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PostPosted: Sat Apr 17, 2021 11:21 pm 
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Aamir: plays Go with his mother, but he always loses. And she's the only person he knows that'll okay with him.

Alessa: Strip Yahtzee.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun Apr 18, 2021 10:56 am 
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Maybe Gale should play Tsuro of the seas.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

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PostPosted: Mon Apr 19, 2021 12:26 pm 
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Barinellos wrote:
Alessa: Strip Yahtzee.

Does she cheat to lose?


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PostPosted: Mon Apr 19, 2021 10:02 pm 
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Barinellos wrote:
Alessa: Strip Yahtzee.

Does she cheat to lose?

Depends entirely on what the most fun result would be

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Apr 20, 2021 11:36 am 
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I think she may aim for a draw, or a tie between her and the largest number of people...

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Cecil Gershwin Palmer (Welcome to Night Vale) wrote:

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To anybody reading this, including my future selves: have a good everything!

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PostPosted: Wed Apr 21, 2021 10:51 pm 
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How would you even play strip Yahtzee? Do you play a full round of Yahtzee and then remove one article of clothing? Sounds like a slow way to undress.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Thu Apr 22, 2021 12:21 am 
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Maybe you take an article off for every six you see?
Probably a lot of variations involved.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Thu Apr 22, 2021 6:40 am 
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Alessa: "You roll, and then remove an article of clothing for every pip you see on the dice. It's not a very long game, but it usually leads to a longer one." ;)


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PostPosted: Wed Jul 27, 2022 1:28 pm 
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Favorite drink(s)?

If not already included in the previous answer: tea, coffee, energy drinks or none?

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Cecil Gershwin Palmer (Welcome to Night Vale) wrote:

Johann the Bard (The Adventure Zone) wrote:

To anybody reading this, including my future selves: have a good everything!

My creative archive


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PostPosted: Sat Jul 30, 2022 1:59 am 
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Aerik: Normally the tea his wife drank, but hot chocolate when he's with his niece.
Alessa: a big glass of frosty milk.
The Shifter: the most expensive alcohol you've got, charged to Raiker Venn.
Aamir: elven green tea.
Maral: Beer, lots and lots of beer. A pale ale most especially.
The Duchess: Water. She can afford the most expensive libations known to man, but they give her no joy.
Raef: Apple cider. The neighbors farm had an orchard and every spring they'd have their cider ready.
Zhiran: a unique tea blend made from the leaves from four different worlds. With honey and cinnamon and a twist of lemon.
Antony: Wyrmwood Dryad Absinthe

Tryst: Mead, in strictest moderation.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.
Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Thu Aug 18, 2022 9:06 pm 
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Some very important questions that every fantasy plane has to answer, from the possibly disturbed genius behind Deep Carbon Observatory:

  • How does physics work in this world?
    What makes the planets stay up? Are there planets? Is it elves? Can I play an elf from another planet? Does everything work like how we though it did in the past? Can I discover stuff and pass it off as a magic? Is possible to use the scientific process to organise the concepts of magic?
  • Is there reverse fire?
    What about reverse water or earth? What do they wear there?
  • What cultures approve of cannibalism?
    What about if we are super rich? Aren't rich cannibals be default , I mean if you think about it? How is the class struggle here anyway? Is there a Karl Marx? How receptive are people to the ideas of anarcho-syndicalism here?
  • Is there weaponized Squid?
    Can I start with one? How much are they? Can I have one as a pet/horse/best friend? Can I play one? Can I dual wield them?

A fantasy world is not complete until these question can be answered.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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PostPosted: Sat Aug 20, 2022 12:44 pm 
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TPmanW wrote:
Some very important questions that every fantasy plane has to answer

I'm gonna answer for Thamirelk :V Keep in mind, the dossier isn't 100% finished and if someone wants to supply answers (or expansions) for it I'm not gonna complain:

Quote:
How does physics work in this world?
What makes the planets stay up? Are there planets? Is it elves? Can I play an elf from another planet? Does everything work like how we though it did in the past? Can I discover stuff and pass it off as a magic? Is possible to use the scientific process to organise the concepts of magic?

As our own physics, until magic is involved
I'd argue with "up", yes, hell naw, if planebound it probably ended up in the Wastelands for some weird reason, no like modern science mostly, of course you can lie, I love magic as an extension of natural laws but more bound to ideas and meaning so hell yes.

Quote:
Is there reverse fire?
What about reverse water or earth? What do they wear there?

Ice magic works a bit like that
I regrettably didn't investigate negative elements (yet), but if they exist they are a force more than a place.

Quote:
What cultures approve of cannibalism?
What about if we are super rich? Aren't rich cannibals be default, I mean if you think about it? How is the class struggle here anyway? Is there a Karl Marx? How receptive are people to the ideas of anarcho-syndicalism here?

The Burnspine viashino approves of everything helping the viashino race survive, but doesn't encourage cannibalism - intended as eating one's own species, eating other humanoids is emergency food but commonplace food nonetheless. In the Hammat slice of the Ikarist continent the practice might be more widespread
Irrelevant in the previous examples (unfortunately), in a way, too many cultures for a short answer, there were more revolutionaries than class philosophers, as much as the average medieval everyman was - that is, not much outside of pretty specific circles.

Quote:
Is there weaponized Squid?
Can I start with one? How much are they? Can I have one as a pet/horse/best friend? Can I play one? Can I dual wield them?

There is a whole submerged continent guarded by sea monsters, so hell yeah
If you're in said continent, depends on the specific species, again depending on the species yes/yes/no cephalids yet, again no cephalids yet, if you really have no heart - or are some wrathful god of the sea.

I hope this satisfies your curiosity :D

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Cecil Gershwin Palmer (Welcome to Night Vale) wrote:

Johann the Bard (The Adventure Zone) wrote:

To anybody reading this, including my future selves: have a good everything!

My creative archive


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PostPosted: Sat Aug 20, 2022 11:09 pm 
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Thank you. I needed to know.

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Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


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