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 Post subject: All our Locksmiths
PostPosted: Tue Feb 23, 2021 3:32 am 
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All our Locksmiths are fully licensed, bonded, and insured in the state of Texas. Because when you select us, you are picking the safest, most dependable, and cheapest Houston locksmith. With more than 50 decades of combined experience, our Magnet Locksmith technicians will supply you with high-quality support paired with a real smile.to know more.
locksmith near 77055


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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 10:59 am 
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If you're such a good locksmith, can you lock this thread?


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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 12:48 pm 
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And here I thought this was a locksmith mafia game. :cry:


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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 4:40 pm 
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Duskyblue wrote:
And here I thought this was a locksmith mafia game. :cry:


Challenge accepted? :party:

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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 4:51 pm 
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JayDreven wrote:
Duskyblue wrote:
And here I thought this was a locksmith mafia game. :cry:


Challenge accepted? :party:

It could be exciting! Different keys and locks, thieves, a master locksmith... or various locksmiths competing.


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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 5:14 pm 
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I'm in.


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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 8:11 pm 
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in


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 Post subject: Re: All our Locksmiths
PostPosted: Thu Feb 25, 2021 11:46 pm 
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Find ourselves adopting a bot locksmith thread as a mafia game? Ha!

...Also, hiding my pick set now...

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 Post subject: Re: All our Locksmiths
PostPosted: Sun Feb 28, 2021 7:55 pm 
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Do we actually have a mod for locksmith? If so, in.

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 Post subject: Re: All our Locksmiths
PostPosted: Sun Feb 28, 2021 8:03 pm 
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I'm actually willing to mod this if people are interested and if it were to happen after the 8th or so when my life becomes much less horrible hectic.


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 Post subject: Re: All our Locksmiths
PostPosted: Mon Mar 01, 2021 5:40 am 
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We live in a society.

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 Post subject: Re: All our Locksmiths
PostPosted: Mon Mar 01, 2021 7:15 am 
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 Post subject: Re: All our Locksmiths
PostPosted: Mon Mar 01, 2021 7:15 am 
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i didn't actually read this thread and was just posting to be absurd but i'm also in for any game anyone runs

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 Post subject: Re: All our Locksmiths
PostPosted: Mon Mar 01, 2021 12:18 pm 
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Naga wrote:
I'm actually willing to mod this if people are interested and if it were to happen after the 8th or so when my life becomes much less horrible hectic.


I have half a design but if you wanna throw something together go for it.

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 Post subject: Re: All our Locksmiths
PostPosted: Tue Mar 02, 2021 6:56 am 
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I have nothing planned but I'm marginally inspired. Feel free to do something else first.


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 Post subject: Re: All our Locksmiths
PostPosted: Tue Mar 02, 2021 7:01 am 
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A locksmith off then? Non us players critique and judge?

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 Post subject: Re: All our Locksmiths
PostPosted: Tue Mar 02, 2021 12:56 pm 
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We should each and every one of us design our own locksmith based mafia game and run them in turn. 2021 will be the year of Locksmith Mafia on NGA!

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 Post subject: Re: All our Locksmiths
PostPosted: Thu Mar 04, 2021 7:13 pm 
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All Our Locksmiths


A lock is a mechanism that secures buildings, rooms, cabinets, objects, or other storage facilities. A "smith" is a metalworker who shapes metal pieces, often using a forge or mould, into useful objects or to be part of a more complex structure. Thus locksmithing, as its name implies, is the assembly and designing of locks and their respective keys by hand. Historically, locksmiths would make the entire lock, working for hours hand cutting screws and doing much file-work. Lock designs became significantly more complicated in the 18th century, and locksmiths often specialized in repairing or designing locks. A locksmith's work frequently involves making a determination of the level of risk to an individual or institution and then recommending and implementing appropriate combinations of equipment and policies to create "security layers" which exceed the reasonable gain to an intruder or attacker. But surely if a locksmith can do all that, the reverse must be true as well. The profession is under attack from enemies within. Whereas security has been the smithy’s primary goal, there’s a rising tide of dissenters brewing in your midst. They would rather sell their services to those who wish to tear down the walls between them and their desires. But before they can do that they must take control of the smithy’s guild. You must root out these undesirables before it’s too late.

This game will feature a Locked and Unlocked system. This will have differing effects, depending on what is being locked or unlocked. The most common of these will be players. While a player is locked, they are not affected by non-lock abilities (specifically abilities that neither lock or unlock a player) and cannot use abilities of their own. Lynches can still be performed on Locked players. Locked players may Unlock themselves at will, but will only become unlocked at the beginning of the next cycle. Unlocked players function normally.

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 Post subject: Re: All our Locksmiths
PostPosted: Fri Mar 05, 2021 2:49 pm 
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I'm locking KoD.


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 Post subject: Re: All our Locksmiths
PostPosted: Fri Mar 05, 2021 5:38 pm 
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Locking KoD won't keep him from posting. Just saying.

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