Or, a thread that will aggravate Pavor.
What, for me? Oh you, you shouldn't have!
So .. I'm sure this will get me yelled at, but I thought I'd put it out there. Hopefully we can get some neat discussions or of it.
Yelled at? Not by me at least, I think it's an interesting and important discussion. What aggravates me isn't people disagreeing with me, it's WotC doing dumb stuff that impacts my enjoyment of the game (and there has been a lot of dumb stuff accumulating over the last few years on various fronts). Looking at your OP, there isn't even that much in there that I'd disagree with.
I'll begin by saying that, first and foremost, I oppose the idea of creating a singular, strict type representation as defined by color. I think it's reductive and some total ****.
Yep, agreed.
Then again, I'm the type to incessantly rail against the slavish adherence that dragons are red because fire lol.
Yep, same camp.
Hell, I want an entire set with Elves never appearing in green because HIGH ELVES ARE A THING damnit...
I guess I could see myself being on board with that if it's executed well and they don't try to shoehorn it into an existing setting where it doesn't fit. I've been quite happy to see more
elves recently, for what it's worth.
But, I digress. I think I'll begin the thread by laying out my views on what flavor should define the casters in the game. I think, in my opinion, the idea that wizard is a good catch all is inherently a flawed position, but will defend the idea that it should not be solely relegated to blue. It just shouldn't be the generic incarnation of a caster.
I mean, for the record, that's not really what I've been arguing for. At least not if you take "catch all" and "the generic incarnation" to mean "just make everything a Wizard". As I said in the other thread, I think Clerics, Druids and Shamans all have their place in Magic and their own unique flavour. It's Warlock that I have a problem with and that I think is already covered by the other caster types, so it doesn't add anything relevant or meaningful. But yeah, I'd argue that Wizard has the biggest established space to play in, and I'd like to see the full range of that acknowledged at least once in a while, instead of being completely absorbed by other types.
In my perspective, a wizard is a discipline that casts arcane spells and undergoes scholarly training to understand the methods of spell casting. The one major exception in pop culture that springs immediately to mind is Gandalf. (He's effectively a demigod, so his very nature kind of upsets the entire apple cart) However, for those mortals who learn the arcane arts, it's usually through rigorous study and knowledge, not instruct.
There are, undoubtedly other examples that disrupt that picture, but I think the prevailing sentiment conjures the likes of the learned bookworm. Further, this consequently means I think every damn body in Strixhaven should be a wizard and nothing else.
There's an argument to be made Merlin bucks this trend as well, but... Merlin is an absolute mess when it comes to pop culture. There's even arguments he would qualify as a druid...
I'd say that describes the centre or baseline of the Wizard type well enough. But that doesn't mean they should entirely ignore the examples that disrupt the picture and deviate from that baseline. Or more precisely, I'd argue what counts as a scholarly/academic/learned bookworm outside of the archetypical centre can be a bit fuzzy and bleed out at the edges. It can be hard to draw a clear-cut line. And it's this perspective on the one hand and the idea of exploring the scholarly Wizard in colours other than
on the other hand that paints the full picture of what Wizards in Magic can be. I'd also point out that Magic's magic system makes the different caster types closer to each other than, say, D&D does. Mana usually comes from the land, regardless of what colour it is or what you are using it for, and there is no real 'divine magic' because D&D's idea of what gods are doesn't exist in Magic (and I like that). Which also makes the division into arcane and divine magic pretty tricky in Magic. The importance of mana bonds also implies a minimum of a hands-on approach even in the most scholarly Wizards. Sitting in the same tower on the same island day after day doesn't get you new mana bonds, so you've gotta go out there and travel a bit every once in a while.
And yeah, I agree about everyone in Strixhaven being a Wizard. Granted, that freaking archaeology college might have a few Artificers, but apart from that... But assuming that's the case, that would make Strixhaven a good example of the scholarly Wizards outside of
. That would actually be an addition to Magic's IP that I'd approve of, even if I hate pretty much every other creative aspect of Strixhaven that we've seen so far. And I think you could apply that to a ton of existing Wizard cards in Magic that aren't
, or even to all of them.
Mangara's Tome (I love that card) tells us that
Mangara of Corondor (that card, too) is keeping a spellbook where he writes stuff down, and we know he came to Zhalfir originally to investigate the temporal energies released by
Teferi's Isle. That's a good example of a non-blue Wizard with a somewhat scholarly nature travelling long distances to gain knowledge, so I'd say Mangara seamlessly merges several cool things that a Wizard in Magic can do or be.
Which might as well segue to druid. Druids are a weird hybrid that pick up aspects of multiple other types. They seem to work on a faith system, like clerics, but deal in primal magics like shaman. Further, there is a group/sect/secret society aspect to them, as the druid circle is pretty resonant. There connection to nature, thanks to DnD is pretty hard to shake, and unfortunately WOTC's profoundly reductive approach that green=nature means there's little hope of seeing the type spear natural outside green. (That said, I know there are a few off green druids. It's weird.)
Again, I agree that pretty much describes Druids in Magic well enough. I guess I wouldn't overemphasise the faith aspect because it can be hard to disstinguish from the nature-revering aspect, but it can certainly be there. Druids were Celtic priests, after all. That said, I actually like seeing the occasional
or
Druid as long as they don't overdo it. Blends of other colours with
are also cool, I think that could help to express how broad a concept "nature" can be, especially in a universe where magic comes from the land. I hope we'll get a card for Ezrith, druid of the Dark Hours eventually, or at least learn who that guy is/was (you know, the one from
Cradle to Grave,
Premature Burial etc.). I guess they might end up making him
, but I think he'd work great in mono-black, too. I guess getting him as a Partner alongside a
Aznaph, greenseeker would be cool, but I digress... (God, there are so many cool flavour text characters from
Time Spiral block that I'd love to see as cards).
Shamans, I think are largely the least complicated but also most misused of the caster types. Shamans channel primal energies/spirits, but largely only direct them instead of shape them. They are more a lens for greater forces than a scholar that manipulates the forces at their call. As a consequence there are TONS of red shamans that I think absolutely do not deserve the type. I think virtually any instance of the -mancer suffix should be a wizard and nary ever a shaman.
Yeah, I agree about the broad concept of Shamans, and also about the -mancers being Wizards. I'd like to see a little bit more emphasis on the spiritual/religious aspects of Shamans every now and then, because real-world shamans are basically priests in tribal societies who commune with ancestors or the spirit world in general etc. That's also what distinguishes
Shamans from Druids in my head.
Clerics are a faith based caster, who enact magic with the sheer force of their beliefs. They'd claim it was divinity answering their prayers, but at their core is an ignorance to the way a spell works. It doesn't need an explanation or fleshed out mechanism because it is the belief that makes causes it. Cleric isn't a complicated type either, but it honestly doesn't turn up very often where I feel it means anything.
I guess that's also largely accurate, although there's the odd wrinkle that Cleric is also a generic stand-in for healers. That doesn't really preclude those healer Clerics from working in the way you described, mind you, I just think it's odd that we basically never see healers that are just Soldiers (if they are field medics) or, I dunno, only get a race type or something. Heck, I'd settle for the occasional Monk. I wouldn't mind seing the equation of "damage prevention ability = Cleric" broken up a bit more, is what I'm saying.
Now we come to Warlock, the contentious class in the discussion. Warlocks are the only other caster that naturally deals in arcane forces, but unlike the scholarly wizard, they operate on the fringe and the forbidden. That usually means they develop a natural talent or insight for magic instead of hitting the books or playing by rules. I like the description that was brought up that they are shunned by society for their craft, which underlines the idea wizards have a social acceptance enough to pass as scholars in contrast.
I guess I don't really have anything new to add that I didn't already write in the
Legends thread, but to briefly re-iterate, I still don't think what is or isn't forbidden or socially acceptable should be a meaningful category here. And if you think of the classic witch tropes for instance, I'd argue there can be a lot of hitting the books or playing by the rules, e.g. spells written down in books, potion recipes or ritual formulas. It may look different from the academic styles of magic, but it doesn't have to be a completely different beast. Plus, I don't think WotC themselves have done a good job of communicating what they want the Warlock type to mean, and if we consider factors like zeitgeist and resonance, I still think there's no point fighting the associations people have from D&D, because that's probably the only major fanatsy IP that uses a clear definition of what a Warlock is. Magic could have developed its own take on that if it had introduced the Warlock type along with the other types, but at this point they are just trying to make room for a caster type that has its space occupied by the established types and that comes with a lot of D&D baggage that they don't seem willing to embrace (and I don't think they should).
Lastly, there's the forgotten creature type that I personally am kind of pissed they've buried. It's one I think had real potential in dealing with an entire quarter of unexplored flavor. I'll lead in with the fact that I don't think alchemists should be wizards, not a one of them. I think they should be Mystics. That's right, the ignored step child of the onslaught block. I think they should bring it back. The place I think mystic would benefit, sand why alchemists for, is that the Mystics have a chance to define the occult study, instead of arcane. The quest to pursue the hidden knowledge instead of the functional.
I guess I'm not even immediately against bringing back Mystic, although I wouldn't really know what to do with it. I could certainly buy Alchemist coming back as a type (
Samite Alchemist was printed as one), and I think there would be a lot of uses for the type in places like Innistrad or the Izzet Guild. I think Alchemist would make more sense as its own type instead of Mystic, because most alchemy in Magic seems to be a lot more formulaic and scientific rather than mystical. Kinda like chemistry, but with magic. I suppose I'd use Mystic more as a type for religious hermits, or maybe some healers or sages, rather than an actual spellcaster type.
And to open a whole other can of worms, I've gone on record saying that I'd like Spellshapers to come back in the right place at the right time. I guess that's going to get
me yelled at...
Fake edit: Looks like I've been ninja'd by two people while writing this... I'll look at that later.