JD submitted:When you were young they told you you could be anything you wanted to be, you just had to put your mind to it. Easy peasy, you thought to yourself. But then you had trouble deciding what you wanted to be and ended up just putting your mind to everything. Now you find yourself as The Best There Is at What You Do, [?!?!] aligned Jack of All Trades. But being the best comes with it's own pitfalls. Others tend to become demotivized when they compare themselves to you, resulting in them not even trying. Each night you may choose to do one of the following without repeating: 1. Kill a player of your choice 2. Protect a player of your choice 3. Roleblock a player of your choice 4. Learn a player's alignment Once all abilities have been expended you will retire from being the best and switch roles with the player of your choice. [Mod Notes: JoAT abilities override all other abilities of the same basic structure type - protection overrides all doc varients, cop overrides all trackers, watchers, etc. This includes factional abilities]
///
Received:When you were young they told you you could be wanted. But then you had trouble and ended up just. Now you find yourself as a Town aligned Vengeful Pair of Jacks of All Trades. Each night you may choose to do one of the following without repeating: 1. Target a player of your choice, killing them if they are Town, and learn that player's alignment. 2. Protect a player of your choice, then kill that player. 3. Roleblock a player of your choice, also making it ineligible to be targeted by the abilities of other Town players for that night. 4. Learn a player's alignment,Protect that player from death. Once all abilities have been expended you will retire from the town and leave the game, you must also choose one player who was voting for you to kill in revenge. You Win if all threats to the town are eliminated.
Ragnarokio submitted:Welcome to You pick the role mafia 3:this time you don't actually get to pick the role you are "[player] Wins", the town aligned "Role that makes [player] win" At the beginning of the game, if a player named [player] is in the game, that player wins and every other player loses. You win the game when all threats to down are killed. Good luck!
///
Ragnarokio received:Welcome to You pick the role mafia 3 you are "Ragnarokio /ins", the town aligned "Role that makes Ragnarokio/in" At the beginning the game, Ragnarokio is not in the game, during each Night, if you weren't killed, you may choose to /in. Good influence:While not in the game, if not lynched yet , you may have the mod assign a vote to a player, or remove the vote, when the next vote is published. Friend on the other side:you can chat with fellow player Captain lunch while out of the game, if not dead yet. Time of need: If the mafia would trigger their win condition and you didn't enter the game yet, you will enter the game, this might stop the mafia win condition from being fulfilled. You win the game when all threats to town are killed. Good luck!
Zinger wrote:Welcome to You Pick the Role Mafia 3: This Time You Don't Actually Pick the Role. You are a Vengeful Commuter Jack-Of-All-Trades. As a Vengeful character, if you are ever Lynched, you must choose one player who was voting for you to kill in revenge. As a Commuter, you leave Town each Night, making you ineligible to be targeted by the abilities of players in the Town. You may still be targeted by other Commuters, who also leave the Town (if any exist). As a Jack-Of-All-Trades, at Night you may choose to do one of the following actions once each per game (no repeat actions): Cop. Learn another player's alignment. Doc. Protect another player from death. Vig. Kill another player. Note: You may target other Commuters with these abilities, but if the chosen player is not also a Commuter, your own Commuter protection is disabled for the Night while you come into Town to do your thing. Your alignment is <Insert Alignment Here>. You win if <Insert Win Condition Here>. The game thread is <insert link here>.
///
Zinger received:Welcome to You Pick the Role Mafia 3 You are a Vengeful muter and Trader. As a Vengeful muter, if you are ever Lynched, disable a player that was voting you from posting messages outside the thread, and vanillize them(excluding factional abilities). As a Trader, if you are targeted, you learn the ability targeting you and may switch roles with the targeter, but not your alignment or factional abilities. Mafia night kill: you may perform the mafia nightkill if you so choose so. Your alignment is <Insert Alignment Here>. You win if <Insert Win Condition Here>. The game thread is <insert link here>. Mafia aligned, mafia thread is here:.
Kod submitted:Greetings Dorian Ianua. Ever since you were a child you've been captivated with other worlds. No, not worlds like another planet. Fantasy worlds. A place born of the imagination where limitations are thrown to the wind. Simple children's stories as a child to movies and books like The Matrix or Narnia are what hold your attention most of the time. If only you could visit such fantastical places. And why not? With enough imagination, why shouldn't you be able to visit other worlds? What better way than something as simple as a door? That's right, through your imagination you're able to offer people a glimpse of other worlds if they so choose. Once each night you must target a player, without a "Behind a Red/Blue Door", to offer them the choice of the Red Door or the Blue Door. The player must choose either door. That's right, through your imagination you're able to offer people a glimpse of other worlds if they so choose. Once each night you must target a player, without a "Behind a Red/Blue Door", to offer them the choice of the Red Door or the Blue Door. The player must choose either door. During the next night any player who is Behind a Red/Blue Door can opt to go back through the door to the real world. The status effect will be removed should they choose to go back through the door to the real world. Should a player choose to stay where they are, they'll be offered the choice the following night. Behind a Red/Blue Door (Status Effect): While a player is under this status effect, that player can only interact with other players that have the same status effect. That is, only those players effected by "Behind a Red Door" can interact with/target a player with "Behind a Red Door". Mod Note: Interact should include votes as well. Death of a Dream (Passive): Should you be killed, all "Behind a Red/Blue Door" status effects will be immediately removed from all players in the game. Imagination is the Key (Passive): Ability timing matters with respect to all other abilities. Should any ability in your role take place before or after any other ability, it will resolve in the same manner. Example: You target Player 1 to choose a door before someone else kills Player 1. Player 1 will be offered the choice first, and should they go through a door, the kill will fail on Player 1. Likewise, should a kill be issued before your ability, then Player 1 will die before getting the option to go through the door. Mod Note: The role is effectively a jailer/doctor/roleblocker depending on circumstances.
///
KoD received:Ever since you were a child you've been captivated with other worlds. No, not worlds like another planet. Fantasy worlds. A place born of the imagination where limitations are thrown to the wind. Simple children's stories as a child to movies and books like The Matrix or Narnia are what hold your attention most of the time. If only you could visit such fantastical places. And why not? With enough imagination, why shouldn't you be able to visit other worlds? What better way than something as simple as a cabinet? That's right, through your imagination you're able to offer people a glimpse of other worlds . You are a Town aligned dreams guide. Once each dusk phase you must target a player,and choose to have them either enter the cabinet or board the train. If a player enters the cabinet, they start living in a world way faster than our own, they will be able to perform an action twice this night, but won't be able to perform any action next night . If a player boards the train, they will be caught in a time bubble and visit Narnia. until the end of the next night, their death will be delayed by 3 game cycles. Death of a Dream (Passive): Should you be killed, all status effects you granted will be immediately removed from all players in the game. You win when all threats to the town are eliminated
Duskyblue submitted: Hi! Here's what I had in mind for my role: A protective and vengeful necromancer. I would pick a player I want to protect. If that player dies, I bring them back to life and whoever killed them gets punished (ideally killed, but I suppose that might be too powerful. Depending on what else is in the game) Can you work with this?
///
Hi,player. You are a town aligned protective and vengeful necromancer. You have always been fascinated with consulting the dead for advice and have studied on old forbidden rituals to achieve your dream, you think you are now able to bind people's soul on this world for a little longer, but you need to be fast. Twice per game, in the dusk phase after another town aligned player is lynched, you may use this power: they will stay on the earth advising the town, gaining access to an outside the game vote modifiable up to twice per day(but won't be able to post in thread), furthermore the next day only players that were voting them can be lynched unless you personally lift this restriction by pm. If a voting dead player has already been created by any of your abilities, the targeted player won't gain a vote and will instead enter a chat with the first targeted player. Once every 2 nights you may target a player(you can target yourself), forcing you to stay awake and look upon them, if they die that night they will join that same chat mentioned above(or gain a vote if no other player gained the vote). Players voting with this ability will also be the ones that handle how most ties will be resolved. You win when all threats to the town are eliminated.
Monster submitted:You are the Self-Aligned Unkillable God of Death. You cannot be lynched or killed by any means, and at the end of the day if the player you are voting for was not lynched, you kill them instead. You win the game if everyone but you is dead. You lose the game if it ends before that happens. You are a threat to the Town. While you cannot be lynched, you can be removed from the game if and only if every living player other than yourself is voting for you at the end of the day.
///
M0nster received:You were an Unkillable God of Death, but since the second half of the twentieth century came you started to find all these people dying by old age boring and carpet bombing or ambushes weren't really as exciting as deaths as open field warfare either. You reinvented yourself as the mafia aligned God of Duels. Powers: You have been challenged to a duel: If you were voting a player that wasn't voting you, you may turn the mafia nightkill into a duel at dusk with that player, you will still target them and be subjected to any protective ability affecting that player that night, but that player will die at the start of the next dusk phase instead of at the end of the night. Not from this earth: you know town can have access to up to 2 extra sources of votes. You cannot be lynched unless all the currently existing extra votes are voting you.Furthermore, these extra votes will never count as more of 1 vote in total for the purpose of getting you lynched, this won't be apparent in thread. No cheap shots:Once per game, if a town aligned player would successfully kill you, you will be messaged and may use this ability:zinger dies, and that town aligned player is removed from the game,. mafia Night Kill: you may perform the mafia night kill if the mafia chooses as much. God of duels:Once per game, if you are the last mafia member alive, you may target a player, challenging them to a duel, only you and that player will be able to be voted that day, and if they die, you will steal all their abilities.
Aaarrrgh submitted:The first time you would die, the person who would be responsible for your death dies instead, and you gain all of that player's abilities."
///
Aaarrrgh received: Hello player, you are a town aligned elderly cat. The end of the journey:At the end of each game phase you die of old age.(game phases are day, dusk, night) Nine lives:The first eight times you would die, you are revived right after(your role and alignment are not revealed by this). Used to dying:starting from your fourth death, your alignment and rolename will also be posted each time you die. Failing heart:if you are targeted or would die for a reason different from your abilities, you die an additional time. Stare at the intruder:if you are targeted by an ability, the targeter must choose between backing off or you mirroring their ability targeting them. Only old dogs can't learn new tricks: at the start of the day after you block an ability with "stare at the intruder" you can use that ability yourself. But you will only be told if it is a protective, positive, negative, investigative and/or killing ability, not the exact effect.
Skystone submitted:Wiretapper Each night, choose two players. They become masons with each other till the following night. You may read their communications.* *Presumably, in such a way that the masons don't know.
///
Skystone received:Hello player, you are a town aligned fake mailman. Once every two days starting on day 1, during the day, you may target another player, that night that player will be told a random rolename among the alive players and asked if they want to send a message to that player, signed by them, to be delivered sometime during the next day, as requested by that player. The message will instead be delivered to you at the start of the day. Once, during the day, you may deliver a message received this way. You win when all threats to the town are eliminated.-
captainLunch submitted(a bit late):Each night I may target a player and give them a breakfast food of my choice. This item has no effect.
///
Captain lunch received: Hello captain lunch, you are a survivor oniric breakfast server. When this crisis started, you just wanted to survive, and did what every reasonable person would do: mess with space and time to reach another dimension. Unfortunately this hidden dimension already had a guest, but you managed to convince him that you might be of help too. Powers: Not in the game: you can't vote, be voted, be targeted or be listed in the game. Not alone: you have a chat with ragnarokio. Forced tagalong: if ragnarokio enters the game, you enter the game. Dreaming of a food indigestion: once per night, if you haven't yet entered the game, you may target a player in the game, they will receive a heavily modified version of one of the messages in your chat with ragnarokio. Midnight snack: while in the game, you may target a player each dusk phase, they will become insomniac for the night. You win if you don't die before the game ends.