adventures), simply based on how many separate adventures contained a certain word or phrase. He claimed this had to be a lower-end estimate simply because of how fuzzy and inaccurate the search was, that it could not catch the more vivid and less straightforward descriptions which would indicate either sexual or NSFW scenarios. IIRC, the % was something like 31% adventures were sexual in nature and >50% were NSFW (I think including blood and gore). I could be wrong on the percentages, but it was very clear that a large portion of the userbase were being very intimate with the AI, possibly just acting out fantasies but also possibly just getting an outlet that they can't get anywhere else.
FOOD FOR THOUGHT 3 — intimacy with a machine
I couldn't find it with a quick google search, but because of this whole debacle I read recently that the creator of the first chatbot, when he showed the just-finished product to his secretary, was told to leave the room within five minutes because his secretary had already begun talking about personal, intimate information with this simple chatbot, pouring her heart and soul out to its cold circuits. Anecdotally, several users came forward just as the whole thing exploded because the AI was so advanced it was allowing them to explore parts of themselves that they otherwise couldn't address, in what had been a safe environment. Many were gay or bisexual youth trying to figure themselves out (though AID's terms of service do say you're supposed to be 18+ to use the service, so I'm not sure how the courts would favor them on that), some were simply saying how they would use it to explore the dark fantasies they have that they would never dream of pursuing in real life (whether that be sexual in nature or not), but the way AI Dungeon's dev team decided to rip away everyone's privacy left them all even more vulnerable than they already were, and most were only able to open up their hearts to the AI knowing that no-one else would ever see them, just like a personal diary.
FOOD FOR THOUGHT 4 — adults don't ask each other their age
This has to do with the way the AI outputs apparently-pedophilic content, especially in sexual situations when suddenly the lady you're with says she's 12 or something like that. While the AI is incredibly good at having in-character introductions and naturalistic dialogue, there's a cultural limitation in its training, in that adults don't normally ask each other how old they are, especially when first meeting, but we ask kids how old they are all the time (as well as kids asking each other their ages, but that's another matter). That would obviously carry over into the training data, and so whenever someone tries to ask the AI directly how old a character is, they get a too-young response through no fault of their own.
In other news, I recently got one of those small retro handhelds what come from China, and have been digging into the world of romhacks and retrogames. Mostly re-playing Pokémon Fire Red but where all the sprites have been swapped with moe-fied anime girl versions of the pokemon.
Actually, I had forgotten how good Fire Red / Leaf Green were as remakes and games, and have been having a blast with that, but also I have been examining it as an RPG while I play instead of just "as Pokémon" like I used to. I am finally able to see things like the various forests and tunnels you have to travel through being dungeons and how the enemies are balanced and the interesting choices it tries to have the player make, and it's making me love it even more, but I also can't help but see the MASSIVE underlying flaws in the system.
Like, the TM/HM system: it's honestly a great system that leads to interesting choices the same way, for example, giving you one single Fat Boy ammunition early on in Fallout 3 is. It's a precious resource that you don't know when might be best to use it, that you can fall back on to help you through a harder portion of the game. The problem it has is twofold. On the one hand, the very nature of the game (especially since this is a gen 1 remake and still has a lot of actual in-game emphasis on catching and evolving every pokemon) pushes you toward changing out your team members a lot, meaning you might well "waste" your good TM on a pokemon that you don't keep with you past this dungeon. The other problem is that not all TMs are created equal, and there are some REAL stinkers in the mix. HMs are even worse because you cannot delete them from the pokemon's movepool and most aren't good moves but are required to progress through the game.
There's also just the way types are set out. This being gen 3, each type/element was either physical or special (like "magical", for those who haven't played Pokémon), instead of each move being either a physical or special regardless of what element it is. So, many pokemon simply do not function as intended because they are undone by the system they exist in. Flareon cannot bring it's massive physical attack to bear because it doesn't learn enough attacks of the physical elemental types, Onix is undone by half because it cannot defend against any special elemental type despite having massive physical defense, etc. It's made me more appreciative of that physical/special split that came with gen 4.
An interesting thing that had never "clicked" for me before is realizing that, unlike most other RPGs, pokemon do not have a simple "attack" option; every move is tied down to a certain amount of Power Points, and there are a very finite, very small amount of PP-restoring items the games give you. It's like you're constantly using up mana, which means the game kind of forces you towards going back to the healing center extremely often. It's an interesting design decision that I think contributes toward the easiness/child-friendliness of the game, because even when you're tackling a dungeon, the game keeps pushing you to turn back and heal after a bit, essentially making you grind without going out of your way to grind (that is, if you're doing the normal RPG thing and fighting every wild enemy you come across for XP).
There's more to dig into, really, but I should cut it off here for now. I've been digging into many of these Pokémon romhacks recently, though, and because none of them yet have quite delivered on what I wanted, I've even been considering looking into romhacking myself just to get the experience I'm looking for.
If you figure out how to romhack a Pokemon game, I have a project that I've been dying to see realized for who knows how long.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
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